Posted by shoe3 on 10/2/2017 5:15:00 AM (view original):
The broader point here is that a player like Singletary is fairly easy to get for a high level program - sometimes with no fight whatsoever - if he's a target from the start.
I'm a proponent of realism, too. I want the game to feel as real as possible, with allowances made for good, competitive and non-tedious gameplay. Because gameplay is the real priority for me, and I think for the game developers. And in basically 2 years of arguments about 3.0, I haven't seen a compelling argument for changes needed to make it easier for high level programs to stay at a high level in perpetuity. That's essentially what this is.
I think the game wants you to adjust your gameplay - or at least to think harder about it.
All that said, I do think there's an argument to be made for making job changes a little less harrowing. A few new jucos appearing in the second session would be a start, and I'd also like to see a new coach preference to counter the long term coach preference, and maybe a separate prestige factor that follows the coach success instead of the school.
It's absolutely ridiculous that any interest from a top level DI school would not immediately trump almost anything from any DII school. In real life, late interest from an elite school from Duke or UK can often steal a recruit from lower level Power Conference schools, let alone DII schools. An elite DII school should be able to compete with the bottom tier of DI, but that's about it.
The division weight should be massively increased, an extra day added before signings resume where actions are allowed before starting session 2 (unless you go the better route and just go back to one session post-EE), and the SIM AI AI improved so that they actually, you know, go after and win decent players rather than letting them fall all the way to DIII.