Seble's Development Blog (top of page) Topic

i agree that spd should factor into rebounding at least slightly... i always thought it was the smallest factor, but a factor all the same.
7/12/2010 9:14 PM
Posted by seble on 7/12/2010 2:18:00 PM (view original):
Rebounding ability is a combo of Rebounding, Athleticism, and IQ, with rebounding carrying the most weight.  There is also the normal adjustments made for health and fatigue.  The results on a rebound are also impacted by individual matchups, team settings (e.g. offense/defense, positioning), and player position (i.e. guards are less likely to get a rebound).  That's all there is to it.  I'll be reviewing it this week to see if anything is out of whack, but I have a suspicion that fatigue may be playing a big part.
This may be how it is intended to work but I know I've sent you several boxscores where the more athletic better rebounding team got beat on the boards
7/12/2010 9:33 PM
Posted by daalter on 7/12/2010 3:32:00 PM (view original):
Posted by seble on 7/12/2010 2:18:00 PM (view original):
Rebounding ability is a combo of Rebounding, Athleticism, and IQ, with rebounding carrying the most weight.  There is also the normal adjustments made for health and fatigue.  The results on a rebound are also impacted by individual matchups, team settings (e.g. offense/defense, positioning), and player position (i.e. guards are less likely to get a rebound).  That's all there is to it.  I'll be reviewing it this week to see if anything is out of whack, but I have a suspicion that fatigue may be playing a big part.
Thanks very much for chiming in.

I think in general stamina is playing too big a role in everything. As rails and others have pointed out, stamina in real life doesn't play a major role -- the vast, vast majority of players have pretty similar stamina, you don't see this many guys coming in with sta between 40-60 like with these recruits, and being tired doesn't effect players even a fraction as much as it does in the engine. Ft shooting is a perfect example.
Completely agree.
7/12/2010 10:54 PM
Posted by gomiami1972 on 7/12/2010 10:54:00 PM (view original):
Posted by daalter on 7/12/2010 3:32:00 PM (view original):
Posted by seble on 7/12/2010 2:18:00 PM (view original):
Rebounding ability is a combo of Rebounding, Athleticism, and IQ, with rebounding carrying the most weight.  There is also the normal adjustments made for health and fatigue.  The results on a rebound are also impacted by individual matchups, team settings (e.g. offense/defense, positioning), and player position (i.e. guards are less likely to get a rebound).  That's all there is to it.  I'll be reviewing it this week to see if anything is out of whack, but I have a suspicion that fatigue may be playing a big part.
Thanks very much for chiming in.

I think in general stamina is playing too big a role in everything. As rails and others have pointed out, stamina in real life doesn't play a major role -- the vast, vast majority of players have pretty similar stamina, you don't see this many guys coming in with sta between 40-60 like with these recruits, and being tired doesn't effect players even a fraction as much as it does in the engine. Ft shooting is a perfect example.
Completely agree.
I am not sure I agree with this.  You are correct that guys with low stamina are not on the teams ... because the coaches in real life do not recruit guys with that low of a STA.  The recruits are out there though, they just get passed on in real life.

If coaches here insist on recruiting a guy to play on their team with a 30 for STA, then it is going to be an issue.  If they only recruit guys with >70 STA, then that particular issue will go away.

It is the same as the argument that the GD guys make.  They recruit a 35 STA guy because they like his other attributes, then set him to 90% effectiveness and complain because he can't play more than 20% of the game.  If they would have picked a guy with 50 STA and played him at 60% effectiveness, then he will play the whole game.

Noone is forcing us to take low stamina guys ...
7/13/2010 9:39 AM
agreed hughes. I think the issue an is more of low stamina guys playing too long vs the engine over penalizing for playign tired. The beta test had player going 40 mins and playing dead tired without any ill effects. I definitely don't want to go that way again.
7/13/2010 9:55 AM
I think there should be a sentence or two of analysis after every box score to help us understand what happened....

"UCLA looked tired all night and couldn't grab a board"  (stamina the issue) or "the ball just didn't seem bounce UCLA's way tonight"  (random fluctuation the issue).
7/13/2010 10:06 AM
Posted by hughesjr on 7/13/2010 9:39:00 AM (view original):
Posted by gomiami1972 on 7/12/2010 10:54:00 PM (view original):
Posted by daalter on 7/12/2010 3:32:00 PM (view original):
Posted by seble on 7/12/2010 2:18:00 PM (view original):
Rebounding ability is a combo of Rebounding, Athleticism, and IQ, with rebounding carrying the most weight.  There is also the normal adjustments made for health and fatigue.  The results on a rebound are also impacted by individual matchups, team settings (e.g. offense/defense, positioning), and player position (i.e. guards are less likely to get a rebound).  That's all there is to it.  I'll be reviewing it this week to see if anything is out of whack, but I have a suspicion that fatigue may be playing a big part.
Thanks very much for chiming in.

I think in general stamina is playing too big a role in everything. As rails and others have pointed out, stamina in real life doesn't play a major role -- the vast, vast majority of players have pretty similar stamina, you don't see this many guys coming in with sta between 40-60 like with these recruits, and being tired doesn't effect players even a fraction as much as it does in the engine. Ft shooting is a perfect example.
Completely agree.
I am not sure I agree with this.  You are correct that guys with low stamina are not on the teams ... because the coaches in real life do not recruit guys with that low of a STA.  The recruits are out there though, they just get passed on in real life.

If coaches here insist on recruiting a guy to play on their team with a 30 for STA, then it is going to be an issue.  If they only recruit guys with >70 STA, then that particular issue will go away.

It is the same as the argument that the GD guys make.  They recruit a 35 STA guy because they like his other attributes, then set him to 90% effectiveness and complain because he can't play more than 20% of the game.  If they would have picked a guy with 50 STA and played him at 60% effectiveness, then he will play the whole game.

Noone is forcing us to take low stamina guys ...
No one is talking about playing guys who are 30/40/50 for stamina. That is not the issue.

And no, there really aren't super low stamina guys out there who would otherwise be legit college recruits. I'm not saying there isn't the stray fat *** here and there, but the notion that there's a bunch of 17-year-old high school ball players who could play in college but are simply way too out-of-shape is totally absurd.

7/13/2010 1:47 PM
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