appreciate the comment, hughesjr
10/11/2016 2:43 PM
Posted by shoe3 on 10/11/2016 10:56:00 AM (view original):
Posted by Bbeebe17 on 10/11/2016 10:28:00 AM (view original):
I agree with Poncho about the scouting. It's tedious at best and a lot of wasted time at worst in relation to its importance to the recruiting cycle.
Then scale back what you're doing and make it more efficient. That's the beauty of 3.0 scouting, you figure out what works for you. There's no one way, no right way. Lots of ways to find the recruits you're interested in, you can go as deep as you want, if you're into it; you can finish it in 5 or 6 steps, 30 minutes total if you want.

1) FSS your region.
2) Run a public camp.
*at this point, top 100 recruits who are in your FSS region and attended your public camp are fully scouted.
3) Attend regional camps if you want (I don't)
4) Send out the assistant if you want
5) when your pool is as big as you want, use the filters to find guys that interest you at each level, starting with level 1. Flag them using whatever color-coding you want. Scout them up one level at a time. Repeat at each level until you end up with as many guys as you're comfortable with at level 4.
6) Determine your priorities and re-flag your level 4 pool as necessary.
*save some scouting $ for second session. I shoot for at least 10k at D1, 8k at D2, 5k at D3.

This process takes me about 30 minutes total at every division. (Bulk of time spent on step 5, probably 15-20 minutes). And with the leftover scouting, I have some ammo to go deeper and/or wider for the 2nd session, if needed.
You're missing the point shoe. The issue is not about efficiency, or the size of my player pool. It's about finding quality players and not spending days doing it. I don't want a pool of a 1000 players to go through, and then have to weed through various scouting levels to determine who I might want to look at, only to find most of them are garbage. I don't need you to explain scouting strategies. I played the beta, I've been around long enough to understand and create a better method than what I started with. It's is pretty much impossible for someone to tell me this is not more time consuming when you still have to do the same tasks as the old system, except now there are more steps. Honestly, the multiple levels, strategy or not, are just boring. I'm not excited to unlock new levels. I'm excited in when I'm in a recruiting battle for a recruit. Get me there faster.

-Your response is going to be find a smaller pool, but then what if I don't have quality recruits in that pool. I now have to virtually start the entire scouting process over, or just build a mediocre team.

I almost missed this, but you say this takes you about 30 min at each level. THAT IS THE PROBLEM!!!!!!!! I used to scout and set up my recruiting board for 3 teams and all levels in a little over an hour before, maybe even an hour and a half if I have a lot of spots to fill. You're telling me that's how much time I have to spend per team, just to figure out who I want to recruit. I spent less time in the entire recruiting process in HD 2.0 than I would just scouting right now, based on your 30 min projection. Some of us don't have the time to come on here a couple times a week and plop down to scout plus roster management, plus gameplanning and anything else you want to look at. One of the things that had me wanting to play more teams was the fact that the process was fast. I could get on, set my gameplan for each team in a couple minutes and the only time sink was the first day of recruiting. If I felt I had some available time, I might do some analysis on my team and look for improvements, or weaknesses. Scout some opponents etc. If I ever felt like I didn't have enough on my plate, this was encouragement for me to go pick up another team, which I eventually ended up with 3. Some people had over 10!!!! That is lost income when those people cannot maintain the time sink.

Honestly, get rid of scouting levels altogether, and you would probably satisfy a lot of the people who dislike 3.0
10/11/2016 8:33 PM (edited)
Posted by poncho0091 on 10/11/2016 8:33:00 PM (view original):
Posted by shoe3 on 10/11/2016 10:56:00 AM (view original):
Posted by Bbeebe17 on 10/11/2016 10:28:00 AM (view original):
I agree with Poncho about the scouting. It's tedious at best and a lot of wasted time at worst in relation to its importance to the recruiting cycle.
Then scale back what you're doing and make it more efficient. That's the beauty of 3.0 scouting, you figure out what works for you. There's no one way, no right way. Lots of ways to find the recruits you're interested in, you can go as deep as you want, if you're into it; you can finish it in 5 or 6 steps, 30 minutes total if you want.

1) FSS your region.
2) Run a public camp.
*at this point, top 100 recruits who are in your FSS region and attended your public camp are fully scouted.
3) Attend regional camps if you want (I don't)
4) Send out the assistant if you want
5) when your pool is as big as you want, use the filters to find guys that interest you at each level, starting with level 1. Flag them using whatever color-coding you want. Scout them up one level at a time. Repeat at each level until you end up with as many guys as you're comfortable with at level 4.
6) Determine your priorities and re-flag your level 4 pool as necessary.
*save some scouting $ for second session. I shoot for at least 10k at D1, 8k at D2, 5k at D3.

