Series finale with the Yard Dogs this evening. They have 2018 Verlander going. (2-4, 3.71) We've got our ace Roy Mitchell (5-0, 3.24). Can't Wait another month for Bill Harris, whose fatigue went from 39 to 42 after last game. Gonna have to dump him for a different pitcher.
12/22/2022 2:07 PM
Posted by savoybg on 12/22/2022 2:03:00 PM (view original):
Posted by just4me on 12/22/2022 1:52:00 PM (view original):
Posted by savoybg on 12/22/2022 1:43:00 PM (view original):
Posted by just4me on 12/22/2022 1:20:00 PM (view original):
Posted by savoybg on 12/22/2022 11:50:00 AM (view original):
Posted by chargingryno on 12/22/2022 9:43:00 AM (view original):
Posted by savoybg on 12/22/2022 1:29:00 AM (view original):
Posted by just4me on 12/22/2022 1:00:00 AM (view original):
I bumped all the pitching fatigue threads for you so you’d see how it worked…

[edited to add: Also, their process, while I do believe has its flaws (those are thoroughly detailed elsewhere), does do a great job of allowing guys to reach/exceed their RL totals without allowing the system to be gamed or manipulated.)
Thanks, but I already see how it works after 39 games in this season. It works like DOGSHIT. There would be nothing wrong if a guy who pitched 36 innings in a season taking 4-5 starts where he gets 4-5 days rest each time, and then being dropped as if he went back down to the minors. But these ******** instead want to dictate to you that he needs 25 days off after each start. So they won't let you use a guy who was called up to make 5 starts during an injury to do that in their sim, but THEY WILL let you play 3 different seasons of Mookie Betts in your outfield. Phucking buffoons.

With outfielders throwing arms not mattering good or bad, and no holding on runners ratings for pitchers, and where two way players can only be used one way. Whoever designed this sim REALLY had their heads up their *****. I really could not believe it when I looked today for the first time at the single game and one season records. 8 triples in a game. 42 total bases in a game. 98 earned runs allowed in a game. 26 home runs allowed. 482 RBI in a season. Piano Legs Hickman, a position player, giving up over 1,000 home runs in a season.
Once again you think you know better than the people who made the game and people who have been playing this sim for a decade. Thought maybe you’d become more reasonable- nope still an entitled ***.
Yes, entitled to some realism. Not bullshit where pitchers need 24 days off before they can pitch again.
Think of those 25 games he's recovering in-sim as the time period he was sent back to the minors for in between call ups...
The next time he pitches should I think of those 25 days as the same thing?
Why not? You need a realistic explanation... I know it's so people don't game the fatigue, WW, and trade processes to get large amounts of free IP, how that looks in a real world scenario isn't important to me...
They can just have the guy get very fatigued right away when he gets to his seasonal limit, but there's no need to make up BS fatigue before then. A starter who pitched 35 innings should be able to pitch them all in like 5 starts with just normal game to game fatigue, which is most likely how his real life season went anyway.

But then what? He gets traded and that fatigue didn't matter, or waived and that fatigue didn't matter, or a half dozen other scenarios we've already dealt with here over the years that these processes were added to prevent and keep the sim more realistic in terms of results while also maintaining fairness and gamesmanship as much as possible.
12/22/2022 2:17 PM
Bill Harris out and 07 Scott Proctor in. I guess you can't pick up the guy you just released yourself, as I don't see Harris on the waiver wire. I thought maybe I can get him back for the 10% and he'd be back to 100.
12/22/2022 2:18 PM
Posted by just4me on 12/22/2022 2:17:00 PM (view original):
Posted by savoybg on 12/22/2022 2:03:00 PM (view original):
Posted by just4me on 12/22/2022 1:52:00 PM (view original):
Posted by savoybg on 12/22/2022 1:43:00 PM (view original):
Posted by just4me on 12/22/2022 1:20:00 PM (view original):
Posted by savoybg on 12/22/2022 11:50:00 AM (view original):
Posted by chargingryno on 12/22/2022 9:43:00 AM (view original):
Posted by savoybg on 12/22/2022 1:29:00 AM (view original):
Posted by just4me on 12/22/2022 1:00:00 AM (view original):
I bumped all the pitching fatigue threads for you so you’d see how it worked…

