Quote: Originally posted by tracyr on 9/01/2009holy christ you two (c19,ash)you both are being ridiculous - a 50 pct shooter isnt gonna shoot 7-14 EVERY FREAKIN GAME - some games he will shoot 2-14, others 11-14 - you guys act as if someone should hit their averages every single gamejust - stupid

Hey way to miss the point entirely by making up something and responding to that and attaching my name to it. Class act as always.
9/1/2009 1:52 AM
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9/1/2009 8:33 AM
Quote: Originally Posted By seble on 8/31/2009
Quote: Originally posted by ncih on 8/31/2009
The average NBA team in 2008-2009 had 555 non-steal turnovers and 1726 fouls.

That is an average of 4,562 stops for both teams in 82 games, which is an average of 55 stoppages of action in an average NBA game. This does not count stoppages that do not result in a turnover.
So you're advocating less steals per turnover
Hmmmm, I thought it was clearly obvious, but I think he's advocating more play stoppages in YOUR game to add REALISM and that will help allocate the minute distributions that the users set for their players....its funny to me how you try to weasel out of stuff/arguments....
9/1/2009 10:24 AM
If the shot is coming from inside but you're focused on the perimeter then there is a slight increase and vice versa. The idea being that your defense would be scrambling more since they're out of position. Regardless it's not a large adjustment.
9/1/2009 10:28 AM
If you're positioned correctly then there is less chance of a foul.
9/1/2009 10:29 AM
Quote: Originally Posted By tracyr on 9/01/2009

holy christ you two (c19,ash)

you both are being ridiculous - a 50 pct shooter isnt gonna shoot 7-14 EVERY FREAKIN GAME - some games he will shoot 2-14, others 11-14 - you guys act as if someone should hit their averages every single game

just - stupid

A. Like ashamael said...THAT ISN'T EVEN WHAT WE'RE TALKING ABOUT HERE.

and

B. To address your claim...I WANT THAT KIND OF RANDOMNESS...and just to put some numbers and/or theory to it....if X guy shoots 55%....let's say you draw a random number and if its between 1-55 its a make and if its between 56-100 its a miss.......48 is drawn....MAKE. Part of the problem is that they seem to use PSEUDO randomness over TRUE randomness (view here http://www.boallen.com/random-numbers.html) thus that's why we see all of the bizarre clustering that goes on. If I get wronged by "statistical bad luck" using TRUE randomness, then I'm cool with that...PSEUDO randomness clusters...we see a lot of clustering in the NBA sim....coincidence? NOPE.

Part of the problem with FG percentages though is that the DEF ratings don't have enough of an affect, if any on the offensive player shooting. The block is determined after the missed shot happened....THAT'S HILARIOUS....that's how it happens in real life you know. The factors involved in a field goal attempt in this game should be MAKE %, MISS %, and BLK % as a separate factor, not simply blended in with the MISS %.

I can't tell you how many times I've seen a great offensive player go off on a great defender (90+ DEF Rating) and its those inconsistencies that make me never want to play this game again....if DEF Rating means nothing (which it seems to), then why have it?

Rob, we are being objective about the game(s), customer service, etc. on this site...we don't have WIS tattoos that we must worship 24-7-365. Take the blinders off man, the game is atrocious, and the lack of customers and number of complaints say so.
9/1/2009 10:34 AM
Quote: Originally Posted By seble on 9/01/2009
If you're positioned correctly then there is less chance of a foul.
does this mean leaving it at default/0? or does it mean positioned to take best advantage of your opponent's shot tendency?

if you have to face one of these teams with 2000+ 3pas and you position out on the perimeter you are still going to have an increased foul tendency on those shots that arent taken on the perimeter right? and those shots are going to be more likely to fall?
9/1/2009 10:39 AM
If you're positioned correctly then less chance of foul, higher odds of a turnover, lower shooting percentage. The opposite is true if you're out of position. There has to be a balance of positives and negatives. But if you're positioned correctly more than not, then it's going to help you.
9/1/2009 10:44 AM
By positioned correctly, I mean focusing on where the current shot is coming from.
9/1/2009 10:45 AM
colonels, I'm trying to have a meaningful conversation here, so any more pointless rants and I'm going to start deleting them. You're having a conversation with yourself at this point.
9/1/2009 10:46 AM
Quote: Originally Posted By seble on 9/01/2009
colonels, I'm trying to have a meaningful conversation here, so any more pointless rants and I'm going to start deleting them. You're having a conversation with yourself at this point.
I'm addressing issues with the game and other people calling me out on things that I didn't say. I am conversing with tracyr at the moment and people are READING and TAKING HEED of my posts. If you want to be a dictator, then be my guest...all I am speaking is truth above all of your propaganda


Bottom line is, you're not going to change anything because you're more focused on being right/winning the argument than looking into the faults of YOUR sim. Look at your excuse laden posts to date.
9/1/2009 10:53 AM
Fine, you've had your say. Please start a new thread if you want to continue.
9/1/2009 11:02 AM
Quote: Originally posted by seble on 9/01/2009By positioned correctly, I mean focusing on where the current shot is coming from.

I'm extremely confused. These Nash, Allen, and Peja teams dominate by chucking threes and having two rebounders (Rodman, Moses, Howard) who aren't offensive threats - Moses only slightly scares me.

If I extend my D to the perimeter, I would imagine my 1, 2, and 3 would protect the three point line, while my big men would not be "scrambling." There isn't a 3pt threat from their bigs, why would my 4,5 be coming out of position and fouling like the horrible kid on your rec league?

The cluster foul doesn't simulate RL. Too correct it, can you allow us to set the defensive positioning of each player? Maybe let us run a 2-3 zone? I know both of these would require significant changes in the engine, but they changes that are absolutely necessary.

If you don't change, I would say dump the positioning setting on defense. It doesn't work and it just creates SIM mayhem and frustration.
9/1/2009 12:27 PM
I can see the argument both ways on a foul adjustment so I'm going to remove it completely. That's enough to alone cause any "clustering", but we can remove it from the equation.

Positioning does work, but it's not going to overpower other settings and player talent. It's just one factor in the possession.
9/1/2009 12:39 PM
how many player IRL can get their 3's off with any regularity when a team is playing to take away the 3?

Kobe and...?

point being: 3s are an opportunity shot - teams play to create open 3s for themselves

it's not a simple question
9/1/2009 1:07 PM
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