Posted by shoe3 on 10/17/2018 6:22:00 PM (view original):
Posted by gdog13cavs on 10/17/2018 5:49:00 PM (view original):
Really, shoe3? I guess if you define better as “whether shoe3 likes it more” then 3.0 is an unmitigated success! However, a significant upgrade whose stated goal was to help stem the ongoing slow but steady drop in player population and re-fill the worlds which has resulted in the population declines that Benis posted can only be described objectively as an unmitigated failure. It does appear as if the massive drop after he initial launch has stabilized, and is once again slowly and steadily bleeding users just as before 3.0, and there were going to be a significant number of uses who left regardless of the quality of the upgrade just because it was something new. Revitalized, however, the game is not.
You may have an argument about DI. The shift in the populations does appear to indicate that DI has gotten more attractive relative to DII and DIII than in the past, which could mean either that DI got better in the eyes of the playing population (or at least less worse), DII and DIII got worse, or both.
Personally, I don’t actually know whether I think 2.0 or 3.0 is better overall, as I only played DIII in 2.0. I know I enjoy the game much less because the upgrade caused the three friends I joined the game with to quit. I know I thought 2.0 was much better for DIII, as I personally think the way recruiting works for DIII now is awful (targeting the same class of players as DII and DI waiting around till the last day to hope no DI sweeps in on your players at the last second is not fun in my book). DII I personally enjoyed quite a bit in 3.0, and I have been enjoying DI quite a bit too, but I am unable to compare to how they were before.
What is unfortunate is that I think that 3.0, with just a little more effort (more time in beta, actual maintenance and adjustments to issues post launch) could have been much more successful without fundamentally changing the concept behind the changes that were implemented. However, that attention has not been paid, and given the continued lack of willingness to even address something so simple as the considering list, does not look like it will in the future.
I love playing this game, and had been hoping that 3.0 would revitalize it as, frankly, when I joined, it kind of looked like a dying game. Unfortunately, it still does.
Talk about digression...
You like the product. You like D1, you liked D2. You don’t like D3, that’s fair, although I’d argue you don’t like the way you thought you had to play, which is neither the only, nor necessarily the best way to play D3.
If you like the product, buy it. If you don’t, find something else.
As I’ve said multiple times now, if usership is the problem, there are good ways to address it, focused around reducing the time and money it takes to get people to their intended destination school. Just throwing out the population numbers in a topic like considering credit, something that used to exist and doesn’t anymore, is intentionally misleading. Removing considering credit is not the reason the game has been leaking users since long before 3.0, and putting it back in the game is not a step toward reversing that leak.
"If you like the product, buy it. If you don't, find something else."
That has nothing to do with what I was saying. Obviously, both you and I like the product, and we both still play. My point is that I want to keep playing, and my concern is that the game is at risk of dying because of the failure of 3.0 to revitalize interest and stem the tide in attrition. User participation is obviously a problem, regardless of how it affects game play, as eventually if the user base declines enough, there's no reason for SportsHub to continue operating a non-profitable product. 3.0 has exacerbated the problem you mention about the time and money it takes to reach a destination job by making the trek through DII and DIII less attractive, in the eyes of the playing populace at large based on the user statistics, than it was before. DI may or may not be a more attractive game overall than it was before, but unless something is done to stop the user bleeding at some point (and I have no idea what that point is), DI won't be around for anyone to play. As you say, there are ways to address the issue, but unfortunately it doesn't look like there is any plan to do so anytime soon.
Also, it's rather disingenuous for you to say that the inclusion of population numbers in this thread is intentionally misleading. You fully embraced the digression of this thread, and the use of those statistics was a completely valid factual data point to use as a counter to some of the arguments you raised, as well as actually being potentially supportive of your argument regarding your opinion that DI at the higher levels is an improved product.