This process takes me about 30 minutes total at every division. (Bulk of time spent on step 5, probably 15-20 minutes). And with the leftover scouting, I have some ammo to go deeper and/or wider for the 2nd session, if needed.
You're missing the point shoe. The issue is not about efficiency, or the size of my player pool. It's about finding quality players and not spending days doing it. I don't want a pool of a 1000 players to go through, and then have to weed through various scouting levels to determine who I might want to look at, only to find most of them are garbage. I don't need you to explain scouting strategies. I played the beta, I've been around long enough to understand and create a better method than what I started with. It's is pretty much impossible for someone to tell me this is not more time consuming when you still have to do the same tasks as the old system, except now there are more steps. Honestly, the multiple levels, strategy or not, are just boring. I'm not excited to unlock new levels. I'm excited in when I'm in a recruiting battle for a recruit. Get me there faster.

-Your response is going to be find a smaller pool, but then what if I don't have quality recruits in that pool. I now have to virtually start the entire scouting process over, or just build a mediocre team.

I almost missed this, but you say this takes you about 30 min at each level. THAT IS THE PROBLEM!!!!!!!! I used to scout and set up my recruiting board for 3 teams and all levels in a little over an hour before, maybe even an hour and a half if I have a lot of spots to fill. You're telling me that's how much time I have to spend per team, just to figure out who I want to recruit. I spent less time in the entire recruiting process in HD 2.0 than I would just scouting right now, based on your 30 min projection. Some of us don't have the time to come on here a couple times a week and plop down to scout plus roster management, plus gameplanning and anything else you want to look at. One of the things that had me wanting to play more teams was the fact that the process was fast. I could get on, set my gameplan for each team in a couple minutes and the only time sink was the first day of recruiting. If I felt I had some available time, I might do some analysis on my team and look for improvements, or weaknesses. Scout some opponents etc. If I ever felt like I didn't have enough on my plate, this was encouragement for me to go pick up another team, which I eventually ended up with 3. Some people had over 10!!!! That is lost income when those people cannot maintain the time sink.

Honestly, get rid of scouting levels altogether, and you would probably satisfy a lot of the people who dislike 3.0
You can register for the regional camps if you want to them. Wait until they both complete. And hold a camp of your own. That takes 3 mouse clicks and 1 minute.

after all 3 of those are done, then you can scout using other methods (Assistant Search, etc.) .. that can be done in 10 minutes.

You now have a recruiting pool of several hundred recruits.

Use whatever method you did before to decide what recruits you want.

It is not that time consuming.

And scouting levels is like real recruiting. Rather than having all the ratings handed to you, you have to discover them. Just like real assistant coaches, you can't be everywhere and you can't discover everybody. That allows other people to discover some players. Just like real recruiting. Everybody knows the top 100 players .. the rest you and your staff have to find.

There are many methods to find those recruits. Many different ways to succeed.

10/11/2016 10:39 PM
Posted by poncho0091 on 10/11/2016 8:33:00 PM (view original):
Posted by shoe3 on 10/11/2016 10:56:00 AM (view original):
Posted by Bbeebe17 on 10/11/2016 10:28:00 AM (view original):
I agree with Poncho about the scouting. It's tedious at best and a lot of wasted time at worst in relation to its importance to the recruiting cycle.
Then scale back what you're doing and make it more efficient. That's the beauty of 3.0 scouting, you figure out what works for you. There's no one way, no right way. Lots of ways to find the recruits you're interested in, you can go as deep as you want, if you're into it; you can finish it in 5 or 6 steps, 30 minutes total if you want.

1) FSS your region.
2) Run a public camp.
*at this point, top 100 recruits who are in your FSS region and attended your public camp are fully scouted.
3) Attend regional camps if you want (I don't)
4) Send out the assistant if you want
5) when your pool is as big as you want, use the filters to find guys that interest you at each level, starting with level 1. Flag them using whatever color-coding you want. Scout them up one level at a time. Repeat at each level until you end up with as many guys as you're comfortable with at level 4.
6) Determine your priorities and re-flag your level 4 pool as necessary.
*save some scouting $ for second session. I shoot for at least 10k at D1, 8k at D2, 5k at D3.

