This kid started red...he's improved less than 1 point this season at least: https://www.whatifsports.com/hd/PlayerProfile/RatingsHistory.aspx?tid=7438&pid=4531380
9/28/2020 5:14 PM
Posted by topdogggbm on 9/28/2020 5:13:00 PM (view original):
It shouldn't be that way in a "good gaming world"! But yes that's what this glitch is all about. No fun.

but gil somehow loves how it works. Go figure
what? i hate that is how it works. where does i like it come from.

i DID make the point that the 'stamina' issue is really 'general ratings programming issue that tends to be a problem with stamina in particular' and also the 'glitch' is 'design with undesirable effect'.

maybe those are unimportant distinctions to you - that's fine if so. however the point i was making is that it is working as intended, and in general, the combined logic for all ratings works fairly well. therefore, its not like a bug that a developer can just jump in and fix. perhaps special logic is needed for stamina when previously the logic was global - i don't know - but tweaking code that does a job generically, and does it fine 95% of the time, to fix the 5% preferably without screwing up the 95% - its not always simple. i do think those distinctions are valuable for context - or to discuss 'how to fix it' - and for complaining about the issue to CS. i totally agree with the premise that the consequence of the situation, specifically for players starting with red stamina, sucks.
9/28/2020 5:41 PM (edited)
Posted by sol_phenom3 on 9/28/2020 5:14:00 PM (view original):
This kid started red...he's improved less than 1 point this season at least: https://www.whatifsports.com/hd/PlayerProfile/RatingsHistory.aspx?tid=7438&pid=4531380
I don't like this guy....

;)
8.4.3
9/28/2020 8:38 PM
Posted by gillispie1 on 9/28/2020 5:41:00 PM (view original):
Posted by topdogggbm on 9/28/2020 5:13:00 PM (view original):
It shouldn't be that way in a "good gaming world"! But yes that's what this glitch is all about. No fun.

but gil somehow loves how it works. Go figure
what? i hate that is how it works. where does i like it come from.

i DID make the point that the 'stamina' issue is really 'general ratings programming issue that tends to be a problem with stamina in particular' and also the 'glitch' is 'design with undesirable effect'.

maybe those are unimportant distinctions to you - that's fine if so. however the point i was making is that it is working as intended, and in general, the combined logic for all ratings works fairly well. therefore, its not like a bug that a developer can just jump in and fix. perhaps special logic is needed for stamina when previously the logic was global - i don't know - but tweaking code that does a job generically, and does it fine 95% of the time, to fix the 5% preferably without screwing up the 95% - its not always simple. i do think those distinctions are valuable for context - or to discuss 'how to fix it' - and for complaining about the issue to CS. i totally agree with the premise that the consequence of the situation, specifically for players starting with red stamina, sucks.
I just like poking the bear!
9/28/2020 9:00 PM
Posted by oldave on 9/28/2020 4:30:00 PM (view original):
ST started 85 and red
WE stared 44 and steadily increased
ST lost an average of about 4 points every off season
ST never increased even a single point during any season.
ST now 74 and black late in senior year

this is what is intended?
well, sadly, i would say yes - but that 'ST never increased a point' sounds off. by the time he's lost 8, he should have gained at least 1 back the next season. unless its an example from before they fixed it - or unless your cond practice is low. my guys who have lost 8 points absolutely will start gaining them back. in the old days - this did not happen though. not super old - like post potential coming out - until a handful of years ago. basically, the closer you get to max - the slower your growth. prior to the bug fix - this growth only got worse, never better - as you grew, your growth rate got slower. but if you dropped, it did NOT adjust accordingly. so if you are 1 point from max, drop 10 points, you used to grow as if you were still 1 point away - now you should grow 11 points away.

all ratings have this same growth formula (which is why it may not be a simple fix). the difference is the off season improvement - stamina takes a bigger hit. my vote is to curb the off season stamina hit, so that it is not getting shafted so hard - and so that all the logic for ratings growth does not need to be messed with (and perhaps messed up). it may not be a perfect solution but if a dude was losing only 2 points a season in a fairly bad off season instead of 4, it would hurt a lot less!
9/28/2020 9:51 PM
Posted by topdogggbm on 9/28/2020 9:00:00 PM (view original):
Posted by gillispie1 on 9/28/2020 5:41:00 PM (view original):
Posted by topdogggbm on 9/28/2020 5:13:00 PM (view original):
It shouldn't be that way in a "good gaming world"! But yes that's what this glitch is all about. No fun.

