Posted by oldave on 1/23/2018 7:30:00 PM (view original):
Posted by ftbeaglesfan on 1/22/2018 12:36:00 AM (view original):
Posted by oldave on 1/21/2018 9:12:00 PM (view original):
eaglesfan... is this your analysis of double teams in real life... or in HD? thats an interesting analysis but i havent heard anyone suggest it works that way.
Im not saying youre not right... cause it is good logic. but havent heard that before.
btw... congrats on your birds today
Thanks oldave. Not a mathematical formula person or computer programmer. Just a big sports fan.
Based it on years of watching sports and playing sports video games. Play one took six seconds from rebound to basket on the other end. Play two was in bounded and took two seconds. Play those out with people or in video games and it would turn out like I said. Catch the ball and dribble for a while and you can forget getting the assist even if you don't go anywhere. Catch the ball and shoot ding! ding! ding! The assist is given.
that definitely makes alot of sense..
but, the million dollar question is... does the HD sim think that way?
I have many times fallen into the trap of thinking in terms of what would be logical in real life.
now certainly there are many times when the sim does behave like you would think. but theres also times when it doesnt..
in this case, the practical application of this would seem to be that uptempo and or fastbreak offense might limit the effectiveness of an opponents doubleteam. again, that kinda makes sense but havent ever seen anything to indicate HD works that way. or maybe im just slow learner.
Yeah I don't think it really works that way either.
Here's an
example.
End of game with 6 seconds left on the inbound. My Center lays it in with no time remaining for the win. No way that dude was taking it from coast to coast for the unassisted bucket.