This process takes me about 30 minutes total at every division. (Bulk of time spent on step 5, probably 15-20 minutes). And with the leftover scouting, I have some ammo to go deeper and/or wider for the 2nd session, if needed.
You're missing the point shoe. The issue is not about efficiency, or the size of my player pool. It's about finding quality players and not spending days doing it. I don't want a pool of a 1000 players to go through, and then have to weed through various scouting levels to determine who I might want to look at, only to find most of them are garbage. I don't need you to explain scouting strategies. I played the beta, I've been around long enough to understand and create a better method than what I started with. It's is pretty much impossible for someone to tell me this is not more time consuming when you still have to do the same tasks as the old system, except now there are more steps. Honestly, the multiple levels, strategy or not, are just boring. I'm not excited to unlock new levels. I'm excited in when I'm in a recruiting battle for a recruit. Get me there faster.

-Your response is going to be find a smaller pool, but then what if I don't have quality recruits in that pool. I now have to virtually start the entire scouting process over, or just build a mediocre team.

I almost missed this, but you say this takes you about 30 min at each level. THAT IS THE PROBLEM!!!!!!!! I used to scout and set up my recruiting board for 3 teams and all levels in a little over an hour before, maybe even an hour and a half if I have a lot of spots to fill. You're telling me that's how much time I have to spend per team, just to figure out who I want to recruit. I spent less time in the entire recruiting process in HD 2.0 than I would just scouting right now, based on your 30 min projection. Some of us don't have the time to come on here a couple times a week and plop down to scout plus roster management, plus gameplanning and anything else you want to look at. One of the things that had me wanting to play more teams was the fact that the process was fast. I could get on, set my gameplan for each team in a couple minutes and the only time sink was the first day of recruiting. If I felt I had some available time, I might do some analysis on my team and look for improvements, or weaknesses. Scout some opponents etc. If I ever felt like I didn't have enough on my plate, this was encouragement for me to go pick up another team, which I eventually ended up with 3. Some people had over 10!!!! That is lost income when those people cannot maintain the time sink.

Honestly, get rid of scouting levels altogether, and you would probably satisfy a lot of the people who dislike 3.0
The issue is absolutely about efficiency. If you're spending more time on it than you want to, spend less time on it. It's not remotely as hard or time consuming as you're making it sound. It sounds as though you just want someone to tell you what to do. Figure it out. 30 minutes spread over 2-3 weeks before recruiting starts should not be THE PROBLEM. Figure out the process that works for you. Player discovery plays a key role in determining success in 3.0, as in real life. That's the game now. Discovery replaces eBay. I doubt it's going to change back. You hate it, and that's your right. A lot of us hated the old, boring, and unrealistic system where it's all just given to you.

"Figuring out how it works is half the fun. All you do is make choices." - Westworld host, S1E2
10/12/2016 12:22 AM (edited)
Posted by hughesjr on 10/11/2016 10:39:00 PM (view original):
Posted by poncho0091 on 10/11/2016 8:33:00 PM (view original):
Posted by shoe3 on 10/11/2016 10:56:00 AM (view original):
Posted by Bbeebe17 on 10/11/2016 10:28:00 AM (view original):
I agree with Poncho about the scouting. It's tedious at best and a lot of wasted time at worst in relation to its importance to the recruiting cycle.
Then scale back what you're doing and make it more efficient. That's the beauty of 3.0 scouting, you figure out what works for you. There's no one way, no right way. Lots of ways to find the recruits you're interested in, you can go as deep as you want, if you're into it; you can finish it in 5 or 6 steps, 30 minutes total if you want.

1) FSS your region.
2) Run a public camp.
*at this point, top 100 recruits who are in your FSS region and attended your public camp are fully scouted.
3) Attend regional camps if you want (I don't)
4) Send out the assistant if you want
5) when your pool is as big as you want, use the filters to find guys that interest you at each level, starting with level 1. Flag them using whatever color-coding you want. Scout them up one level at a time. Repeat at each level until you end up with as many guys as you're comfortable with at level 4.
6) Determine your priorities and re-flag your level 4 pool as necessary.
*save some scouting $ for second session. I shoot for at least 10k at D1, 8k at D2, 5k at D3.