[edited to add: Also, their process, while I do believe has its flaws (those are thoroughly detailed elsewhere), does do a great job of allowing guys to reach/exceed their RL totals without allowing the system to be gamed or manipulated.)
Thanks, but I already see how it works after 39 games in this season. It works like DOGSHIT. There would be nothing wrong if a guy who pitched 36 innings in a season taking 4-5 starts where he gets 4-5 days rest each time, and then being dropped as if he went back down to the minors. But these ******** instead want to dictate to you that he needs 25 days off after each start. So they won't let you use a guy who was called up to make 5 starts during an injury to do that in their sim, but THEY WILL let you play 3 different seasons of Mookie Betts in your outfield. Phucking buffoons.

With outfielders throwing arms not mattering good or bad, and no holding on runners ratings for pitchers, and where two way players can only be used one way. Whoever designed this sim REALLY had their heads up their *****. I really could not believe it when I looked today for the first time at the single game and one season records. 8 triples in a game. 42 total bases in a game. 98 earned runs allowed in a game. 26 home runs allowed. 482 RBI in a season. Piano Legs Hickman, a position player, giving up over 1,000 home runs in a season.
Once again you think you know better than the people who made the game and people who have been playing this sim for a decade. Thought maybe you’d become more reasonable- nope still an entitled ***.
Yes, entitled to some realism. Not bullshit where pitchers need 24 days off before they can pitch again.
Think of those 25 games he's recovering in-sim as the time period he was sent back to the minors for in between call ups...
The next time he pitches should I think of those 25 days as the same thing?
Why not? You need a realistic explanation... I know it's so people don't game the fatigue, WW, and trade processes to get large amounts of free IP, how that looks in a real world scenario isn't important to me...
They can just have the guy get very fatigued right away when he gets to his seasonal limit, but there's no need to make up BS fatigue before then. A starter who pitched 35 innings should be able to pitch them all in like 5 starts with just normal game to game fatigue, which is most likely how his real life season went anyway.

But then what? He gets traded and that fatigue didn't matter, or waived and that fatigue didn't matter, or a half dozen other scenarios we've already dealt with here over the years that these processes were added to prevent and keep the sim more realistic in terms of results while also maintaining fairness and gamesmanship as much as possible.
The processes suck ****. Once the guy has hit his seasonal limit he should be done for the season in that league, for any team. Simple.

Fatigue should only matter for the past 5 days or so. Instead of fatiguing guys up based on their season numbers, let them get injured and be eligible to be put on the injured list so the team can pickup up a cheap replacement without having to release someone, which is how it's been done in MLB for well over 100 years now.
12/22/2022 2:24 PM (edited)
This post has a rating of , which is below the default threshold.
Someone needs to explain to him the Superman strategy and others that were used to game the fatigue system back in the day. Believe it’s thanks to grizzly and just4me that they fixed the fatigue to what it is now to prevent though giant holes in the sim.
12/22/2022 2:54 PM
This post has a rating of , which is below the default threshold.
Posted by savoybg on 12/22/2022 2:24:00 PM (view original):
Posted by just4me on 12/22/2022 2:17:00 PM (view original):
Posted by savoybg on 12/22/2022 2:03:00 PM (view original):
Posted by just4me on 12/22/2022 1:52:00 PM (view original):
Posted by savoybg on 12/22/2022 1:43:00 PM (view original):
Posted by just4me on 12/22/2022 1:20:00 PM (view original):
Posted by savoybg on 12/22/2022 11:50:00 AM (view original):
Posted by chargingryno on 12/22/2022 9:43:00 AM (view original):
Posted by savoybg on 12/22/2022 1:29:00 AM (view original):
Posted by just4me on 12/22/2022 1:00:00 AM (view original):
I bumped all the pitching fatigue threads for you so you’d see how it worked…

