"Maybe you can count that, I guess." Apology accepted!

Take a look at
this paper &
this site.
I can't resist pointing out that the example you provide to defeat the straw man argument, that you accuse me of taking, is trivial. Tarkanian's 1990 UNLV team could roll up most any college team's defense and force them to do something else; especially a team that was trying to outrun them. I'm not sure that proves very much.
We agree far more than we disagree. HD's FCP is much more effective than it should be. If a team did try to run it, then the games would look like the system run by Grinnell/LMU. My point is that the game would be substantially improved by the changes that I suggested. The point of those changes is to make it unlikely that a team could have enough of a stamina advantage over its opponent to successfully run FCP all the time. Your thoughts?
As an aside, there is a such thing as a 1-3-1 trap (it's not just for hockey). The thing to note about any halfcourt trap is that it attempts to trap only certain areas of the floor, rather than everywhere and at all times. An FCP team could be imagined to be trapping only in certain areas once the ball crosses midcourt.
This suggests another game fix for the team defenses. That would be to have 3 skills to practice: m2m, zone & trap. Then allow the in-game defense to be FCP, 3/4 court, 1/2 court, & normal with regressing fatigue adjustments. As an example, a 1-3-1 trapping team would need to be proficient in zone & trap (it's basically a 3-2 defense with the posts stacked). Another example, a team that did anything greater than the "normal" setting would need to have some proficiency in the trap skill or be abused.
I like this latter idea as well, but it is a much bigger change to the game than my original suggestion.