This process takes me about 30 minutes total at every division. (Bulk of time spent on step 5, probably 15-20 minutes). And with the leftover scouting, I have some ammo to go deeper and/or wider for the 2nd session, if needed.
You're missing the point shoe. The issue is not about efficiency, or the size of my player pool. It's about finding quality players and not spending days doing it. I don't want a pool of a 1000 players to go through, and then have to weed through various scouting levels to determine who I might want to look at, only to find most of them are garbage. I don't need you to explain scouting strategies. I played the beta, I've been around long enough to understand and create a better method than what I started with. It's is pretty much impossible for someone to tell me this is not more time consuming when you still have to do the same tasks as the old system, except now there are more steps. Honestly, the multiple levels, strategy or not, are just boring. I'm not excited to unlock new levels. I'm excited in when I'm in a recruiting battle for a recruit. Get me there faster.

-Your response is going to be find a smaller pool, but then what if I don't have quality recruits in that pool. I now have to virtually start the entire scouting process over, or just build a mediocre team.

I almost missed this, but you say this takes you about 30 min at each level. THAT IS THE PROBLEM!!!!!!!! I used to scout and set up my recruiting board for 3 teams and all levels in a little over an hour before, maybe even an hour and a half if I have a lot of spots to fill. You're telling me that's how much time I have to spend per team, just to figure out who I want to recruit. I spent less time in the entire recruiting process in HD 2.0 than I would just scouting right now, based on your 30 min projection. Some of us don't have the time to come on here a couple times a week and plop down to scout plus roster management, plus gameplanning and anything else you want to look at. One of the things that had me wanting to play more teams was the fact that the process was fast. I could get on, set my gameplan for each team in a couple minutes and the only time sink was the first day of recruiting. If I felt I had some available time, I might do some analysis on my team and look for improvements, or weaknesses. Scout some opponents etc. If I ever felt like I didn't have enough on my plate, this was encouragement for me to go pick up another team, which I eventually ended up with 3. Some people had over 10!!!! That is lost income when those people cannot maintain the time sink.

Honestly, get rid of scouting levels altogether, and you would probably satisfy a lot of the people who dislike 3.0
You can register for the regional camps if you want to them. Wait until they both complete. And hold a camp of your own. That takes 3 mouse clicks and 1 minute.

after all 3 of those are done, then you can scout using other methods (Assistant Search, etc.) .. that can be done in 10 minutes.

You now have a recruiting pool of several hundred recruits.

Use whatever method you did before to decide what recruits you want.

It is not that time consuming.

And scouting levels is like real recruiting. Rather than having all the ratings handed to you, you have to discover them. Just like real assistant coaches, you can't be everywhere and you can't discover everybody. That allows other people to discover some players. Just like real recruiting. Everybody knows the top 100 players .. the rest you and your staff have to find.

There are many methods to find those recruits. Many different ways to succeed.

Hughes, you also are missing the point. I don't mind the concept of players being unrecruitable until they are discovered. "Finding recruits" is not my issue. I'm still going to find a different set of recruits than other coaches, so I am "discovering" players that other coaches won't discover. I already do the camps. You're picking at the low hanging fruit just by saying home camps and regional camps. That's obvious. If all I'm going to do is spam assistant search, what's the point? All that's occurred is added steps for people who want to spend more time in the game just scouting. This is not an issue of how I find recruits or succeed. I will do fine there. This is plainly an issue of extra unnecessary time.
10/12/2016 12:45 AM
Posted by shoe3 on 10/12/2016 12:22:00 AM (view original):
Posted by poncho0091 on 10/11/2016 8:33:00 PM (view original):
Posted by shoe3 on 10/11/2016 10:56:00 AM (view original):
Posted by Bbeebe17 on 10/11/2016 10:28:00 AM (view original):
I agree with Poncho about the scouting. It's tedious at best and a lot of wasted time at worst in relation to its importance to the recruiting cycle.
Then scale back what you're doing and make it more efficient. That's the beauty of 3.0 scouting, you figure out what works for you. There's no one way, no right way. Lots of ways to find the recruits you're interested in, you can go as deep as you want, if you're into it; you can finish it in 5 or 6 steps, 30 minutes total if you want.

1) FSS your region.
2) Run a public camp.
*at this point, top 100 recruits who are in your FSS region and attended your public camp are fully scouted.
3) Attend regional camps if you want (I don't)
4) Send out the assistant if you want
5) when your pool is as big as you want, use the filters to find guys that interest you at each level, starting with level 1. Flag them using whatever color-coding you want. Scout them up one level at a time. Repeat at each level until you end up with as many guys as you're comfortable with at level 4.
6) Determine your priorities and re-flag your level 4 pool as necessary.
*save some scouting $ for second session. I shoot for at least 10k at D1, 8k at D2, 5k at D3.