[edited to add: Also, their process, while I do believe has its flaws (those are thoroughly detailed elsewhere), does do a great job of allowing guys to reach/exceed their RL totals without allowing the system to be gamed or manipulated.)
Thanks, but I already see how it works after 39 games in this season. It works like DOGSHIT. There would be nothing wrong if a guy who pitched 36 innings in a season taking 4-5 starts where he gets 4-5 days rest each time, and then being dropped as if he went back down to the minors. But these ******** instead want to dictate to you that he needs 25 days off after each start. So they won't let you use a guy who was called up to make 5 starts during an injury to do that in their sim, but THEY WILL let you play 3 different seasons of Mookie Betts in your outfield. Phucking buffoons.

With outfielders throwing arms not mattering good or bad, and no holding on runners ratings for pitchers, and where two way players can only be used one way. Whoever designed this sim REALLY had their heads up their *****. I really could not believe it when I looked today for the first time at the single game and one season records. 8 triples in a game. 42 total bases in a game. 98 earned runs allowed in a game. 26 home runs allowed. 482 RBI in a season. Piano Legs Hickman, a position player, giving up over 1,000 home runs in a season.
Once again you think you know better than the people who made the game and people who have been playing this sim for a decade. Thought maybe you’d become more reasonable- nope still an entitled ***.
Yes, entitled to some realism. Not bullshit where pitchers need 24 days off before they can pitch again.
Think of those 25 games he's recovering in-sim as the time period he was sent back to the minors for in between call ups...
The next time he pitches should I think of those 25 days as the same thing?
Why not? You need a realistic explanation... I know it's so people don't game the fatigue, WW, and trade processes to get large amounts of free IP, how that looks in a real world scenario isn't important to me...
They can just have the guy get very fatigued right away when he gets to his seasonal limit, but there's no need to make up BS fatigue before then. A starter who pitched 35 innings should be able to pitch them all in like 5 starts with just normal game to game fatigue, which is most likely how his real life season went anyway.

But then what? He gets traded and that fatigue didn't matter, or waived and that fatigue didn't matter, or a half dozen other scenarios we've already dealt with here over the years that these processes were added to prevent and keep the sim more realistic in terms of results while also maintaining fairness and gamesmanship as much as possible.
The processes suck ****. Once the guy has hit his seasonal limit he should be done for the season in that league, for any team. Simple.

Fatigue should only matter for the past 5 days or so. Instead of fatiguing guys up based on their season numbers, let them get injured and be eligible to be put on the injured list so the team can pickup up a cheap replacement without having to release someone, which is how it's been done in MLB for well over 100 years now.
It sounds like the HBD product is more what you're looking for... realistic management of players as opposed to statistical simulations using real life data to drive new outputs within parameters defined by the real life data.
12/22/2022 3:57 PM
Posted by just4me on 12/22/2022 3:57:00 PM (view original):
Posted by savoybg on 12/22/2022 2:24:00 PM (view original):
Posted by just4me on 12/22/2022 2:17:00 PM (view original):
Posted by savoybg on 12/22/2022 2:03:00 PM (view original):
Posted by just4me on 12/22/2022 1:52:00 PM (view original):
Posted by savoybg on 12/22/2022 1:43:00 PM (view original):
Posted by just4me on 12/22/2022 1:20:00 PM (view original):
Posted by savoybg on 12/22/2022 11:50:00 AM (view original):
Posted by chargingryno on 12/22/2022 9:43:00 AM (view original):
Posted by savoybg on 12/22/2022 1:29:00 AM (view original):
Posted by just4me on 12/22/2022 1:00:00 AM (view original):
I bumped all the pitching fatigue threads for you so you’d see how it worked…

[edited to add: Also, their process, while I do believe has its flaws (those are thoroughly detailed elsewhere), does do a great job of allowing guys to reach/exceed their RL totals without allowing the system to be gamed or manipulated.)
Thanks, but I already see how it works after 39 games in this season. It works like DOGSHIT. There would be nothing wrong if a guy who pitched 36 innings in a season taking 4-5 starts where he gets 4-5 days rest each time, and then being dropped as if he went back down to the minors. But these ******** instead want to dictate to you that he needs 25 days off after each start. So they won't let you use a guy who was called up to make 5 starts during an injury to do that in their sim, but THEY WILL let you play 3 different seasons of Mookie Betts in your outfield. Phucking buffoons.

