Quote: Originally Posted By isack24 on 2/10/2010
Quote: Originally Posted By doomey on 2/10/2010
That misses the point completely. The game is geared so that the whole experience is only fulfilled at D1. Full use of FSS and recruiting tools and having players drafted make D1 more difficult and should be more highly rewarded.
And again, while increased rewards MIGHT increase populations in the lowerworlds, it wouldn't do so enough to outweigh the loss in income. Most people want the challenge and to achieve the implied goal of a D1 NC. If they don't, great, let them enjoy the game, but they shouldn't get the same rewards.
You have absolutely no idea if that's true.
Neither do they. And that's not the reason they've given.
That is one the reasons they gave when the change was made, too many lower division coaches playing for free. Either way it misses the primary point that a lower divsion coach shouldn't be rewarded at the same level. D2 coaches don't get paid nearly the same as D1, just to put in a RL example.
Some of the reasons there should be higher rewards at D1:
higher level of overall competition (more experienced coaches on the whole)
More overall human coached teams. Yes, this may change if rewards were upped, but many will still strive to reach a higher division team. As it stands now, in Phelan there is only one full conference in below D1, the next best 7 teams. Compare this to any BCS conference in a world's D1 and you can see where the competition inreases and at a higher level. Right now the power structures in the lower divisions are more spread out over alot of 1/2 full or less conferences, whereas the top conferences in D1 are near full capactity at all times, making it more difficult to maintain excellence.
Dealing with drafted players
More difficult and full-featured recruiting
More difficult to maintain prestige and higher risk of program loss to firing (since the baseline for lower divisions is so much lower, maintaining success is much easier to do).
I'm not arguing the merits of coaching in any division, I'm just pointing out the risk/reward and difficulty component of the system.