This process takes me about 30 minutes total at every division. (Bulk of time spent on step 5, probably 15-20 minutes). And with the leftover scouting, I have some ammo to go deeper and/or wider for the 2nd session, if needed.
You're missing the point shoe. The issue is not about efficiency, or the size of my player pool. It's about finding quality players and not spending days doing it. I don't want a pool of a 1000 players to go through, and then have to weed through various scouting levels to determine who I might want to look at, only to find most of them are garbage. I don't need you to explain scouting strategies. I played the beta, I've been around long enough to understand and create a better method than what I started with. It's is pretty much impossible for someone to tell me this is not more time consuming when you still have to do the same tasks as the old system, except now there are more steps. Honestly, the multiple levels, strategy or not, are just boring. I'm not excited to unlock new levels. I'm excited in when I'm in a recruiting battle for a recruit. Get me there faster.

-Your response is going to be find a smaller pool, but then what if I don't have quality recruits in that pool. I now have to virtually start the entire scouting process over, or just build a mediocre team.

I almost missed this, but you say this takes you about 30 min at each level. THAT IS THE PROBLEM!!!!!!!! I used to scout and set up my recruiting board for 3 teams and all levels in a little over an hour before, maybe even an hour and a half if I have a lot of spots to fill. You're telling me that's how much time I have to spend per team, just to figure out who I want to recruit. I spent less time in the entire recruiting process in HD 2.0 than I would just scouting right now, based on your 30 min projection. Some of us don't have the time to come on here a couple times a week and plop down to scout plus roster management, plus gameplanning and anything else you want to look at. One of the things that had me wanting to play more teams was the fact that the process was fast. I could get on, set my gameplan for each team in a couple minutes and the only time sink was the first day of recruiting. If I felt I had some available time, I might do some analysis on my team and look for improvements, or weaknesses. Scout some opponents etc. If I ever felt like I didn't have enough on my plate, this was encouragement for me to go pick up another team, which I eventually ended up with 3. Some people had over 10!!!! That is lost income when those people cannot maintain the time sink.

Honestly, get rid of scouting levels altogether, and you would probably satisfy a lot of the people who dislike 3.0
The issue is absolutely about efficiency. If you're spending more time on it than you want to, spend less time on it. It's not remotely as hard or time consuming as you're making it sound. It sounds as though you just want someone to tell you what to do. Figure it out. 30 minutes spread over 2-3 weeks before recruiting starts should not be THE PROBLEM. Figure out the process that works for you. Player discovery plays a key role in determining success in 3.0, as in real life. That's the game now. Discovery replaces eBay. I doubt it's going to change back. You hate it, and that's your right. A lot of us hated the old, boring, and unrealistic system where it's all just given to you.

"Figuring out how it works is half the fun. All you do is make choices." - Westworld host, S1E2
If all you got out of it is I want to be told what to do, then I don't know what you're reading, because you aren't reading my response. Matter of fact, I specifically said I don't need you to explain it to me, but I'll play your game for a moment. In your concept of what efficiency is, it is specifically about time spent. It doesn't matter what recruits you get. Just spend less time. So hey, I'll do a camp just so I can discover some recruits, maybe even FSS. I'm not going to bother looking at them though, because that leads to inefficiency, or I might end up spending 30 min per division like you do trying to get respectable recruits. Maybe I can take it a step further, and just let the sim handle my recruiting. That's the most "efficient" method, because it takes no time.

You've completely missed the idea that more time is spent, because it needs to be spent in order to field a competitive team. What's the point of playing if you have no intention of trying to win. This is not 30 min spread over 2-3 weeks either. As you said, 30 min per division, per team. That's an hour and a half per team. Now for me with 3 teams, it's 4.5 hours over 11 days, not 2-3 weeks. Are you starting to understand? In Tark recruit scouting started on 9/15. Recruiting period 1 started 9/26. Reasonably, people should have their scouting done before recruiting starts. Some of you have a canned answer for everyone. Someone hated it and that's their right, but you're ignoring what the discussion is about. I'm not even talking about the old game at this point. For some of the vets to move on, they would like to be appeased in some way as well. For many, it's just reducing a tedious aspect of the game that is honestly boring.

Your comparison of discovery replaces Ebay.....seriously? You're not even comparing two equal parts now. You're comparing scouting to the actual recruiting portion which are tied to separate pools of cash. Discovery doesn't replace Ebay. Ebay is still in effect. There is nothing to stop me from dropping my remaining limit of HVs in one cycle to sign a guy. Discovery honestly doesn't replace anything, because FSS still exists. Discovery introduces randomness in finding players and additional steps to unlock their potentials.

