Posted by drummer_66 on 3/6/2021 12:15:00 AM (view original):
Posted by tlowster on 3/5/2021 6:28:00 PM (view original):
Posted by drummer_66 on 3/5/2021 5:29:00 PM (view original):
Position players should be quicker to recover from fatigue. The formula for pitchers seems to work well -- where a pitcher can get down to 0 and be back at 100 five games later -- but position players who dip into the 80s take 10 or more games to get back to 100. Take 2 or 3 games off would be something more like real life.
With all due respect, I simply disagree.
I think the sim is too easy on position players from a fatigue perspective. If a player is all the way down at 80 energy, that typically means the owner didn't manage him or manage his rest properly to avoid that kind of fatigue. If that is the case, I'm of the opinion that the owner should be more often punished than rewarded. We should be building 25 man rosters as opposed to 17 man rosters and asking Admin to help us with our overly fatigued position players. I would recommend that they up the injury risk of overly fatigued position players. If a position player has a durability rating of 75, and he plays the full nine innings for the first 100 games of the season, he is going to have some fatigue. If he continues to be played in the same manner, despite blue fatigue numbers, the owner should be punished with injury more often.
In real life, when you train or compete while fatigued, it increases the chances of injury.
I take great care in setting my auto rest in Edit Player Settings (95 for position players), as well as Player Rest, Defensive Replacements and Pinch Hitting. Do I check every player at every level for each of my franchises (I'm currently at 5) the two times a day I check in on my teams and adjust my pitching staffs? I don't. But the AI should be resting these position players when they hit their auto rest number, but it isn't happening. I also make sure that there are multiple players at each position so there are options. I caught my player at 87 (I said in the 80s, not 80) and immediately rested him. It has taken four calendar days to get him up to 95, so probably two more calendar days to get to 100. That is roughly 15 games my player will miss. I have 13 or 14 position players on every one of my rosters, plus full pitching staffs (with inactives in the minors).
So thanks for the unnecessary criticism. I was just trying to point out the inequity of position player recovery compared with pitcher recovery.
Was not a criticism of you personally. I don't do that on the boards. I just wanted to provide more clarity to the new Admin folks because they are new to HBD. If they make a change like this, it will continue a negative trend that I see with many teams where they load up with great players at 17 MLB spots and then play them into the ground and get angry when they get injured or the players don't get injured at all despite being played the full 9 innings with blue numbers in energy/fatigue. My intention was not to insinuate that you do this. It was only to make it clear to Admin that if this change is implemented, get ready for some pushback.
I get what your saying about prospects. However, a more effective approach than autorest is to use player rest so your true prospects either leave the game or enter the game about half way through each game. This way your guys only play half the game, but instead of missing games, they play the full 144 and get full development.