HD Losing Interest? Topic

Well if my CUNY conference in Wooden is any indication, there sure is a drop off. 2 people went D2 and several , there are now only 4 human coaches in a conference that was #2 in RPI last season.
10/4/2006 4:33 PM
I started on HD, but am now totally hooked on HBD. In my opinion, it blows HD out of the water in terms of the depth and quality of the game. HD is still fun though, and I am looking forward to the upgrades that Admin has promised. Once those go in, especially if ready by the time college hoops starts taking center stage in the national sports scene, I think HD will flourish. I do enjoy my 2 HD teams, just not as much as my 4 HBDs.
EDIT: Of course, it helps that I totally suck at HD and have had a lot of success over at HBD.
10/4/2006 4:46 PM
Quote: Originally Posted By csherwood on 10/04/2006
I started on HD, but am now totally hooked on HBD. In my opinion, it blows HD out of the water in terms of the depth and quality of the game. HD is still fun though, and I am looking forward to the upgrades that Admin has promised. Once those go in, especially if ready by the time college hoops starts taking center stage in the national sports scene, I think HD will flourish. I do enjoy my 2 HD teams, just not as much as my 4 HBDs.
EDIT: Of course, it helps that I totally suck at HD and have had a lot of success over at HBD.
Agreed, and I have cut my HD teams in half, though i still have 4, and i still find myself not as interested in the teams i have kept
10/4/2006 7:12 PM
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10/4/2006 7:18 PM
Given the high number of SIM teams, is there any talk of....gulp... contraction of worlds to increase the proportion of human coaches in a given world? Not sure how it would work...
10/4/2006 7:55 PM
Quote: Originally Posted By stevegamer on 10/04/2006
Quote: Originally Posted By cappelgp on 9/02/2006

Is GD seeing similar trends?
GD has less of a problem attracting players, I think. D3 is much more full than D3 in HD seems to be. It's D2 and above that have issues with amount of humans. In GD I made the leap last season, and my old team's new coach is doing a gerat job - #1 in the nation at D3.

This is my first year of HD, and we'll see whether I return. I haven't decided either way yet.

Additionally, I think that Tark is the inverse of what WiS needs to do. They don't need worlds that are speeded up, they need a world that is slowed down, so they can keep the guys who have time crunches.


They obviously didn't see this coming, but I think Tark was one of the worst things that's happened to HD. Most people that joined only did so in order to race to DI (nothing wrong with that), insuring that DIII (and, in time, DII) would basically become ghost towns.

And since Tark is twice as time consuming, a lot of Tark coaches dropped other teams once they joined (particularly less successful ones that are less attractive for new coaches to pick up).
10/4/2006 7:59 PM
Ironically, I could have told them that would happen. I've seen it in dozens of PBM and PBEM games.
Step 1:
Open speed world/game/universe.
Step 2:
Ordinary games lose players as they can't keep up with the speed game time commitment without dropping in regular speed games.
Step 3:
Watch players who jumped to speed game get burned out faster & frustrated easier, so they quit altogether. Admitedly they paid more $ for the speed game, but they concentrated their spending on one world/game/universe, so if they tank there, they have no other good positions to retrench to and take a breather while still playing.
I was posting in the GD forums, and sending in the occassional ticket asking for a slow-down world to help keep coaches who are burning out. I don't know anything about the past of HD, but you're saying that:
1. Tark opens (I knew when this happened - people let me know WiS had opened up different spped games, which I was talkign about then)
2. A bunch of people add Tark, so they can get in on the ground floor AND speed ahead to their dream school.
3. After realizing time demands, people start dropping other worlds.
4. Now people are moving up in Tark, and no one is coming in to replace them.
regarding #4: new players generally don't want a high-speed game. It gives them more chance of making errors, less time to learn.
10/4/2006 10:22 PM
I guess I'm the exception here, but I love two games a day.
10/4/2006 11:42 PM
Quote: Originally Posted By vegaskevin on 10/04/2006

3) People who stay at DII longer get to leapfrog low DI coaches who have made a DI big dance. Therefore, even though they haven't done anything at DI, they will instantly get better recruits and progress faster to the upper levels of DI.
Your general premise (in the overall post) was that WIS should ease the requirements for low-level DI coaches to move up to mid-major. Plenty of the exposition on the increased difficulty for success at that level was clearly correct, and I can easily see where the above situation is irksome.
Your argument is that it's not a level playing field. That it's not fair. But instead of asserting that the standards should be relaxed for yourself and others in similar situations, the more convincing argument is that the promotion logic should MAKE it fair.
Considering the hypothetical above, I think the more convincing argument is that DII coaches shouldn't be able to leapfrog over low level and straight into mid-level. That could be persuasive, and if every single coach who progresses BEYOND a low level DI school had to do it by gaining success IN low level DI, that strikes me as having a very leveling effect.
Similarly in the other bloated thread complaining about promotion logic, there was a guy who was stuck at low level DI for a long, long time. He had made the tournament twice (by virtue of CT victory) but had never won an NT game in DI. Ever.
He argued that the standards should be scaled back to allow the coaches with an "above average" resume like his to advance and throw out any requirements for tournament success.
That didn't strike me as valid. I don't think it's at all out of line for a team to expect its new coach to have a history of winning tournament games. But what he said that I DID view as valid was the complaint that coaches would hop to a loaded team, make a good run in one year, and get promoted by virtue of that one run while the rest of their recent resume was crapola.
Once again, it seems that the problem should not be with demanding criterion to get out of low level DI become more pussified, but the problem is more with standards that are too loose for those who chose that particular path of least resistance.
Do you see where I'm coming from? I want the game to be fair, but I don't want it to be "easy".
10/5/2006 1:47 AM
Stevegamer said- "regarding #4: new players generally don't want a high-speed game. It gives them more chance of making errors, less time to learn."

I agree and disagree with this- when I first started HD I couldn't stand waiting a full day to learn if what I did worked. I personally would rather start in a turbo world where I can learn the game in less time, then translate that information elsewhere...

however, I full understand those that are intimiated, scared, or cannot spend the time for turbo. For me, It just meant checking again after work instead of just before work.

All this doom and gloom will go away in two months, when the season starts... EVERY sports game loses interest in the offseason- admit it, how many times have you picked up MVP baseball because the playoffs are on TV and your interest in baseball is peaking?
10/5/2006 8:52 AM
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10/23/2006 12:52 PM
I agree with the comments about HBD. It has almost entirely erased my interest in HD. I have 5 seasons in Crum, and I will play them out so I will continue my quest for my dream school for a while, but after that I will be done with HD.
I agree with those who say promotion is frustrating. I just finally made the jump to a low D-I after averaging 20+ wins a season, 7 NT trips in 9 years and two D-II Final Fours in 3 seasons. I got into the crappy Big South, where there are some coaches who got to D-I before me despite never winning an NT game and having fewer overall wins than me.
(Sidenote - I did have one lateral jump in D-II, and I understand the penalties, but I won almost 100 games in 4 seasons at my second D-II school and made the FF twice, after the other coach had never made it past the 2nd round. this should matter more than one lateral jump.)
my point in this whining/rambling is that I would be very, very interested in an NBA dynasty game similar to HBD, where the focus is on building a winner in one place, without worrying about promotions.
10/23/2006 3:28 PM
I have added two DIII teams in the last couple of weeks. Probably a few more in the next couple of weeks as well. I might go look for an opening right now actually.
HBD is pretty cool too by the way.
10/23/2006 4:11 PM
Shouldn't be hard to find one!
10/23/2006 4:25 PM
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HD Losing Interest? Topic

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