A new guy in another thread said it best. You can get 70-80% of the way with a few clicks, but that last piece of the recruits puzzle is the absolute worst, and yet the most important. Without that last part, you're just doing a lot of guesswork and hoping that blue turns to green.
10/12/2016 1:26 AM
like everyone else, i felt HD3 was a horrible long slog the first round i played it and i still think there is room for improvement in terms of making the initial understanding of the game more user friendly for potential new players. i also generally agree that level 1 is kind of useless.

that said, after the first two seasons in HD3, i haven't spent any more time on HD3 than on HD2. i simply use the scouting service for the states in the nearby region, then i click the assistant out to find more info a bunch of times. i try to match up preferences and then scout up any individual players i need more info on. is it the most efficient? heck no. has it allowed me to get some decent players so far without spending all day online? absolutely. I'm also quite sure i'll learn more tricks with the camps and scouting stuff as we go, but for now, using that basic technique is allowing me to get some good players while i learn the nuances of HD3.
10/12/2016 6:58 AM
I am still not sold on scouting, maybe assistant scouting needs to have a brain... It seems really useless. I just experienced recruiting at D2. I haven't checked if a D2 team succeeded on signing a mega-star from D1. If it happened, we will definetly need sone sort of cap. Otherwise, it will unbalance the whole division and recruiting will be a shot in the dark rather then strategy. But there is also a problem with 2nd session. We are told to get back-ups, but when it starts over, we have no idea where we really stand on recruits at moderate... Then at the signings, you get unwanted signees. Another problem is that signing is made easier as time passes. A back-up of mine, no effort other than 1ap, went from moderate to sign in two cycles. It screwed me. I opened a ticket about it. All and all though, I think d2 need only minor adjustments. Maybe some scouting cash for conference success...
10/12/2016 7:46 AM
You only used 1 AP and he signed? How did you unlock scholarship offer with only 1 AP?

Also, I really like the suggestion about getting scouting cash for conference success. Would incentivize playing in a full conference more but doesn't give a HUGE benefit in recruiting. Probably wouldn't matter all that much at D1 since those budgets are already pretty big. But at D2 and D3, that'd be great.
10/12/2016 8:34 AM
Scouting,as a whole, does take me longer than it used to... maybe 2 to 3x longer. However, I am NEVER in a situation where I have ONE DAY to do scouting and if I miss it, I am effed. So what if I go from scouting for 1 hour over 3 weeks vs. scouting for 3 hours over 3 weeks?
10/12/2016 9:32 AM
Posted by poncho0091 on 10/12/2016 1:26:00 AM (view original):
Posted by shoe3 on 10/12/2016 12:22:00 AM (view original):
Posted by poncho0091 on 10/11/2016 8:33:00 PM (view original):
Posted by shoe3 on 10/11/2016 10:56:00 AM (view original):
Posted by Bbeebe17 on 10/11/2016 10:28:00 AM (view original):
I agree with Poncho about the scouting. It's tedious at best and a lot of wasted time at worst in relation to its importance to the recruiting cycle.
Then scale back what you're doing and make it more efficient. That's the beauty of 3.0 scouting, you figure out what works for you. There's no one way, no right way. Lots of ways to find the recruits you're interested in, you can go as deep as you want, if you're into it; you can finish it in 5 or 6 steps, 30 minutes total if you want.

1) FSS your region.
2) Run a public camp.
*at this point, top 100 recruits who are in your FSS region and attended your public camp are fully scouted.
3) Attend regional camps if you want (I don't)
4) Send out the assistant if you want
5) when your pool is as big as you want, use the filters to find guys that interest you at each level, starting with level 1. Flag them using whatever color-coding you want. Scout them up one level at a time. Repeat at each level until you end up with as many guys as you're comfortable with at level 4.
6) Determine your priorities and re-flag your level 4 pool as necessary.
*save some scouting $ for second session. I shoot for at least 10k at D1, 8k at D2, 5k at D3.

This process takes me about 30 minutes total at every division. (Bulk of time spent on step 5, probably 15-20 minutes). And with the leftover scouting, I have some ammo to go deeper and/or wider for the 2nd session, if needed.
You're missing the point shoe. The issue is not about efficiency, or the size of my player pool. It's about finding quality players and not spending days doing it. I don't want a pool of a 1000 players to go through, and then have to weed through various scouting levels to determine who I might want to look at, only to find most of them are garbage. I don't need you to explain scouting strategies. I played the beta, I've been around long enough to understand and create a better method than what I started with. It's is pretty much impossible for someone to tell me this is not more time consuming when you still have to do the same tasks as the old system, except now there are more steps. Honestly, the multiple levels, strategy or not, are just boring. I'm not excited to unlock new levels. I'm excited in when I'm in a recruiting battle for a recruit. Get me there faster.