but gil somehow loves how it works. Go figure
what? i hate that is how it works. where does i like it come from.

i DID make the point that the 'stamina' issue is really 'general ratings programming issue that tends to be a problem with stamina in particular' and also the 'glitch' is 'design with undesirable effect'.

maybe those are unimportant distinctions to you - that's fine if so. however the point i was making is that it is working as intended, and in general, the combined logic for all ratings works fairly well. therefore, its not like a bug that a developer can just jump in and fix. perhaps special logic is needed for stamina when previously the logic was global - i don't know - but tweaking code that does a job generically, and does it fine 95% of the time, to fix the 5% preferably without screwing up the 95% - its not always simple. i do think those distinctions are valuable for context - or to discuss 'how to fix it' - and for complaining about the issue to CS. i totally agree with the premise that the consequence of the situation, specifically for players starting with red stamina, sucks.
I just like poking the bear!
alright alright, i guess i should have seen that coming :) i did not skim the thread or anything.
9/28/2020 9:52 PM
gil. or others.

so you are saying my guy is actually a glitch?
he is currently a senior.
he was getting 18min conditioning his whole career as seen by gains in ath and ap
he was a backup his first 3 years averaging 6, 11, 16 minutes per game. not great but never complained
senior year he is a starter averaging 24 min.
it is 22 games into senior season.

here is his ST "progression"

Type A SPD REB DE BLK LP PE BH P WE ST DU FT OVR
Current 38 78 30 40 4 69 89 61 60 54 74 46 B 643
Season Start 37 75 25 37 3 67 82 61 58 48 74 44 B 611
Season End 36 75 25 36 4 66 83 61 59 48 79 42 B- 614
Season Start 34 72 23 31 2 63 71 61 57 44 79 38 B- 575
Season End 32 72 22 31 2 63 69 61 58 44 81 36 C+ 571
Season Start 30 69 15 25 2 57 55 61 60 44 81 31 C 530
Season End 30 69 15 25 2 56 53 59 57 44 85 30 C 525
Season Start 27 66 10 20 1 49 41 59 59 44 85 26 C- 487
9/29/2020 4:24 AM (edited)
i can understand (even if i dont like) the offseason losses and early career lack of in season gains

but how has he not gained a single point this season in 22 games starting the year at 74 black?
9/29/2020 4:26 AM
Im not sure how anyone thinks this isn't a glitch... Maybe there was another glitch as Gil points out, but Red Stamina is a glitch. Every single other stat in the game declines and reverts colors...etc as the growth potential increases. If you recruit someone with Red ST, it will NEVER revert back to another color and grow, it will continuously regress every single season guaranteed. Edit: Apparently a few examples of guys gaining ONE point back lol....

It doesn't work like any other stat (Even another color of Stamina), when you recruit someone at Red stamina, which would means it's a glitch.
9/30/2020 8:54 AM (edited)
yeah, gil kinda lost me there. apparently there used to be some other issue that got fixed?

this one was an issue i was vaguely aware of and had kind of forgot about but i feel like the red ST glitch has been the same for awhile (well before 3.0)
9/30/2020 9:31 AM
Posted by lilspike0738 on 9/30/2020 8:54:00 AM (view original):
Im not sure how anyone thinks this isn't a glitch... Maybe there was another glitch as Gil points out, but Red Stamina is a glitch. Every single other stat in the game declines and reverts colors...etc as the growth potential increases. If you recruit someone with Red ST, it will NEVER revert back to another color and grow, it will continuously regress every single season guaranteed. Edit: Apparently a few examples of guys gaining ONE point back lol....

It doesn't work like any other stat (Even another color of Stamina), when you recruit someone at Red stamina, which would means it's a glitch.
again, its not that i disagree its a problem - i just disagree it is a glitch, as a glitch strictly speaking implies something is not working as intended. the reason stamina works differently is because stamina, by design, has always worked differently. going back much longer than my 12 years, stamina is by far the worst improvement in the off season, and this was intentional to simulate the players sitting on the couch over the summer or something.

what compounded the situation was the also very intentional change to have the rate of growth of ratings correlate with their distance from the maximum ratings. as in, on an 85 cap, a 55 player will grow very fast, a 70 fairly fast, an 80 pretty slowly and an 83 at molasses speed. this happens for all ratings consistently.

