Changing jobs is something that should be encouraged, not discouraged. One person moving "up" or over allows another person to move into that newly vacated job, and so on down the line. It also allows gives more people a chance of going for their RL favorite team or alma mater, for example if there is a higher rate of job switching. To have a feature that is essentially punitive in nature to take a new job is just not good business, setting aside the real life or fairness arguments. It's already difficult enough to walk away from a team that you have built up with high caliber players to take over a job that perhaps has a higher baseline prestige but is currently in shambles. Using tarv's example, he will be OK, because he only has 1 senior. So he will be able to re-load next recruiting class. But what if you're taking over a team with 5 outgoing seniors and also 5 juniors on the roster. Now you're going to be looking at filling 10 spots with scholarship money and APs for 6. What if that team has a Soph who is an early entry candidate the following season. You may have 11 players to fill. I don't think a complete overhaul is necessary, and I don't personally favor giving an extra 20 AP bonus for each EE on top of the 20 you already get. I think tarv's proposal is reasonable, not extreme. There is already a lot of down time between seasons, so I'm sure there is time to play with adding some non-signing cycles into the mix. It's really not any different than the 1st signing period where signings don't occur instantly. And I'm not really too concerned with Tarv, b/c the cream always rises, IMO. Tarv, you'll be fine and you'll kill it next recruiting season. I'm more concerned with those newer to the game that may want to move up. I don't think it makes sense to dis-incentivize them from changing jobs.