Quality of Life/ Bug Fixes? Topic

Not sure if this has been mentioned yet, not going to read through to see if it has...

When a player on auto-revoke waivers is claimed, the team that owns his trading rights should be listed on his player card so we don't have to go back and look through our messages to find out who claimed him.
3/6/2021 11:06 AM
Posted by drummer_66 on 3/6/2021 12:15:00 AM (view original):
Posted by tlowster on 3/5/2021 6:28:00 PM (view original):
Posted by drummer_66 on 3/5/2021 5:29:00 PM (view original):
Position players should be quicker to recover from fatigue. The formula for pitchers seems to work well -- where a pitcher can get down to 0 and be back at 100 five games later -- but position players who dip into the 80s take 10 or more games to get back to 100. Take 2 or 3 games off would be something more like real life.

With all due respect, I simply disagree.

I think the sim is too easy on position players from a fatigue perspective. If a player is all the way down at 80 energy, that typically means the owner didn't manage him or manage his rest properly to avoid that kind of fatigue. If that is the case, I'm of the opinion that the owner should be more often punished than rewarded. We should be building 25 man rosters as opposed to 17 man rosters and asking Admin to help us with our overly fatigued position players. I would recommend that they up the injury risk of overly fatigued position players. If a position player has a durability rating of 75, and he plays the full nine innings for the first 100 games of the season, he is going to have some fatigue. If he continues to be played in the same manner, despite blue fatigue numbers, the owner should be punished with injury more often.

In real life, when you train or compete while fatigued, it increases the chances of injury.

I take great care in setting my auto rest in Edit Player Settings (95 for position players), as well as Player Rest, Defensive Replacements and Pinch Hitting. Do I check every player at every level for each of my franchises (I'm currently at 5) the two times a day I check in on my teams and adjust my pitching staffs? I don't. But the AI should be resting these position players when they hit their auto rest number, but it isn't happening. I also make sure that there are multiple players at each position so there are options. I caught my player at 87 (I said in the 80s, not 80) and immediately rested him. It has taken four calendar days to get him up to 95, so probably two more calendar days to get to 100. That is roughly 15 games my player will miss. I have 13 or 14 position players on every one of my rosters, plus full pitching staffs (with inactives in the minors).

So thanks for the unnecessary criticism. I was just trying to point out the inequity of position player recovery compared with pitcher recovery.
Was not a criticism of you personally. I don't do that on the boards. I just wanted to provide more clarity to the new Admin folks because they are new to HBD. If they make a change like this, it will continue a negative trend that I see with many teams where they load up with great players at 17 MLB spots and then play them into the ground and get angry when they get injured or the players don't get injured at all despite being played the full 9 innings with blue numbers in energy/fatigue. My intention was not to insinuate that you do this. It was only to make it clear to Admin that if this change is implemented, get ready for some pushback.

I get what your saying about prospects. However, a more effective approach than autorest is to use player rest so your true prospects either leave the game or enter the game about half way through each game. This way your guys only play half the game, but instead of missing games, they play the full 144 and get full development.
3/6/2021 8:39 PM
my game has been completely broken for about a day now, nothing on the page loads right, it looks like its trying to load something from 1970 interenet era, its not playable i cant really do anything, every other sport basketball, football loads and works just fine its only baseball for me that wont load up right anyone else having this issue.
3/7/2021 7:49 AM
+1000 to the suggestions for being able to see your entire draft board (not just top 500). I run 20/20 and my prospects stop at 47. There’s the possibility of getting someone useful below that, but also there’s prime DITR candidates I'm missing out on.

