Posted by detlef on 4/14/2011 5:28:00 PM (view original):
What don't you like about it specifically?
I am quite sure I firmly spelled this out for you in another thread quite some time ago, but there is some stuff I can add now.
1a) In lower cap leagues, the severe salary structure severely limits the "What-if?" concept. "What If" I put together a bunch of scrubs and played it in a league with a bunch of other scrubs? How un-entertaining!
1b) But wait... since WIS randomly generates such good rookies, I actually can use some good players! But again, this is destroying the "What IF?" concept. "What if some imaginary players played with a couple of good players... and a bunch of scrubs?" That's the reality in OLs right now.
2) Dennis Rodman. Need I go on? I guess I do for people like you who don't actually play the sim very much. Here's the deal... the new salary structure is even more restrictive than before as to what kind of team you can build to be successful. If you have the option to put Dennis Rodman at PF, there is absolutely no good reason to pick anyone else. Not only is he the best rebounder in the sim, he's the best deal in it. For $6.1M, you get almost 2900 minutes of 45% creb%. You also have almost every other Rodman season available at an outstanding bargain (including a 2400 minute version that is 100% at SF for $5.7M. Did I mention it has 50%+ creb%?). So now there is a whole slew of players that it makes no sense to use, since they are only 100% at PF. Because low-usage board lords are so cheap, that means in order to stay competitive, you need to stack your whole team with good rebounders. If only you could find a high efg%, low usage point guard who gets a lot of boards, he'd probably be cheap, too. Right? Oh yeah, Jason Kidd. His 08-09 & 09-10 seasons are godly. With that in mind, you realize you need a TON of boards to stay competitive. So now there are (literally) hundreds of player seasons that you can't use if you want to be competitive. And we're just talking about 2 positions.
3) Partial season problems. This has always been an issue, at one point a major one. It's a major issue again. Because of the salary penalty on high minute players, it's better to build platoons around players who got hurt. The most obvious example is the Shaq/Wilt one, though a stronger argument can be made for Rodman/Rodman (94-95 & 95-96). These aren't just two isolated examples, but they are among the strongest. So now, even more player seasons are eliminated because of the minute penalty. Why bother getting a 3500 minute version of Bill Russell for $9M+ when you can get more minutes of much better rebounders (the Rodm
en combo) for even less money? Why bother with the 50ppg Wilt for $12M+ when you can get the much higher efg% & lower tov% combo of Wilt/Shaq for a shade over $10M? My SG bomber duo of 2021min Ellis & 1531min Rice gives me tons of threes and covers my SG needs completely for less than $6M. Any SG with similar usage & 3s made within even 700 minutes of that total will cost more by itself.
So, without going any further, I know that if I want to be seriously competitive in an OL, I don't need any more than 17.5k minutes because WIS will generate good rookies to cover my fatigue, I need at least one Dennis Rodman, my PG should either be Jason Kidd or Lebron James, my SG should be a platoon of cheap bombers, my C should be Shaq/Wilt or a combination of low-usage board lords, and my SF should be another Rodman or in some cases a Barkley. Unless some of those guys are my favorite players (Barkley, Shaq & Rice are), what is my motivation for using that team?
Basically it boils down to the fact that you still have to have 130% creb% to be even moderately competitive, and the most efficient way of doing it severely limits how you get your offense.
Now this is all for lower-cap leagues. How does this effect higher cap leagues? Luckily, higher cap leagues are more fun (up until a point) as they are always theme leagues and almost always more restrictive, so not everyone can have a Rodman, which makes it okay to use other players and still have a chance! But then you pass a certain point where you absolutely have to have 67 Wilt, 92 Rodman, a Lebron & a Jordan (or 2nd lebron). The 5th guy up for debate - double Rodmen or troy murphy + a Rodman are probably the best options, though. That's no fun. Actually, it kind of was the first time. Hoosiermania & I had a finals match-up with the exact same starting line-up ('67 Wilt, '09 Murphy, '92 Rodman, '90 Jordan & '09 Lebron).
Here's what needs to happen to make the sim environment better without undoing what good was done with the last change...
1) There should be no minute penalty. If a guy plays 3300 minutes instead of 2800 minutes (with the exact same advanced stats), he shouldn't cost more (dollars per minute) just because he plays more minutes.
2) The extra cost for higher usage should be decreased if not taken out altogether. 97-98 Rodman is really the only thing that needs to be said to support this. Rebounding is
still the absolutely most important stat in the sim, and it can be had extremely cheap if you know how to build your team right (I've pretty much detailed it in this thread).
3) The last blanket cost increase on salaries Seble did needs to go away. Once that's gone, then go back and increase the rebound factor in the equation for salary.
4) Stop generating such good rookies. If an owner only drafts 17.5k minutes, he should be punished for it, not rewarded. Although with the ridiculously high salaries, it's the only thing keeping it interesting. If the other things go into effect, though, there's no reason for this.
People thought Moses/Rodman/Peja/Allen/Nash was annoying... Rodman & Kidd are worse than any of those other guys ever were. So is Shaq/Wilt.
And yes, I actually have a Shaq/Wilt, Rodmanx3, Ellis/Rice, & Kidd team. It is an offense against nature.
edited to add: I still enjoy the sim, I just think that this salary structure severely restricts the entire point of what the sim is supposed to be.