Posted by shoe3 on 10/12/2016 12:22:00 AM (view original):
Posted by poncho0091 on 10/11/2016 8:33:00 PM (view original):
Posted by shoe3 on 10/11/2016 10:56:00 AM (view original):
Posted by Bbeebe17 on 10/11/2016 10:28:00 AM (view original):
I agree with Poncho about the scouting. It's tedious at best and a lot of wasted time at worst in relation to its importance to the recruiting cycle.
Then scale back what you're doing and make it more efficient. That's the beauty of 3.0 scouting, you figure out what works for you. There's no one way, no right way. Lots of ways to find the recruits you're interested in, you can go as deep as you want, if you're into it; you can finish it in 5 or 6 steps, 30 minutes total if you want.
1) FSS your region.
2) Run a public camp.
*at this point, top 100 recruits who are in your FSS region and attended your public camp are fully scouted.
3) Attend regional camps if you want (I don't)
4) Send out the assistant if you want
5) when your pool is as big as you want, use the filters to find guys that interest you at each level, starting with level 1. Flag them using whatever color-coding you want. Scout them up one level at a time. Repeat at each level until you end up with as many guys as you're comfortable with at level 4.
6) Determine your priorities and re-flag your level 4 pool as necessary.
*save some scouting $ for second session. I shoot for at least 10k at D1, 8k at D2, 5k at D3.
This process takes me about 30 minutes total at every division. (Bulk of time spent on step 5, probably 15-20 minutes). And with the leftover scouting, I have some ammo to go deeper and/or wider for the 2nd session, if needed.
You're missing the point shoe. The issue is not about efficiency, or the size of my player pool. It's about finding quality players and not spending days doing it. I don't want a pool of a 1000 players to go through, and then have to weed through various scouting levels to determine who I might want to look at, only to find most of them are garbage. I don't need you to explain scouting strategies. I played the beta, I've been around long enough to understand and create a better method than what I started with. It's is pretty much impossible for someone to tell me this is not more time consuming when you still have to do the same tasks as the old system, except now there are more steps. Honestly, the multiple levels, strategy or not, are just boring. I'm not excited to unlock new levels. I'm excited in when I'm in a recruiting battle for a recruit. Get me there faster.
-Your response is going to be find a smaller pool, but then what if I don't have quality recruits in that pool. I now have to virtually start the entire scouting process over, or just build a mediocre team.
I almost missed this, but you say this takes you about 30 min at each level. THAT IS THE PROBLEM!!!!!!!! I used to scout and set up my recruiting board for 3 teams and all levels in a little over an hour before, maybe even an hour and a half if I have a lot of spots to fill. You're telling me that's how much time I have to spend per team, just to figure out who I want to recruit. I spent less time in the entire recruiting process in HD 2.0 than I would just scouting right now, based on your 30 min projection. Some of us don't have the time to come on here a couple times a week and plop down to scout plus roster management, plus gameplanning and anything else you want to look at. One of the things that had me wanting to play more teams was the fact that the process was fast. I could get on, set my gameplan for each team in a couple minutes and the only time sink was the first day of recruiting. If I felt I had some available time, I might do some analysis on my team and look for improvements, or weaknesses. Scout some opponents etc. If I ever felt like I didn't have enough on my plate, this was encouragement for me to go pick up another team, which I eventually ended up with 3. Some people had over 10!!!! That is lost income when those people cannot maintain the time sink.
Honestly, get rid of scouting levels altogether, and you would probably satisfy a lot of the people who dislike 3.0
The issue is absolutely about efficiency. If you're spending more time on it than you want to, spend less time on it. It's not remotely as hard or time consuming as you're making it sound. It sounds as though you just want someone to tell you what to do. Figure it out. 30 minutes spread over 2-3 weeks before recruiting starts should not be THE PROBLEM. Figure out the process that works for you. Player discovery plays a key role in determining success in 3.0, as in real life. That's the game now. Discovery replaces eBay. I doubt it's going to change back. You hate it, and that's your right. A lot of us hated the old, boring, and unrealistic system where it's all just given to you.
"Figuring out how it works is half the fun. All you do is make choices." - Westworld host, S1E2
If all you got out of it is I want to be told what to do, then I don't know what you're reading, because you aren't reading my response. Matter of fact, I specifically said I don't need you to explain it to me, but I'll play your game for a moment. In your concept of what efficiency is, it is specifically about time spent. It doesn't matter what recruits you get. Just spend less time. So hey, I'll do a camp just so I can discover some recruits, maybe even FSS. I'm not going to bother looking at them though, because that leads to inefficiency, or I might end up spending 30 min per division like you do trying to get respectable recruits. Maybe I can take it a step further, and just let the sim handle my recruiting. That's the most "efficient" method, because it takes no time.
You've completely missed the idea that more time is spent, because it needs to be spent in order to field a competitive team. What's the point of playing if you have no intention of trying to win. This is not 30 min spread over 2-3 weeks either. As you said, 30 min per division, per team. That's an hour and a half per team. Now for me with 3 teams, it's 4.5 hours over 11 days, not 2-3 weeks. Are you starting to understand? In Tark recruit scouting started on 9/15. Recruiting period 1 started 9/26. Reasonably, people should have their scouting done before recruiting starts. Some of you have a canned answer for everyone. Someone hated it and that's their right, but you're ignoring what the discussion is about. I'm not even talking about the old game at this point. For some of the vets to move on, they would like to be appeased in some way as well. For many, it's just reducing a tedious aspect of the game that is honestly boring.
Your comparison of discovery replaces Ebay.....seriously? You're not even comparing two equal parts now. You're comparing scouting to the actual recruiting portion which are tied to separate pools of cash. Discovery doesn't replace Ebay. Ebay is still in effect. There is nothing to stop me from dropping my remaining limit of HVs in one cycle to sign a guy. Discovery honestly doesn't replace anything, because FSS still exists. Discovery introduces randomness in finding players and additional steps to unlock their potentials.
A new guy in another thread said it best. You can get 70-80% of the way with a few clicks, but that last piece of the recruits puzzle is the absolute worst, and yet the most important. Without that last part, you're just doing a lot of guesswork and hoping that blue turns to green.