Press still magic? Topic

Quote: Originally Posted By cal_bears on 5/09/2010I'm with you vandy and emy. I refuse to run out of principle, the principle that no team ever has played full court press the way it's run here. Lately, I have begun to think it is "magic" because SIM gives undue credit to all those double teams listed in the boxscore. An equally distributed starting five SHOULD not be putting up shots against doubleteams EVER. If they have IQS, they will always find the open man, and in FCP there is always an open man
well said. anyone who runs fullcourt press in HD basically hates realism and wants to rely on a gimmick to try to win.

it's why any thinking, caring coaches should boycott press, especially if they want the good of HD as a whole.
5/9/2010 5:36 PM
Quote: Originally posted by Weena on 2/24/2010I have more trouble against M2M. The Press can be broken but but if you are outmatched in a M2M there is not much you can do.
I find it much easier to gameplan against a press. Just throw all kinds of distro to your best players and there's nothing the opposing coach can do about it.
5/9/2010 6:02 PM
After taking over a new team in Knight, I saw my non-con has no less than 8 press teams. So I'm taking it a step further. Not only will I not run press, if any team runs press or any variation of it, I'm not scheduling you. I already have to play 10+ press games in conference in Tark vs A schools when I'm a C. I've decided I'll only play press teams when I have to. Right now the number of press teams I have to play is ridiculous. I swear it's like 60% or more.
5/10/2010 11:52 AM
Quote: Originally Posted By vandydave on 5/08/2010
Quote: Originally Posted By emy1013 on 5/08/2010

I refuse to run a straight FCP out of general principle (although I admit, I have been experimenting with a combo D with some of my teams). To me, and this is just one man's opinion, the FCP is way out of whack as far as it's effectiveness.

Even with my best teams under this ID (and my dcy ID), when I face a FCP team that is even close to the same talent level as mine, I go into the game fully expecting to lose.

I'll say again what I said in an earlier post: a FCP team that has bad IQ's, or bad DEF ratings, or is slower than the team they are facing should be getting shredded, consistently. A team that runs the FCP with dominant ratings should be an absolute nightmare to face. It just seems to me, and again this is just my opinion, that average teams running the FCP turn into great teams, just because of the defense they run.

To me, a FCP team that has ATH/SPD, but not the defense to go with it, is just a team of track stars. Sure, they can get to the ball fast, but without the defense to go with it, they should be hacking and fouling damn near every time. WIS' definition of the Def rating is the fundamentals and desire to play defense. Bad defensive rating equals no desire and no fundamentals which should equal tons of lay-ups and/or fouls. Doesn't happen though.......

wow, i had no idea that someone else also wouldnt run the press out of general principle against its ridiculous effectiveness. its almost like i wrote that post, as ive been ridiculing the track-star based emphasis of HD in general ever since a certain couple coaches became extremely dominant exploiting that a couple years back.

seble said in the dev chat that he thinks press as a primary set should go away, this should be done prior to the release if he truly wants to improve the game

Amen. I don't even think he knew that it was set up to constantly trap in the frontcourt--that the FCP was really what the HD community refers to as a 1/2 court trap dropping into something else as a 1/2 court defense.
5/10/2010 3:17 PM
This post could not be converted. To view the original post's thread, click here.
5/10/2010 4:47 PM
Press definitely is not magic, I just had 2 lesser teams shoot 60% against my press in back to back games.

Also while in most cases having the most talent is a bigger advantage when pressing there is 1 situation where pressing gives you a smaller chance to win as opposed to the other Ds. When the pressing team is clearly better than the other team but the other team clearly has the most talented perimeter player the team with the best perimieter player has a better chance against a pressing team than they would against a M2M or Zone team.

For example if you look at my WVU team I have a SG named Jason Sullivan he has 95ath/99sp/99per/89bh/92pa and began the season 92/98/98/88/88 in those categories so from a ratings standpoint he's been elite pretty much the whole season. In 2 games against a pressing team, Syracuse, Sullivan was clearly the most talented perimeter player and in those games he combined to shoot 21-33 from the field and 15-24 from 3 while scoring 60 of my team's combined 116 points in 2 wins, 1 being an OT win and the other being a 10 point win. Odds are if he doesn't go nuts in thos two games I don't win. I also firmly believe had Syracuse been playing a M2M or zone there is no chance Sullivan goes off the way he did. Obviously there is no proof of that but I think his shot attempts would've been limited since players dont get as many "wide open" looks against non pressing teams.
5/10/2010 6:05 PM
Quote: Originally Posted By emy1013 on 5/08/2010
I refuse to run a straight FCP out of general principle (although I admit, I have been experimenting with a combo D with some of my teams). To me, and this is just one man's opinion, the FCP is way out of whack as far as it's effectiveness.

Even with my best teams under this ID (and my dcy ID), when I face a FCP team that is even close to the same talent level as mine, I go into the game fully expecting to lose.

I'll say again what I said in an earlier post: a FCP team that has bad IQ's, or bad DEF ratings, or is slower than the team they are facing should be getting shredded, consistently. A team that runs the FCP with dominant ratings should be an absolute nightmare to face. It just seems to me, and again this is just my opinion, that average teams running the FCP turn into great teams, just because of the defense they run.

