Walk-ons at major schools/conferences Topic

Posted by kcsundevil on 7/1/2017 2:34:00 PM (view original):
Posted by gomiami1972 on 7/1/2017 2:09:00 PM (view original):
Posted by kcsundevil on 7/1/2017 11:50:00 AM (view original):
This is how the game was designed. Many testers were howling about this issue during beta but WIS insisted on allowing lower division teams to recruit upper division players. Everyone including WIS knew we would end up here.

Does this make for a good game? It's been debated ad nauseum. Does it make the game "broken"? No.
I remember, kc...I was one of the howlers.

When a Big 12 school has 7 walkons and Palm Beach Atlantic is running out 12 position-ranked players, the game is broken, IMHO. Perhaps when DI SIM AI schools end up with 12 walkons each season, WIS will realize there is a problem with the programming logic.
A blind person can see the logic is goofy, I'm just not sure "broken" is the right word here.
Fair enough.
7/1/2017 4:06 PM
Posted by shoe3 on 7/1/2017 3:53:00 PM (view original):
Posted by cubcub113 on 7/1/2017 3:44:00 PM (view original):
Posted by shoe3 on 7/1/2017 3:40:00 PM (view original):
Posted by Benis on 7/1/2017 3:18:00 PM (view original):
By people you mean more than one? There was only one person IIRC that said that.
It's monsterturtl and cubcub there, but I suspect boosting sim recruiting intelligence is going to frustrate a lot more people than that, if actually implemented. That's not saying it should or shouldn't happen (it may make gameplay better, totally open to that possibility), just that the net consequence of stronger sims is going to be more frustration, probably a lot more; and if the purpose is just to make sims more appealing to take over, it's probably a big mistake.
What did I say? All I said is why WIS doesn't want to boost sims.

"Because people are paying for the game?"

Sim intelligence should go up for sure. Especially DI.
I misread your intent then, apologies.

But I still suspect a lot of people are going to have a lot more to complain about if sim recruiting intelligence is boosted in a real way.
This forum is full of posts stating that SIM needs to recruit better so taking over teams isn't such a nightmare. I sort of suspected that was BS, as monsterturtl's tearful thread proves, in that people want the SIM to recruit better until they're recruiting against said people.
7/1/2017 4:09 PM
Posted by MikeT23 on 7/1/2017 4:09:00 PM (view original):
Posted by shoe3 on 7/1/2017 3:53:00 PM (view original):
Posted by cubcub113 on 7/1/2017 3:44:00 PM (view original):
Posted by shoe3 on 7/1/2017 3:40:00 PM (view original):
Posted by Benis on 7/1/2017 3:18:00 PM (view original):
By people you mean more than one? There was only one person IIRC that said that.
It's monsterturtl and cubcub there, but I suspect boosting sim recruiting intelligence is going to frustrate a lot more people than that, if actually implemented. That's not saying it should or shouldn't happen (it may make gameplay better, totally open to that possibility), just that the net consequence of stronger sims is going to be more frustration, probably a lot more; and if the purpose is just to make sims more appealing to take over, it's probably a big mistake.
What did I say? All I said is why WIS doesn't want to boost sims.

"Because people are paying for the game?"

Sim intelligence should go up for sure. Especially DI.
I misread your intent then, apologies.

But I still suspect a lot of people are going to have a lot more to complain about if sim recruiting intelligence is boosted in a real way.
This forum is full of posts stating that SIM needs to recruit better so taking over teams isn't such a nightmare. I sort of suspected that was BS, as monsterturtl's tearful thread proves, in that people want the SIM to recruit better until they're recruiting against said people.
Not people. One person. Not sure it really proves anything. In fact it probably proves the opposite since everyone who responded to that thread said that sims shouldn't be weak.
7/1/2017 5:00 PM
Posted by shoe3 on 7/1/2017 3:53:00 PM (view original):
Posted by cubcub113 on 7/1/2017 3:44:00 PM (view original):
Posted by shoe3 on 7/1/2017 3:40:00 PM (view original):
Posted by Benis on 7/1/2017 3:18:00 PM (view original):
By people you mean more than one? There was only one person IIRC that said that.
It's monsterturtl and cubcub there, but I suspect boosting sim recruiting intelligence is going to frustrate a lot more people than that, if actually implemented. That's not saying it should or shouldn't happen (it may make gameplay better, totally open to that possibility), just that the net consequence of stronger sims is going to be more frustration, probably a lot more; and if the purpose is just to make sims more appealing to take over, it's probably a big mistake.
What did I say? All I said is why WIS doesn't want to boost sims.

