But if there's wisdom in crowds at all, "everyone has convinced themselves" means the market has decided that the best way to win is to press. People have said in the past that "it's a fad, eventually people will become convinced the zone is magic" and that just hasn't happened.
I've convinced myself by looking at defensive efficiency (points per possession) of press teams vs. non-press teams over the last 2 years of playing HD.
For example, if you look at my current UTEP team, it is just average on offense-- a lot of SimAI teams are higher-powered offenses than mine. But defensively, we're only giving up something like 0.77 points per possession which is ridiculously low. I've never seen a zone or M2M team have an average that low. There's not a single team in real-life Division 1 that comes close to that. (.888 was the lowest in D1 this year--Florida St.).
My players are all 1-2 star guys. If you look at my schedule, we've beaten lots of teams with much better overall ratings, and higher-starred recruits (and now we're #18 RPI going into the CT). But those teams had the misfortune of running M2M or zone.
I think the "glitch" may be that so many of the turnovers in the press lead to easy breakaway points. Those easy buckets are the only thing that keep my offense about average and make a huge difference. But I play this game to win and earn credits, so I'm obviously incentivized to use whatever means available to do so.