Boosters are definitely worth losing, but the game seems limited as it is. Is it possible to get a replacement for losing the Booster gifts?
6/5/2012 6:26 PM
Wouldn't miss it, never tempted by it.
6/5/2012 8:27 PM
remove em
6/6/2012 1:00 AM
Get rid of them! Too many chances for innocent coaches to get screwed by people who have lost interest in the game.
6/6/2012 2:56 AM
The only time I ever used it, I got caught.  Would not impact me either way, but I would not lose any sleep if they went away.
6/6/2012 7:27 AM
if you had a recruiting tool (assuming that one does not currently exist) that would indicate whether a player is more likely to accept the gift (i.e., so everyone recruiting this target could potentially be on notice), the gifts would make more sense. personally, i've never even tried using a booster gift, but it might be what's necessary to close the gap between the have's and have not's @ d1, just like irl.
6/6/2012 9:43 AM
But if they are gone, how will Girt get players to come to Marshall in Rupp?  LOL!
6/6/2012 10:11 AM
Posted by jtt8355 on 6/6/2012 9:43:00 AM (view original):
if you had a recruiting tool (assuming that one does not currently exist) that would indicate whether a player is more likely to accept the gift (i.e., so everyone recruiting this target could potentially be on notice), the gifts would make more sense. personally, i've never even tried using a booster gift, but it might be what's necessary to close the gap between the have's and have not's @ d1, just like irl.
the $1500 psych eval can give indication of whether recruit is likely to accept boosters.
6/6/2012 11:38 AM
Posted by dacj501 on 6/6/2012 11:38:00 AM (view original):
Posted by jtt8355 on 6/6/2012 9:43:00 AM (view original):
if you had a recruiting tool (assuming that one does not currently exist) that would indicate whether a player is more likely to accept the gift (i.e., so everyone recruiting this target could potentially be on notice), the gifts would make more sense. personally, i've never even tried using a booster gift, but it might be what's necessary to close the gap between the have's and have not's @ d1, just like irl.
the $1500 psych eval can give indication of whether recruit is likely to accept boosters.
as well as the almighty 10 dollar coach call
6/6/2012 1:33 PM
I might be the lone dissenter.  If you don't like em, don't use em.  I don't want less options.  However, I do think they need to be tweaked.  The chance of getting caught is way too high, so no one would ever use them on a regular basis.  I think it's fun to have a "wildcard" option in the recruiting bag of tools. 
6/6/2012 1:51 PM
Posted by gillispie1 on 6/6/2012 1:33:00 PM (view original):
Posted by dacj501 on 6/6/2012 11:38:00 AM (view original):
Posted by jtt8355 on 6/6/2012 9:43:00 AM (view original):
if you had a recruiting tool (assuming that one does not currently exist) that would indicate whether a player is more likely to accept the gift (i.e., so everyone recruiting this target could potentially be on notice), the gifts would make more sense. personally, i've never even tried using a booster gift, but it might be what's necessary to close the gap between the have's and have not's @ d1, just like irl.
the $1500 psych eval can give indication of whether recruit is likely to accept boosters.
as well as the almighty 10 dollar coach call
well, yes, sometimes....
6/6/2012 1:56 PM
Ok anyone still recruiting - use em while you can! 
6/6/2012 1:57 PM
Either leave em alone or delete them.  I don't like the idea that they could work more than 1 in 20 times.

It SUCKS to be the guy that is "honest" and loses to someone who uses boosters.
6/6/2012 1:58 PM
Posted by reinsel on 6/6/2012 1:58:00 PM (view original):
Either leave em alone or delete them.  I don't like the idea that they could work more than 1 in 20 times.

It SUCKS to be the guy that is "honest" and loses to someone who uses boosters.
poor Nick Nolte...
6/6/2012 2:02 PM
Keep them.
6/6/2012 2:30 PM
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