With outfielders throwing arms not mattering good or bad, and no holding on runners ratings for pitchers, and where two way players can only be used one way. Whoever designed this sim REALLY had their heads up their *****. I really could not believe it when I looked today for the first time at the single game and one season records. 8 triples in a game. 42 total bases in a game. 98 earned runs allowed in a game. 26 home runs allowed. 482 RBI in a season. Piano Legs Hickman, a position player, giving up over 1,000 home runs in a season.
Once again you think you know better than the people who made the game and people who have been playing this sim for a decade. Thought maybe you’d become more reasonable- nope still an entitled ***.
Yes, entitled to some realism. Not bullshit where pitchers need 24 days off before they can pitch again.
Think of those 25 games he's recovering in-sim as the time period he was sent back to the minors for in between call ups...
The next time he pitches should I think of those 25 days as the same thing?
Why not? You need a realistic explanation... I know it's so people don't game the fatigue, WW, and trade processes to get large amounts of free IP, how that looks in a real world scenario isn't important to me...
They can just have the guy get very fatigued right away when he gets to his seasonal limit, but there's no need to make up BS fatigue before then. A starter who pitched 35 innings should be able to pitch them all in like 5 starts with just normal game to game fatigue, which is most likely how his real life season went anyway.

But then what? He gets traded and that fatigue didn't matter, or waived and that fatigue didn't matter, or a half dozen other scenarios we've already dealt with here over the years that these processes were added to prevent and keep the sim more realistic in terms of results while also maintaining fairness and gamesmanship as much as possible.
The processes suck ****. Once the guy has hit his seasonal limit he should be done for the season in that league, for any team. Simple.

Fatigue should only matter for the past 5 days or so. Instead of fatiguing guys up based on their season numbers, let them get injured and be eligible to be put on the injured list so the team can pickup up a cheap replacement without having to release someone, which is how it's been done in MLB for well over 100 years now.
It sounds like the HBD product is more what you're looking for... realistic management of players as opposed to statistical simulations using real life data to drive new outputs within parameters defined by the real life data.
First off, I hate this forum thing where you can't edit what you just quoted. Never seen that before. All the other numerous forums I have been in you can delete what you are not responding to and just keep what you are responding to.. I only want to respond to the last sentence, but the forum automatically quotes the entire thread.

Anyway, I have no interest in playing with teams where you keep the players from year to year as this dynasty thing appears to be. My favorite part of ANY league is drafting the team, or in the case of these Open Leagues, putting the initial team together.

I just think it's preposterous to have a 12 man pitching staff and barely have one or two relievers available each game because guys get fatigued for weeks and weeks because they started one game, or pitched twice in relief. That's where I'm at now. Picking up a pitcher from waivers just so I have more than one reliever available for the net game. Guys taking 6 days to fully recover from a 2 inning 36 pitch relief stint. Guys taking a month to fully recover from one start with 101 pitches.




12/22/2022 4:09 PM

Posted by savoybg

First off, I hate this forum thing where you can't edit what you just quoted. Never seen that before. All the other numerous forums I have been in you can delete what you are not responding to and just keep what you are responding to.. I only want to respond to the last sentence, but the forum automatically quotes the entire thread.

Not that hard to quote just what you want.

