Posted by dacj501 on 12/29/2011 6:43:00 AM (view original):
Posted by nachopuzzle on 12/29/2011 4:40:00 AM (view original):
Posted by dacj501 on 12/29/2011 2:08:00 AM (view original):
real world has no place in this discussion. RL recruiting has almost nothing in common with WIS recruiting.
Then we might as well be playing World of Warcraft if this is the case.
that - doesn't even make sense. But go ahead...
How can you say the real world doesn't have any place in a discussion about a simulation which is directly modeled after and inspired by events that occur in the real world???
I get that there are MANY aspects of this game that do not translate and/or mirror the event it is attempting to simulate. However, the only area that can most accurately resemble (or even come close to) the behaviors of the real life events and/or institutions is the manner in which coaches distribute information amongst themselves for their own mutual benefit. I completely understand why there are rules about sharing information concerning recruits and juco player for this simulation, but once a player is signed by a program he ceases to merely be vague potentialities shrouded by the recruiting database. It's a cat that cannot be put back in the bag, nor should it be. Why wouldn't information that is fairly obtained be at the discretion of the individual who went through the trouble and risk of acquiring it?
I think the lack of FSS info on transfers is a witty method of expressing and recreating the inherent risk associated with recruiting such an individual. The reason that coaches share information about transfers is to make sure they understand the reasons for why a player was either dismissed or quit the program, so they can avoid the same scenario. This situation happens all the time at various levels of athletics and isn't a violation of collegiate policies in any form.
Not to mention the WIS recruiting format has an option whereby you can contact the player's coach (albeit fictional) to obtain information for a small fee, so why does this become unethical simply because the previous coach is now a user?
Sharing appropriate information may be the most realistic aspect of this whole game precisely because it bypasses the format altogether, thus allowing coaches to behave in the same way and for the same reasons as coaches in real life. If a coach doesn't take advantage of this feature then they are only hurting themselves, and if the previous coach decides to distribute the info only specific coaches then so what - He paid the price for it and can do with it as he wills.
If I wanted to play a game whereby the experiences of real life are precluded simply because they are real then I would play World of Warcraft.