Fighting 0 Adv Scouting Topic

Posted by dedelman on 6/25/2010 12:21:00 PM (view original):
Posted by travisg on 6/25/2010 7:07:00 AM (view original):
Posted by schuyler101 on 6/25/2010 2:35:00 AM (view original):
how about making development a little less predictable?
I'm all for varying development arcs, but they should still be discernible. Maybe not so predictable that adv scouting is worthless (and I say this as someone who budgets $0 for it on all my teams), but you kinda need to have some idea which players are likely to become good and when in a dynasty game like this.

I suggested in another thread tying adv scouting to the likelihood that you'd see diamonds in the rough, but that might be a "solution" to two things that aren't really even problems. Carrying no adv scouts does not come without risk, after all.
Disagree.  Need to vary development arcs A LOT-- to the point where only ADV will give you that "some idea" who is good and who isn't (except for the studs).  Examples-- some players (other than older intls) need to peak prior to the 4th season in the pros; some players (other than those that suck enough to get DitR status) need to have real growth after the 4th pro season.  Some players need to do nothing for a season or two then rapidly progress.  Letting patience and makeup influence would be OK but wouldn't get at the real problem.

The predictability of development is (IMO) by far the biggest remaining problem with HBD.
I'm in full agreement that development patterns should be more varied than they presently are, but you can't just make it random because owners who spend more time than me scouting players and learning how the game works should benefit from their efforts and gain an advantage.

The problem is, how do you vary the patterns while still maintaining some advantage for owners who invest their real-life time and HBD budget in scouting players and learning the game? I think increasing the effects of makeup, patience and temper might go a long way toward accomplishing that, but I say that without being able to quantify their effects in the present system. But based on my understanding of the game, that seems like the area where WiS could tinker.
6/25/2010 1:02 PM
Regardless making it random or not, shouldn't someone spending 3 hours a day on their team have a slight advantage over the 2 hours a day owner?
6/25/2010 1:08 PM
Posted by mitchrapp on 6/25/2010 1:08:00 PM (view original):
Regardless making it random or not, shouldn't someone spending 3 hours a day on their team have a slight advantage over the 2 hours a day owner?
Assuming the 3-hour guy isn't a dumbass, yes. Always.
6/25/2010 1:13 PM

Around here, I never assume someone isn't a dumbass.

6/25/2010 1:18 PM
Posted by mitchrapp on 6/25/2010 5:41:00 AM (view original):
Then it's just random. You can't have a game that all it's parts are random.
not really.  making development "a little less predictable" does not make it "just random".  This isn't black and white.
6/25/2010 1:21 PM (edited)
Posted by dedelman on 6/25/2010 12:21:00 PM (view original):
Posted by travisg on 6/25/2010 7:07:00 AM (view original):
Posted by schuyler101 on 6/25/2010 2:35:00 AM (view original):
how about making development a little less predictable?
I'm all for varying development arcs, but they should still be discernible. Maybe not so predictable that adv scouting is worthless (and I say this as someone who budgets $0 for it on all my teams), but you kinda need to have some idea which players are likely to become good and when in a dynasty game like this.

I suggested in another thread tying adv scouting to the likelihood that you'd see diamonds in the rough, but that might be a "solution" to two things that aren't really even problems. Carrying no adv scouts does not come without risk, after all.
Disagree.  Need to vary development arcs A LOT-- to the point where only ADV will give you that "some idea" who is good and who isn't (except for the studs).  Examples-- some players (other than older intls) need to peak prior to the 4th season in the pros; some players (other than those that suck enough to get DitR status) need to have real growth after the 4th pro season.  Some players need to do nothing for a season or two then rapidly progress.  Letting patience and makeup influence would be OK but wouldn't get at the real problem.

The predictability of development is (IMO) by far the biggest remaining problem with HBD.
Great explanation dedelman, varying development patterns will go a long way towards helping the advanced scouting problem.
6/25/2010 1:21 PM
Posted by travisg on 6/25/2010 1:13:00 PM (view original):
Posted by mitchrapp on 6/25/2010 1:08:00 PM (view original):
Regardless making it random or not, shouldn't someone spending 3 hours a day on their team have a slight advantage over the 2 hours a day owner?
Assuming the 3-hour guy isn't a dumbass, yes. Always.
What's the dumb *** ratio? If a non dumb *** was on 2.5 hours a day, how many hours a day does a dumb *** need to be on to even that out. Let's use DIAH as the subject.
6/25/2010 1:57 PM
What's the hourly exchange rate for Canada? Aren't they on some sort of metric time or something?
6/25/2010 2:51 PM
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Fighting 0 Adv Scouting Topic

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