WifS has proven that they are not going to return worlds to "dynasty central for adjustment". They are going to wait for users to fix the problem. As a business strategy, it's borderline brilliant. Managing a complex system is tricky at best, but here they have the white knights on horseback who will organize a posse and ride to the rescue. It's not like this is a new problem...it's been a problem since I've been around and I've got 30 seasons of reading these boards. And the rescue efforts keep happening - so at this point, WifS has no motivation to do anything other than answer tickets and process CC#'s. (and work on an update, hopefully)
There are a couple different levels of HBD worlds:
1A. The aggressively managed private worlds that roll quickly and make a lot of noise about being elite because they are (Cooperstown, etc)
1B. The strong core private worlds that have highly loyal membership, formal or infomal rules, little drama and stable, long term ownership (MLB, Kinsella, etc) with few openings, quick rollovers and elite competition
2. The broad middle class of private worlds that take a few days to fill, have decent competitive balance and quiet commissioners (Puckett, etc)
3. The newer private worlds from merges or competitive balance issues or past drama that need 8-12 or more at each rollover
4. The top tier public worlds heavy with vets and long-timers (Aaron?, etc)
5. Public worlds
New users almost always end up in #3 or #5. Leagues in group 2 are wary of upsetting a developing world with a disruptive n00b or alias; Group 1A. won't even consider players without specific experience requirements, Group 1B very rarely do and only on strong references. Group 4 rarely has an opening that isn't coveted or planned for.
Which leaves the low-tier private worlds who always need ~8 and the public pool. Both are rife with predators - either super teams, aliases or both. And both are where new users are funneled.
That's why WifS is giving 'trusted' customers the chance to recruit 8 new owners and opening new worlds. Because they're starting to see that one and done is the most frequent result of being confined to groups 3 and 5. WifS sees new worlds as a chance to admit new users to the Group 2 experience - which is where they make their money.