Posted by oldresorter on 6/21/2010 10:42:00 AM (view original):
hughes I agree with every word you said, I am replying only to a in the b / arguenesses notion that there is a huge gap between speed among d1 college basketball players,
also, using 1 to 100 the way you mention, has not been consistent with the past, nor does it appear to be consistent with the present, as there appears to be multiple nodes of populations, not some sort of bell curve or even linear curve which is more what you are describing , but seble can indeed rig the system to work the way you stated, I agree.
finally, I will add, the other skill rating appear to be working more like the 'old way', speed appears to be simply generated in an odd manner, inconsistent with reality, with other ratings in the new game, and finally inconsistent with the old rating system
I am not trying to be negative, and it might be true that the ratings are inconsistent.
All I am saying is that the guy who wrote the new engine knows what he is looking for as far as speed goes. We can ask him what the ratings mean ... or we can look at a 1 SPD PF on our team and see how he performs.
It may be a 1-100 bell curve ... it may also be a X speed from baseline to baseline is 50, and Y speed is 35, etc.
If it is 1 to 100 with the slowest guy at 1 (regardless of his speed) then I would expect to see a huge difference between the normal C and the normal PG. If it was based specifically on time, I might expect not to see anyone less than 25 and not many above 75.
All that really matters though is that the engine knows what 1 means and 100 means.
The players guide (which may need to be updated for the new engine) says this about speed:
Speed (spd): refers to a player's quickness. Like athleticism, speed is important on both sides of the ball and the importance of which varies by position on the court, e.g. it's much more important for guards to be quick than for post players. On offense, speed is important for perimeter players to effectively be able to get to the basket. On defense, quickness is vital for overall defense, especially against guards and forwards but can benefit big men by giving them the ability to cause turnovers and it helps with shot blocking.
Quickness might not even refer to how fast a guy can go from baseline to baseline, but how fast he might react to a situation and get the first step (or first 4 steps, etc).
I don't know for sure what speed means in context to the game. I just know it is most important for PG and SG, kind of important for SF and less important for PF and C
