Posted by tmacfan14 on 10/22/2022 4:44:00 AM (view original):
Posted by shoe3 on 10/21/2022 11:01:00 PM (view original):
Posted by uglyskunk3 on 10/21/2022 8:56:00 PM (view original):
Your losses are of your own making. Either your team isn't good enough to win, or you're not doing enough to maximize your team's chances of winning. Own your losses and try to figure out how you can do better.
Up until a little over 2 years ago I was pretty much in this camp. Then I found myself with teams that had bad luck stuck to them - all 4 I was coaching at the time - for over a year, until I sent a ticket about it. Not just "bad luck sims" though they happened, but also stuff like the best player of an undefeated team going out in the 1st minute of a final four; a FB/P team getting hit with 3 guys on the watch list for grades even though I'm very conservative with minutes, including a guy with a HS GPA of 3.0 who had been getting 8 minutes all season; multiple EEs that would have been off the board before the expansion to 150; and of course recruiting battles, though truth be told, Kentucky was the only place I was getting noticeably hit with bad recruiting luck, and I complain about recruiting luck less than 99% of folks here so...
Anyway, this is all well and good, but frankly it's one of those "if you know, you know" kind of things. That's part of the problem with the luck modifier being as strong as I'm pretty confident it is, especially when there is zero transparency.
I'm sure you yourself Shoe would admit that you had a lot more success when you were open to your losses and really looked into what was going wrong as opposed to just chalking up bad things in this game to being *stuck with bad luck*. Also to say its one of those "if you know you know" things while guys like Chap and Dan (among others) have been racking up title after title just seems like a bit of frustration. You've contributed greatly to the community yourself and your previous posts have taught me a bit so I'm a little confused to see you think this way.
It's funny that you say that. Because actually, I went through a year+ drought of not even advancing past the sweet 16 (maybe once) across all my teams that only changed once I sent a ticket about it - that's when a few of the programs started operating as normal again. I know how to look at a box score and tell the difference between a bad game plan and a "bad luck day" (the latter is terminology I've gotten from a CS ticket).
I don't mind losing. That's why I move around and take on rebuilds, and that means losing a bit. Like my D3 program? I'm 2 seasons into a 4-5 season rebuild. Losses to those sims all make sense, my team's not good. Wake Forest was a throwaway that I intended to drop anyway, but that is also a rebuild. You're right that you can learn a lot from those types of losses - especially when you can trust that they are gameplans you can rely on. What I dislike are losses that don't make sense, in large part *because I can't learn anything from them* other than the other guy just had a "good luck day" (again, this is verbatim from a CS ticket response I got about this very issue.)
Like I said, until it started happening, my standpoint was very similar to yours (though I've always been sympathetic to users being frustrated by the bad game engine).
My point here in all of this is that when the system re-write happens, they need to be transparent about the existence of random luck modifiers (wherever they are, recruiting, injuries, grades, and most importantly in the games); specifically how much impact and whether they're influenced by gameplay factors (for example, if they're trying to mimic a concept of momentum, or chemistry, etc, and whether some high baseline programs come with negative luck default as a "counterbalance" - I'm not the only one who has noticed how much it sucks to coach at Kentucky, and it's not just recruit gen). *I am not looking for the powers that be to admit or deny things about the current engine that would be bad for the game. I'm just asking that whatever is put into the next version is clearly stated and well-understood, by users and by future developers.