12/22/2022 4:48 PM
Posted by crazystengel on 12/22/2022 4:50:00 PM (view original):

Posted by savoybg

First off, I hate this forum thing where you can't edit what you just quoted. Never seen that before. All the other numerous forums I have been in you can delete what you are not responding to and just keep what you are responding to.. I only want to respond to the last sentence, but the forum automatically quotes the entire thread.

Not that hard to quote just what you want.

How do you do it? I guess you manually type in "posted by Savoy BG?"
12/22/2022 5:40 PM
Posted by savoybg on 12/22/2022 11:48:00 AM (view original):
Posted by Blikemike2 on 12/22/2022 6:37:00 AM (view original):
Posted by savoybg on 12/22/2022 1:41:00 AM (view original):
We lost again, 5 in a row now. This time it was 6-5 to the Yard Dogs. That puts us at .500 now, 20-20. This time they walked us off in the bottom of the 11th. Can't wait to see what that did to my pitching fatigue. We got 17 hits and 3 walks and lost.

https://www.whatifsports.com/slb/Boxscore.aspx?gid=40518530&pid=1&pbp=0&tf=10

Zahn went 5, allowing one run, and was pulled after 71 pitches despite being at 100 before the game with a tired bullpen. Maybe the admins don't like my comments so they played this game manually to phuck with me. Why else would this guy get pulled after 71 pitches in a 1-1 game when I had his target at 110?

Naturally as soon as Zahn left they scored in each of the next 3 innings off of Henderson, Hoch, and Alcala. And then off of McDowell to win the game. Alcala gets a BS and McDowell an L. Tommy Davis with a SF to win the game on as Murcer's throw home was off line.....but they don't have a rating for Murcer's arm, so I guess that throw is just a random thing. Wonderful.

Four hits each for Speaker (3 doubles) and Cochrane, 3 hits for Cullenbine. Murcer homered again. We left like 15 on base.



Bro, Zahn was pulled because you had a rally going in the 6th. Look at your inning recap. You can set call to the bullpen for pitchers. It’s not unreasonable to think your manager would go for a big hit there.
I had call set to 2 for Zahn. Okay, he was removed bottom 5 for a pinch hitter. No way a manager should do that knowing how short his bullpen is for that game.
don't want your starter pinch hit for because your pen is short? Uncheck the PH box for that pitcher and he won't be pinch hit for I often manage my teams that way particularly if I have an ace I don't want pulled
12/22/2022 5:45 PM
akira hokuto posted:

don't want your starter pinch hit for because your pen is short? Uncheck the PH box for that pitcher and he won't be pinch hit for I often manage my teams that way particularly if I have an ace I don't want pulled


Except I DO want my starter pinch hit for in the 8th or 9th of a tie game or a game where we are down a run or 2. I just don't want him hit for so early.

In Diamond Mind you can set "pinch hit for" at 5 different levels, so the player can be hit for earlier or later.
12/22/2022 6:17 PM (edited)
Pinch Hitting takes into account a pitchers target and max pitch count, as well as their pull settings and your team Pinch Hit preferences/aggressiveness.

I almost always run teams with unusual pitching staff set ups and never run into issues where I don't have guys available, and I also tend to go WAY light on IP compared to most, rarely drafting more than 1250 IP, and usually staying as close to 1200 as I can. If you're running into issues with guys not being available, it's most likely in the pull settings or their pitch counts, or some combination thereof coupled with your PH aggressiveness.
12/22/2022 6:16 PM
Posted by just4me on 12/22/2022 6:16:00 PM (view original):
Pinch Hitting takes into account a pitchers target and max pitch count, as well as their pull settings and your team Pinch Hit preferences/aggressiveness.

I almost always run teams with unusual pitching staff set ups and never run into issues where I don't have guys available, and I also tend to go WAY light on IP compared to most, rarely drafting more than 1250 IP, and usually staying as close to 1200 as I can. If you're running into issues with guys not being available, it's most likely in the pull settings or their pitch counts, or some combination thereof coupled with your PH aggressiveness.
Are you saying to limit most relievers to one inning like they do nowadays?

12/22/2022 6:19 PM
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