To me, a FCP team that has ATH/SPD, but not the defense to go with it, is just a team of track stars. Sure, they can get to the ball fast, but without the defense to go with it, they should be hacking and fouling damn near every time. WIS' definition of the Def rating is the fundamentals and desire to play defense. Bad defensive rating equals no desire and no fundamentals which should equal tons of lay-ups and/or fouls. Doesn't happen though.......



Amen. The d rating should have more impact. A m2m with great ath speed and d should be a nightmare to face as well. That does not happen either.

Will the new engine change this?
5/11/2010 12:45 PM
Quote: Originally Posted By oldresorter on 5/08/2010one of the reasons I tried to convince selbe to run ratings adjusted to each world, was with one set of ratings, a substantial test could be done to normalize results - seble would have to do this - could not give it to testers becasue it would give a way too much of the games secrets.

I wanted all ratings normalized to the current d2 system.

as a test, a pair of identical dead avg teams could play each other 1000 times running identical offenses and defenses, then run zone vs man, zone vs fcp, etc until all the combinations were run with statistically identical results w/i a margin for error.

that would be half the project. The next half would be to tweek one team in the 'right' areas, so still identical, but so press would be enhanced. In this case, for 1000 sims, the pressing team should be better. Then the 'tweeked team should run zone and man, in this case the results should be worse.

the team should then be tweeked for zone enhancement, and the same tests should be done.

finally the team should be tweeked for man enhancement, and the same tests should be done.

At the end of the day, my guess is this would take nearly 3-6 months, but we realistically would have a better game.

feel free to rip this idea apart, not meant to be cannon, more as an exercise to stimulate thought

OR - Would the purpose of this be to test the effectiveness of the various defenses? If so, the idea is flawed as it assumes that you'd attack each defense in like manner.

Im guessing I probably missed something here if so please explain.
5/11/2010 1:00 PM
Don't know if it's magic or not (personally, I think it needs tamed down considerably), but just wanted to point out that 11 of the 12 Final Four teams in Tark ran it. It's gotten to be a joke.........hopefully the new engine will address this somewhat.
5/14/2010 3:25 AM
I don't think the press is magic right now. Teams built for the press play very well but poorly contructed teams playing the press get murdered.

You guys like to harp on the number of top pressing teams in the NT but neglect to mention the number of crappy press teams that underperform. Most of my most lopsided victories in DII come against pressing teams that have mediocre speed and ATH.

The part the remains unrealistic is the small number of fouls even the good press teams get called for.
5/14/2010 9:14 AM
Ill add to Mully's point and say that of course the numbers are big 45 of the 64 teams in the tournament played the press to begin with (10 or less played some combo, but I lost track while counting); the Tark tournament pretty much went the way of chalk so it happened that the top teams played press. I think everyones convinced themselves at this point that its magic and youre seeing a higher % of team (a large majority) playing the press as a result.
5/14/2010 9:19 AM
But if there's wisdom in crowds at all, "everyone has convinced themselves" means the market has decided that the best way to win is to press. People have said in the past that "it's a fad, eventually people will become convinced the zone is magic" and that just hasn't happened.

I've convinced myself by looking at defensive efficiency (points per possession) of press teams vs. non-press teams over the last 2 years of playing HD.

For example, if you look at my current UTEP team, it is just average on offense-- a lot of SimAI teams are higher-powered offenses than mine. But defensively, we're only giving up something like 0.77 points per possession which is ridiculously low. I've never seen a zone or M2M team have an average that low. There's not a single team in real-life Division 1 that comes close to that. (.888 was the lowest in D1 this year--Florida St.).

My players are all 1-2 star guys. If you look at my schedule, we've beaten lots of teams with much better overall ratings, and higher-starred recruits (and now we're #18 RPI going into the CT). But those teams had the misfortune of running M2M or zone.

I think the "glitch" may be that so many of the turnovers in the press lead to easy breakaway points. Those easy buckets are the only thing that keep my offense about average and make a huge difference. But I play this game to win and earn credits, so I'm obviously incentivized to use whatever means available to do so.
5/14/2010 9:36 AM
A straight press, not a combo, is pretty easy to beat IMO. Put your distrib in your best ball handlers and run a slowdown and you'll have the advantage over a team that might be slightly better running a straight full court press.

I'm a huge fan of the using the half court press however.
5/14/2010 11:41 AM
Quote: Originally Posted By mmt0315 on 5/14/2010Ill add to Mully's point and say that of course the numbers are big 45 of the 64 teams in the tournament played the press to begin with (10 or less played some combo, but I lost track while counting); the Tark tournament pretty much went the way of chalk so it happened that the top teams played press. I think everyones convinced themselves at this point that its magic and youre seeing a higher % of team (a large majority) playing the press as a result


This says an awful lot, don't you think?
5/14/2010 11:49 AM
Just curious MMT, you've got three active teams under that ID. All three run the FCP. Any particular reason why that defense and not one of the others?
5/14/2010 11:53 AM
◂ Prev 123456 Next ▸
Press still magic? Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.