I have been watching this thread since the beginning and have posted a couple of times on it (which is quite often for me). I am not sure yet about the new recruiting system, it seems like it might work after some of the research done by Iguana and some of Moy's anecdotal recruiting evidence. Making it HARDER for elite teams to get elite talent may actually even some of the teams out on a given year (not sure if that is good or bad but an observation). Having had this "summed up" a couple of times here already, I am going to take a little different tack and maybe even try to start a new discussion, worthy of its own thread, a corollary to this one if you will.
When I was a new coach, I had a fairly long and detailed discussion with Daalt and Maj and a couple of other coaches about how this game mirrored Real Life. At the time, I was so green that I did not understand the game concepts and mechanics behind what was happening. Well, I am not that green beginning coach any longer. And if I am not a national title power coach, (which I am not), I think it is fair to say that I am at the very least an adequate coach and maybe a bit better.than that. for those of you who have never talked to me.
I am so tired of hearing this is like real life or this is not like real life. The reality of this "game" is that it is nothing like real life and it does not even do a good job of approximating it. It never has and it never will. NOR SHOULD IT. If it did, there would be no point to it at all, it becomes a predictive tool just as it is used for the superbowl, the NCAA March Madness, the baseball playoffs and Team vs Team simming. All fun and good but not something that makes a game.
With that stated then, the question really becomes is this a good change for the game? How does it interact with other parts of the game? What is the effect on the strategy and the affect on other portions of the game?
If we make the supposition that one of two things happens A) The change fixes recruiting or B) The change does not fix recruiting (meaning that it is either the same or worse) what does this mean to the game?
Supposition A:
If this change fixes recruiting, what would we expect to see? Bigger fights for the best talent with all or most of all of a scholarships cost being used to aquire top talent. What I mean by this is that it is not rational, under the premises of this game, that a 5 star recruit costs the same as a no star to recruit. I mean lets face it, if you were going to talk one of the very elite players into going to your school vs. going to the NBA (yes that is what we are talking about now) you better believe that you are going to pay more for that than you would to get the guy listed at 295th at his position(I realize they do not go that far on the list here but they do in Real Life ;) I have heard people stating that they have had to pay more for one of these super recruits than they ever did before, well, this would seem to be a point in its favor, meaning that the elite talent will spread out between elite teams instead of all cluster in one place. It will also leave elite teams less recruiting cash to go after the B List players meaning that the mid-majors might have a better shot at their local B-List talent, sounds good so far as well. Lastly, well, the small schools may just be SOL or are they? Maybe with the lower grouping of talent, they will actually have a shot of winning an NT game or two, at least not be prohibitive underdogs. That is about how it is now with a few great or lucky coaches that do better than that so maybe that is at least no worse than now.
So if this happens, and it works, what is wrong? Well, as some have pointed out in here, the problem may then only be with the elite schools. The competition for recruits is stacked either for or against you based on geography and random chance. Since recruits are randomly scattered by geographic area somewhat correlated to the number of schools in a given area, all schools below the midpoint of that geographic density have the odds stacked against them. Since it is impossible to compete geographically for a recruit with a school of the same prestige, these national recruits may make it nearly impossible for a school like Kansas to actually compete for the top recruits (over time) since there will not statistically be enough of them within the magic 300 mile circle. Most of the top recruits will be where the population of D1 schools are, East Cost, Central Cal, SE coastal area, Texas, and the western rust belt. For all other schools, this would be a good change (under supposition A)
Supposition B:
It does not fix recruiting. Well, the process is broken now whether anyone wants to admit it or not. Top schools get whatever they want for talent as long as they are geographically close enough to compete. Low Big 6 and top Mid Majors get the rest with an occasional Bonadventure getting into the picture as well. Why do I say this is broken? It would seem to mirror RL. Well, it is broken because this is a game. Not everyone wants a job in a big 6 conference yet I do not think that there is anyone in here saying I want to be a mediocre coach when I get to D1 after I have invested many months and years of playing time, dollars for all of the season and hours of work and preparation time. Yep, I want to go to my alma matter and be a 7 and 13 coach for my career. I will grant you that there are coaches that will be that as not everyone can be the best but I believe that there is less to do with the quality of a coach than there is to do with random events well beyond the coaches control. What time did you come into a world? Where is your school located and what recruits were generated within your sphere of recruiting? What other human coaches are within your sphere of recruiting? What are the prestiges of those other schools? Who are the other coaches in your conference? Are you going to have the same record against an emy or moy that you would against joeblow or the notorious Ghost Ship John? After these initial problems, what jobs open up that you qualify for? Do you get them or do you go through a couple of up and down cycles? Etc.
The aforewritten paragraph was not a rant but rather a recitation of what we currently have. As the new recruiting goes forward, and it does not fix recruiting, what was its effect on the game? Well, in my opinion, very little. You took a broken system and left it broken. It is not necesarrily more broken (I mean lets face it, if your engine in your car is broken, and your car does not run, it cannot get more broken, only cost more to fix). The real things that are being said in this thread, at the risk of summarizing, is that certain aspects of the game are broken such as geographical costs (recruiting) prestige (not recruiting) job retention (not recruiting) job selection (not recruiting) competitiveness (partially recruiting) career tracks (not recruiting), recruit generation (recruiting) recruit location (recruiting) and probably a few that I missed.
So, where does that leave us? It leaves us with nothing to lose by trying it and it leaves me disappointed Not because of this effort but because the core root problems do not seem to be addressed, even in this discussion. The game is called Hoops Dynasty, not Predetermined Hoops, not Preordained Destiny, and not Real Life Dynasty. While it may be comfortable to fall back in the Real Life chair, it is, at the end of the day, a simple crutch that is wielded in a haphazzard manner not as a tool to help one arrive at ones destination but rather as a bludgeon to make sure that others take you there.