-Your response is going to be find a smaller pool, but then what if I don't have quality recruits in that pool. I now have to virtually start the entire scouting process over, or just build a mediocre team.

I almost missed this, but you say this takes you about 30 min at each level. THAT IS THE PROBLEM!!!!!!!! I used to scout and set up my recruiting board for 3 teams and all levels in a little over an hour before, maybe even an hour and a half if I have a lot of spots to fill. You're telling me that's how much time I have to spend per team, just to figure out who I want to recruit. I spent less time in the entire recruiting process in HD 2.0 than I would just scouting right now, based on your 30 min projection. Some of us don't have the time to come on here a couple times a week and plop down to scout plus roster management, plus gameplanning and anything else you want to look at. One of the things that had me wanting to play more teams was the fact that the process was fast. I could get on, set my gameplan for each team in a couple minutes and the only time sink was the first day of recruiting. If I felt I had some available time, I might do some analysis on my team and look for improvements, or weaknesses. Scout some opponents etc. If I ever felt like I didn't have enough on my plate, this was encouragement for me to go pick up another team, which I eventually ended up with 3. Some people had over 10!!!! That is lost income when those people cannot maintain the time sink.

Honestly, get rid of scouting levels altogether, and you would probably satisfy a lot of the people who dislike 3.0
The issue is absolutely about efficiency. If you're spending more time on it than you want to, spend less time on it. It's not remotely as hard or time consuming as you're making it sound. It sounds as though you just want someone to tell you what to do. Figure it out. 30 minutes spread over 2-3 weeks before recruiting starts should not be THE PROBLEM. Figure out the process that works for you. Player discovery plays a key role in determining success in 3.0, as in real life. That's the game now. Discovery replaces eBay. I doubt it's going to change back. You hate it, and that's your right. A lot of us hated the old, boring, and unrealistic system where it's all just given to you.

"Figuring out how it works is half the fun. All you do is make choices." - Westworld host, S1E2
If all you got out of it is I want to be told what to do, then I don't know what you're reading, because you aren't reading my response. Matter of fact, I specifically said I don't need you to explain it to me, but I'll play your game for a moment. In your concept of what efficiency is, it is specifically about time spent. It doesn't matter what recruits you get. Just spend less time. So hey, I'll do a camp just so I can discover some recruits, maybe even FSS. I'm not going to bother looking at them though, because that leads to inefficiency, or I might end up spending 30 min per division like you do trying to get respectable recruits. Maybe I can take it a step further, and just let the sim handle my recruiting. That's the most "efficient" method, because it takes no time.

You've completely missed the idea that more time is spent, because it needs to be spent in order to field a competitive team. What's the point of playing if you have no intention of trying to win. This is not 30 min spread over 2-3 weeks either. As you said, 30 min per division, per team. That's an hour and a half per team. Now for me with 3 teams, it's 4.5 hours over 11 days, not 2-3 weeks. Are you starting to understand? In Tark recruit scouting started on 9/15. Recruiting period 1 started 9/26. Reasonably, people should have their scouting done before recruiting starts. Some of you have a canned answer for everyone. Someone hated it and that's their right, but you're ignoring what the discussion is about. I'm not even talking about the old game at this point. For some of the vets to move on, they would like to be appeased in some way as well. For many, it's just reducing a tedious aspect of the game that is honestly boring.

Your comparison of discovery replaces Ebay.....seriously? You're not even comparing two equal parts now. You're comparing scouting to the actual recruiting portion which are tied to separate pools of cash. Discovery doesn't replace Ebay. Ebay is still in effect. There is nothing to stop me from dropping my remaining limit of HVs in one cycle to sign a guy. Discovery honestly doesn't replace anything, because FSS still exists. Discovery introduces randomness in finding players and additional steps to unlock their potentials.

A new guy in another thread said it best. You can get 70-80% of the way with a few clicks, but that last piece of the recruits puzzle is the absolute worst, and yet the most important. Without that last part, you're just doing a lot of guesswork and hoping that blue turns to green.
No. It's 30 minutes per team for me. When I say per division, I mean regardless of division - as in D1, D2, D3. I handle teams in all of them. And yeah, I intend to compete.