when you put them together, stamina can both 1) drop greatly over the off seasons and 2) not grow back. however, both of these are intentional. there WAS a glitch where once a rating was almost maxed - say 83/85 - if it dropped a lot - the growth rate never recovered. as in, if the guy dropped from 83 to 75 over 2 off seasons, the rating grew like it was still 83/85, not 75/85. this was a glitch as was not intentional - and was in theory fixed - but oldave's example sure makes me question that (his case looks like the growth rate did not rebound - but for sure it has rebounded for many players i've seen since this got fixed some time ago).

again - the whole thing sucks but - oldave's example aside - it is really the byproduct of two very intentional designs that have been in place for a very long time. i personally would like to see stamina stop getting beat up so bad in the off season. the reason i object to 'glitch' is because by definition, the baseline fix for a glitch is to fix the glitch, to implement the functionality that was intended. but when it is all working as intended as a result of design, and there is an unintended by product, you can't just 'fix the glitch'. you have to change the design. its just a different conversation.

i have failed spectacularly but my original intent was 100% about steering the conversation to 'what should be done to fix it'. nobody seems to talk about that, and IMO that is pretty important. i ASSUME - perhaps incorrectly - that nobody talks about 'how to fix it' because everything thinks it is a glitch, and therefore, the 'how to fix it' is implied. but maybe just nobody wants to talk about how to fix it - im not sure - that tends to be a topic folks are eager to take up on all the other subjects though. so i sort of assumed the mis characterization as a 'glitch' as opposed to 'an unintended consequence of intentional designs which are working properly' (although maybe they aren't, per oldave's case), was part of the problem.

long story short - call it a glitch if you want - but the question remains - what should be done about it?

P.S. the line about them never reverting to another color and growing is wrong - i've had a bunch of guys lose stamina and then gain some of it back during the season. its just usually small growth, as they are still pretty close to the cap. specifically though, a few years ago, what you are saying is exactly what happened - it did never revert and then grow. that is the glitch that was fixed, in theory. also my experience is orange stamina roughly has all the same issues as red stamina, and frankly the black staminas too.
9/30/2020 11:21 AM (edited)
Posted by oldave on 9/30/2020 9:31:00 AM (view original):
yeah, gil kinda lost me there. apparently there used to be some other issue that got fixed?

this one was an issue i was vaguely aware of and had kind of forgot about but i feel like the red ST glitch has been the same for awhile (well before 3.0)
i would definitely report your guy - his failure to grow once in the blacks seems like a clear problem. that is definitely not what we are told should be happening.
9/30/2020 11:25 AM
https://www.whatifsports.com/hd/PlayerHistory/RatingsHistory.aspx?pid=4319394

in that dude's case, he was his max 88 red stamina - then he dropped, then he grew somehow from 85 red to 87 red in a season. before the red rating glitch fix, this would have been impossible, once maxed, he'd never be able to grow again. so they obviously fixed something?

however, i'm struggling to find an example on any of my teams where a guy who started red stamina later grew. i feel like i've seen those before but maybe i just took on faith, if the issue was fixed in general (a guy who hits red, then drops, can grow again), then it was fixed for players who START red too. but maybe that is wrong? and even if it is fixed for most guys, i don't understand why oldave's dude didn't grow unless its not really fixed. obviously they partially fixed it though. i would definitely agree the behavior in oldave's guy would qualify as a glitch.
9/30/2020 11:29 AM
Posted by Sportsbulls on 4/17/2020 8:58:00 PM (view original):
Posted by jimmychino on 4/17/2020 8:13:00 PM (view original):
What is this glitch?
When a player has Red ST as a recruit, their ST decreases throughout their career like this.

That's the only red ST player I've ever recruited. Other people can send other examples if they'd like.
see like even this dude with pure **** WE and red starting sta, even he grew his stamina eventually. now when i look at this guy, i think - intentional behavior i am not a fan of (and evidence the red sta glitch was fixed - at least somewhat). but oldave's guy is totally different. there's no way he shouldn't have been growing them back at least those black seasons. but probably even the orange ones. looking at my orange stamina dudes, they mostly grew at least 1 point in the regular season too. but bottom line, oldave's example is specifically what is supposed to be fixed. but apparently its not, or half way is, or something...
9/30/2020 11:35 AM
maybe it has something to do with how close to the max the player was when recruited? maybe my guy was absolutely at the max when recruited, while others have been a point or two away and somehow maybe that makes a difference?

9/30/2020 2:21 PM
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