interesting thread. a few things
- first, i agree the notion of being able to hide a bad defender is misleading. the reason for this is that the bad defender is averaged in, so against your average team where the coach isn't trying to exploit m2m matchups, you really gain nothing here. the only gain is that a subpar defender cannot be specifically targeted by an intelligent opposing coach, like they would be in man.
- second, and this one is going to cause a big shift in thinking for many folks - we should dispense the current notion of how players are averaged in the zone. we say, in a 2-3, the pg/sg an sf/pf are averaged. this is actually not correct.the pg/sg use the same equation, and the sf/pf use the same equation, while the c uses his own equation. this is the only relation between those pairs of players. in terms of the averaging - all 5 zone players are averaged (not necessarily with equal weight) into the figuring of the defense on every shot. i suspect, but it is not known for sure, that the weighting of how much each player factors in, depends on the distance of the shot.
what seble stated is that all 5 players were averaged, and that their equations (the ones where they are the same for pg/sg sf/pf and then c alone, in a 2-3) depend on the distance from the basket. this could have been put in place by old admin for 2 purposes, the way i see it. first, it would be to weigh ratings differently based on where the shot is taken - a center's speed would matter more defending a 3 than his blk, where as the opposite is very much the case for most cases. second, old admin could have set it up this way as a means of weighting the players differently when they are averaged together in defense of a shot. for example, on a 22 foot shot, the c could weigh in much less than the rest of the team. i suspect, both logically, and from (recent and somewhat limited) observation, that the second aspect there was tarek's primary goal, but i definitely could be wrong on that. basically, i read it as, even though all 5 players are averaged together on every shot, they aren't all averaged together at equal weights.
so, what does this mean for comparing the pairs of players we all reference? it means you can position players within the sets (pg/sg sf/pf in 2-3, pg/sg/sf and pf/c in the 3-2) arbitrarily, from a defensive standpoint. in the averaging of the 5 players on each shot, you can think of those 2 as being first averaged together, and then getting averaged with the rest of the team, because its logically equivalent to what actually happens - which is that those players are simply using the same equation, and then averaged together with the team. because their equations are identical, including the part that is based on difference, you know those players will factor in the exact same way to the team average which occurs on every shot. so if you want to think of them as being averaged, fine, just make sure you are realizing they are also being averaged (probably with unequal weights) with the rest of the team, too.
- third, shot blocking is absolutely more important in zone than man, and sb is more important in man than press. seble never said anything but from experience i am virtually positive on these counts. shot blocking in the center in zone is extremely important, and i consider it a top tier stat for centers in the 2-3, along with ath and reb (note the exclusion of def there). its possible shot blocking is the single most important rating for a center in zone, and its probably a top line stat for pfs and cs in the 3-2 as well.
edit: just want to confirm that if people are only thinking of the impact in BLK, in terms of the stat sheet blocks, this is a big misjudgement (albeit one i made myself, for years - i was just lucky enough to play press at a time when BLK was minimally important in the press - so i didn't really get burned). BLK also factors into fg defense, outside of the blocks themselves (obviously a block will cause a missed fg, so there is the direct impact. but good shot blockers also alter shots, and decrease the fg% of shooters even without registering a block. it has been confirmed numerous times by the game admins that altered shots are a significant part of the sim engine logic)
5/16/2015 3:04 AM (edited)