If if you think you need to pour over every recruit you discover, YOURE NOT DOING IT RIGHT. You should only be doing that if you really really love scouting and have a lot of time on your hands. Use the advanced filter (I know you say you don't need any tips, but based on what you're saying, there has to be something you're missing). No joke, if you had spent the time it took you to compose your last 3 posts in this thread scouting the way I do, you'd be ready to recruit. Step 5 above takes 15-20 minutes or so, and step 6 takes 5-10. They're the only steps that take any real time, if you have a plan going in.

Youre right, in 2-a-day worlds, it's 11 days, not 2 weeks. I should have said 10-20 days. I'll grant you that.

I am comparing apples to oranges, because that's 2.0 vs. 3.0. In 2.0, recruiting "skill" was knowing what the formulas were, and then outbidding your opponents for the best players, as though we were buying them on eBay. 3.0 skill is more about discovery, it includes utilizing your resources to efficiently get the pool you want, then using the filters to find the players you want (who may also want you).

It is not hard or time consuming. Maybe you don't like it. I do. I'm not compelled or obligated to agree that it's a problem just because other people don't like it. That's how multi-player games always work.
10/12/2016 9:55 AM (edited)
Posted by noleaniml on 10/12/2016 9:32:00 AM (view original):
Scouting,as a whole, does take me longer than it used to... maybe 2 to 3x longer. However, I am NEVER in a situation where I have ONE DAY to do scouting and if I miss it, I am effed. So what if I go from scouting for 1 hour over 3 weeks vs. scouting for 3 hours over 3 weeks?
Maybe people didn't spend as much time as I did deciding what states to FSS in 2.0, but that alone took me 20+ minutes every team, every season, so I knew how many of the types of players I was interested in in each state I would be paying for. It's much simpler now, because I can specify per level. Plus there were those asinine scouting reports to sift through to find the "hidden" potential levels of the players. That took time (and frustration) as well.

Thats what I mean when I say I don't spend any more time on scouting in 3.0. Those frustrating and time-consuming parts of the game have been replaced with something I find more realistic and fun - and as you say, something I can do in my own time.
10/12/2016 9:52 AM
Benis I had unlocked scholly on 5 ap prior to it. But then I was moderate when it started at 5 yesterday, I had left one ap so he would not sign with us until I battled on a better recruit.
10/12/2016 10:27 AM
Posted by zorzii on 10/12/2016 10:27:00 AM (view original):
Benis I had unlocked scholly on 5 ap prior to it. But then I was moderate when it started at 5 yesterday, I had left one ap so he would not sign with us until I battled on a better recruit.
Are you in the last 24 hours? My understanding is that's when moderates start signing. That's free for all stage. Dropping APs isn't going to keep him from signing, the only way to do that is not offer him a scholarship.
10/12/2016 10:31 AM
Posted by shoe3 on 10/12/2016 9:53:00 AM (view original):
Posted by noleaniml on 10/12/2016 9:32:00 AM (view original):
Scouting,as a whole, does take me longer than it used to... maybe 2 to 3x longer. However, I am NEVER in a situation where I have ONE DAY to do scouting and if I miss it, I am effed. So what if I go from scouting for 1 hour over 3 weeks vs. scouting for 3 hours over 3 weeks?
Maybe people didn't spend as much time as I did deciding what states to FSS in 2.0, but that alone took me 20+ minutes every team, every season, so I knew how many of the types of players I was interested in in each state I would be paying for. It's much simpler now, because I can specify per level. Plus there were those asinine scouting reports to sift through to find the "hidden" potential levels of the players. That took time (and frustration) as well.

Thats what I mean when I say I don't spend any more time on scouting in 3.0. Those frustrating and time-consuming parts of the game have been replaced with something I find more realistic and fun - and as you say, something I can do in my own time.
I think that right there you have hit on one of the biggest time wasters and sources of frustration in HD2.0, and one of the biggest improvements in HD3.0. Someone may argue that FSS being divided by division involves "more clicks" than before, but it is so much more efficient. And the secret and often misleading messages in HD2.0 weren't its best feature, and I think no one will miss them. Some things can still benefit from refining the code in HD3.0, like a "D" overall player being projected to D1, and some things can be fixed in the forums, like moving the page numbers to the top, but overall 3.0 is a lot better game than 2.0 imo, and I hope new players give it a fair trial and don't let the toxic forums or the learning curve drive 'em away.
10/12/2016 11:13 AM
◂ Prev 12345 Next ▸

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.