"Because people are paying for the game?"

Sim intelligence should go up for sure. Especially DI.
I misread your intent then, apologies.

But I still suspect a lot of people are going to have a lot more to complain about if sim recruiting intelligence is boosted in a real way.
I can sometimes speak under a cloak too much!

^^ What the hell does that even mean?
7/1/2017 5:41 PM
Duke, in Smith, has 6 walk-ons. If that doesn't mean your sim is broken, I don't know what does.
7/1/2017 6:05 PM
Posted by Benis on 7/1/2017 4:00:00 PM (view original):
Well there are literally zero things that 100% of us will agree upon.

you even have a bonehead here who doesn't think too much downtime is a problem.
Benis, if you go to the final 4 and switch jobs every year, the offseason is super exciting!!!! Why would you ever want to cut that!!!
7/1/2017 10:32 PM
“Making sim teams stronger in general doesn't seem like a good way to improve the experience for most users.” “the net consequence of stronger sims is going to be more frustration, probably a lot more”

Yes, true, I have enough trouble against sims already.
7/2/2017 12:08 AM
Notable walk on count in Knight:

Xavier 8
Dayton 7
Marshall 7
Mississippi State 7
7/2/2017 9:40 AM
In D3, there is not much competition between humans and Simmy, humans recruit from higher pools thus the human's avg OVR and core ratings are generally higher than Sim teams, but Simmy usually has no problem filling rosters so the walking problem is nonexistent. the way to bridge the gap between talent is to have Simmy be more aggressive when recruiting.
7/2/2017 9:49 AM
So the walk on counts of the D1 teams are increasing. Remember when we were told that there would be a maximum of 3 walk ons per team and the SIm would fill spots to maintain that?
7/2/2017 10:49 AM
Back to the original post I think you can still build a team a lot quicker with the current recruiting version than the last. I am in my third season at Cal and only have two recruiting seasons because they don't let you recruit when you re-join world. I've got Cal ranked in the top 10 at 21-2 and in line for a two seed. I think we need to understand that recruiting can be quicker in 3.0 but it also has some huge misses in it too. Big 6 School's can be built quick if u understand 3.0, so don't let crappy prestige and a team full of walkons deter you from trying the project. The right place at the right time is crucial so keep your eyes on under coached recruiting areas and empty big 6 confs
7/2/2017 11:42 AM
Posted by rsvphr on 7/2/2017 10:49:00 AM (view original):
So the walk on counts of the D1 teams are increasing. Remember when we were told that there would be a maximum of 3 walk ons per team and the SIm would fill spots to maintain that?
As far as I know, that has only ever applied to human coached teams. That's kind of the underlying question of this thread, should that apply to sim coached teams as well?
7/2/2017 2:07 PM
Posted by shoe3 on 7/2/2017 2:07:00 PM (view original):
Posted by rsvphr on 7/2/2017 10:49:00 AM (view original):
So the walk on counts of the D1 teams are increasing. Remember when we were told that there would be a maximum of 3 walk ons per team and the SIm would fill spots to maintain that?
As far as I know, that has only ever applied to human coached teams. That's kind of the underlying question of this thread, should that apply to sim coached teams as well?
For sure.
7/2/2017 2:45 PM
Posted by shoe3 on 7/2/2017 2:07:00 PM (view original):
Posted by rsvphr on 7/2/2017 10:49:00 AM (view original):
So the walk on counts of the D1 teams are increasing. Remember when we were told that there would be a maximum of 3 walk ons per team and the SIm would fill spots to maintain that?
As far as I know, that has only ever applied to human coached teams. That's kind of the underlying question of this thread, should that apply to sim coached teams as well?
That rule hasn't ever consistently been applied, human coached teams end up with more than 3 walk ons regularly, I had a thread about this a while ago, I've sent several examples to customer support, who first claimed it only happened with SIM teams, then stopped responding after I showed them human coached examples.
7/2/2017 4:47 PM
https://www.whatifsports.com/forums/Posts.aspx?topicID=502102
7/2/2017 4:48 PM
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Walk-ons at major schools/conferences Topic

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