Posted by topdogggbm on 12/5/2019 11:29:00 AM (view original):
All understandable comments. I can see time being an issue for some. But I guess that wasn't the idea that I pictured. I pictured daily check ins and arguing over whether to give a player 8 distro, or a 9. Haha. And fighting over which recruit to target. (Or trying to pick up where one of you recruited the first two days and the other coach recruits to day 3 and 4)
well, the actual co-coaching does involve all that, and its actually pretty great. i love haggling over which recruit to target and how much, especially with a smart coach who can challenge me on stuff. i also like debating the merits of the finer points of a team setup (8 distro or 9). that stuff is all great. really, those discussions are the only reason i play.
splitting like, one day of recruiting to the next, that makes no sense. what is great is if you are travelling, the other coach can take 100% of recruiting and you don't just get bent, or find yourself standing on a hill desperate for a bar to try to at least do *something* to avoid a total meltdown. or hiding in the bathroom while your wife delivers the baby trying not to miss a cycle (i forget who did that, but that came from an HD coach).
really, the best part is having a sounding board and partner for the strategy in mind for the team and for the program. what are we trying to achieve in general, why is that a good plan, having a partner in the grand scheme is pretty cool. looking forward has a lot of uncertainty. i've always claimed that at the outset of recruiting, you need to be envisioning what your team looks like at the end of this season, the next, and the one after, and how the recruits you are targeting are going to fit in with that team, in the context of the overall vision for the program.
that gets complicated - its good to get a check on that. even just standing there before exhibition, trying to look to the end of the season and the end of the next season, trying to figure out how you will juggle minutes and manage player development, EE planning, all of that - that is fun too. all those unknowns, you really need to take your understanding of HD as a whole as superimpose your existing team on top of it, and try to basically model what will happen. there's a lot to mess up in there, a lot of theory at play, and i enjoy having someone to talk to about all the assumptions, projections, and decisions involved.
day-to-day, i haven't coached my own teams in a decade, so i just leave that to the co-coach. but we will haggle over the 8 and 9 distro in the NT, the subtle aspects of the rotation, all that. plus i like the mentoring part of this game, and even when i work with someone with a bunch of titles, there's generally quite a bit of wisdom for me to impart. so throw all that together, and that is why i like it. the part about them really being more of a verbal hostage was kind of a joke. its half true too, though.