I would also love to see all my ??? Prospects as well. I would rather take a shot at one of those panning out then drafting someone I know won’t.
3/7/2021 9:04 AM
Posted by crzyballplay on 3/7/2021 7:49:00 AM (view original):
my game has been completely broken for about a day now, nothing on the page loads right, it looks like its trying to load something from 1970 interenet era, its not playable i cant really do anything, every other sport basketball, football loads and works just fine its only baseball for me that wont load up right anyone else having this issue.
Sounds like your browser cache is messing up the style sheets. Try hitting Ctrl+F5 to reload the site code completely.
3/7/2021 11:39 AM
Posted by keithjs on 3/7/2021 11:39:00 AM (view original):
Posted by crzyballplay on 3/7/2021 7:49:00 AM (view original):
my game has been completely broken for about a day now, nothing on the page loads right, it looks like its trying to load something from 1970 interenet era, its not playable i cant really do anything, every other sport basketball, football loads and works just fine its only baseball for me that wont load up right anyone else having this issue.
Sounds like your browser cache is messing up the style sheets. Try hitting Ctrl+F5 to reload the site code completely.
thanks that fixed it
3/7/2021 3:06 PM
CAN YOU PLEASE FIX THE DAMN MEDICAL ISSUE.....


I know this game is random but damn
3/7/2021 9:15 PM
Posted by jbugg08 on 3/7/2021 9:15:00 PM (view original):
CAN YOU PLEASE FIX THE DAMN MEDICAL ISSUE.....


I know this game is random but damn
There really isn't any issue. It simulates real life and is part of the strategy of the game.
3/8/2021 2:53 PM
I’d love to be able to somehow see the number of ML days a player has on a phone. I know you can do it by hovering over the service number on a computer but I’m not sure how on a phone
3/8/2021 4:01 PM
Posted by gman981981 on 3/8/2021 4:01:00 PM (view original):
I’d love to be able to somehow see the number of ML days a player has on a phone. I know you can do it by hovering over the service number on a computer but I’m not sure how on a phone
+1.

I know right now that they are working on adding a WIS app for the Gridiron Dynasty game. I would bet that if they get that up and running , the other games are next and i would bet that once the app is up and running for HBD, the service time will be something that we can see in the app.
3/8/2021 10:20 PM
Posted by tlowster on 3/5/2021 6:28:00 PM (view original):
Posted by drummer_66 on 3/5/2021 5:29:00 PM (view original):
Position players should be quicker to recover from fatigue. The formula for pitchers seems to work well -- where a pitcher can get down to 0 and be back at 100 five games later -- but position players who dip into the 80s take 10 or more games to get back to 100. Take 2 or 3 games off would be something more like real life.

With all due respect, I simply disagree.

I think the sim is too easy on position players from a fatigue perspective. If a player is all the way down at 80 energy, that typically means the owner didn't manage him or manage his rest properly to avoid that kind of fatigue. If that is the case, I'm of the opinion that the owner should be more often punished than rewarded. We should be building 25 man rosters as opposed to 17 man rosters and asking Admin to help us with our overly fatigued position players. I would recommend that they up the injury risk of overly fatigued position players. If a position player has a durability rating of 75, and he plays the full nine innings for the first 100 games of the season, he is going to have some fatigue. If he continues to be played in the same manner, despite blue fatigue numbers, the owner should be punished with injury more often.

In real life, when you train or compete while fatigued, it increases the chances of injury.

Totally agree with lowster, here....
3/11/2021 12:48 PM
I would love to see the rookie league rosters expanded to 35 players, like the other minor league levels. I mostly draft HS players and trying to keep my pitchers rested is a nightmare.
3/13/2021 8:49 AM
The glove rating standards for CF should be lowered/adjusted in game play. In no universe does a CF need to have a better glove than a 2B.
3/17/2021 11:45 AM
Posted by jpccr on 3/17/2021 11:45:00 AM (view original):
The glove rating standards for CF should be lowered/adjusted in game play. In no universe does a CF need to have a better glove than a 2B.
You can play whoever you want in cf? A better glove is not needed but just like real life will have effects.
3/17/2021 1:54 PM
Small thing, but I'd like to see newly signed draft picks/INT pitchers not default to no Pitch Count Limits. If you're new, you might totally screw over a young pitcher by not realizing the default to having no pitch limits. I even fell victim to this as I had a draft pick sign late (low DUR/STA reliever) and forgot to change his pitch settings right away. Sim pitches him three games in a row, including 4 innings in the last game and now he's 0(0) for the foreseeable future. It would be nice to have them default to anything, whether its 20 pitches, or 60 for starters, etc.
3/17/2021 3:17 PM
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