and the real year and the real unmodified stats
1/12/2021 5:33 PM
Posted by bagchucker on 1/12/2021 5:34:00 PM (view original):
and the real year and the real unmodified stats
Agreed.
1/12/2021 7:29 PM
Posted by chargingryno on 1/12/2021 7:29:00 PM (view original):
Posted by bagchucker on 1/12/2021 5:34:00 PM (view original):
and the real year and the real unmodified stats
Agreed.
chargingryno, bagchucker and I agree on something, as if we needed more signs of the end of the world already...

oh, and on the music part of the thread...


https://www.youtube.com/watch?v=rTVjnBo96Ug&list=RDrTVjnBo96Ug&start_radio=1

1/12/2021 7:38 PM
oh, and...

https://www.youtube.com/watch?v=dXcFFNx0_g8
1/12/2021 7:41 PM
Otus & the Spinners, Cool
1/12/2021 7:50 PM
This post has a rating of , which is below the default threshold.
sh*t

gott dam

g*t off yer *** n jam
1/12/2021 8:17 PM
Let's Play House - Boosty
1/12/2021 8:35 PM
a) i'm sure we can get rid of the AAA fake names (although it is fun to track down who they are)
b) admit that there are streaks; perhaps they are stats coming back to the mean after many games, but just give dudes a heat/ice icon
c) trade function needs to improve. build something that allows me to search for players in my league based on the same criteria that the initial draft is set up with
d) with waivers, allow to swap more than 1 guy at a time, don't make me release/waiver a guy to get the extra $/innings/PA, and then do a separate claim for another player
e)*** the most important***; create tiers: as a new player it has to be so frustrating to get demolished by guys in open leagues with 10/20/30+ league championships. i'm not saying people should get 100+ wins their first go around, but imaging dropping a few bucks on a new game only to not really understand how WIS works (did you read the forums in your first seasons?) and finish 42-120? . todays marketplace is so competitive online, so why discourage new players from coming back? this does not create a player who will want to come back and play again, and creates players that abandon their team part way through the year and then the competitive balance is skewed for all. However.....

if you have a tiered system (like english soccer leagues) for open leagues, you can have players with similar experience playing vs each other. this will allow newbies a fair shake against one another, keep them engaged, allow for a bit of early success. Imagine early on just coming up short from the playoffs, or moving up a level, the competitive spirit that's in all of us would naturally make you want to draft a new team.

once you reach a certain amount of wins/GP; or championships, you can move up a level to keep the challenge of the game. this will then allow the guys who are better than newbies, but still figuring out the nuances (like me) a place to be challenged, and not frustrated, by expert clone teams

Lastly for the experts, it will provide a "champions league" of some sorts. i'm sure its fun beating up on newbies, and using the same players time in and time out to buffer your credits, but for the overall health of the platform, WIS needs new players, and to keep them encouraged and engaged
1/13/2021 10:36 AM
There’s already a champs league that many of us play in.

the issue with a tiered system is that WIS doesn’t do a good enough job of teaching new owners the ropes. New owners could spend 30 seasons in a “beginners” league and still get their *** kicked in the first league with veterans because they didn’t really learn anything in the first 30 seasons except how to beat other new owners. There’s a lot of nuance to this game that you only learn from seeing others or having it explained to you.

The current OL system is great for allowing new owners to learn from veteran owners. But you can’t learn if you don’t ask questions.
1/13/2021 11:34 AM
Posted by Rock_Harders on 1/13/2021 10:36:00 AM :

. . . "e)*** the most important***; as a new player it has to be so frustrating to get demolished by guys in open leagues with 10/20/30+ league championships. i'm not saying people should get 100+ wins their first go around, but imaging dropping a few bucks on a new game only to not really understand how WIS works (did you read the forums in your first seasons?) and finish 42-120? . " . .

. . . "this does not create a player who will want to come back and play again, and creates players that abandon their team part way through the year and then the competitive balance is skewed for all." . .

. . . "a place to be challenged, and not frustrated, by expert clone teams" . .

. . . "for the experts, i'm sure its fun beating up on newbies, and using the same players time in and time out to buffer your credits, but for the overall health of the platform, WIS needs new players, and to keep them encouraged and engaged" . .

ME : How many 'likes' are allowed by a single paying member for a single post ? Dang shame if it's only 1. Oh, wait; need to save a future thumbs down for the inevitable "hey loser(s)/whiner(s); if you don't like it and can't/don't want to join them, then build a better mousetrap".

Well, we're trying. It might not be your version, but we're trying. Thank goodness for new leads in place who at least for now claim to want to hear about such things to possibly affect future necessary needed change.

I found WIS SLB, much like a simultaneous infusion of newbs at the same time, around the beginning of and unfortunately still ongoing global slowdown/shutdown. Intrigued by something new and a different kind of challenge, although far from real-life realistic or accurate but even that was semi-ok once I viewed it more as a math problem to solve with the bonus of MLB player names attached, I persevered after taking some early lumps. I'm sure this isn't an original scenario. But probly neither so is that in my initial honeymoon period I invited 4 very highly successful competitive acquaintances from another old-timer SIM, all without asking for referral credits. 3 quickly fell off, and the 4th has cutback on number of simultaneous teams, currently 1 and possibly done thereafter as well. Is this the price WIS is willing to pay to appease their probly more bottom line profitable 1-trick pony copycat cookie-cutter owners ?

Answer ? Bringing back and maintaining a better version of dynamic pricing will make this a more healthy and better experience for many. That thread, initiated by admin, is recent enough that this reply and Rock_Harders relevant offering should be retweeted there.
1/13/2021 11:41 AM
Rock's suggesstion e is pure genius.
1/17/2021 11:28 PM
Posted by chargingryno on 1/12/2021 4:50:00 PM (view original):
Posted by milest on 1/12/2021 2:38:00 PM (view original):
Posted by chargingryno on 1/12/2021 2:24:00 PM (view original):
Posted by milest on 1/12/2021 12:50:00 PM (view original):
AAA players. (Rookies in the nba SIM)
what's the point?
I don't play in OLs mainly bc AAA is a stupid concept.
Build a team under the cap and bring it. Plain & simple.
AAA players add an unnecessary (and unwanted- as far as I'm concerned) element of chance. If 2 owner build identical teams, one will get get a better AAA draw, thus an advantage over an owner who submitted the exact same team. Its nonsensical.
Short answer is for new owners who may draft poorly, not enough pa/ip, can have some cushion.

I think people think too highly of AAA. The actual benefit from elite AAA and poor AAA is negligible IMO. I understand not liking it as an option, but the effect is minimal. Random chance between two identical chance will have a bigger impact than the AAA
That's not true.
I have played in a handful of OLs, which is why I don't play in them anymore. When a team gets a guy like 1994 Steve Howe (WHIP# .83) for absolutely free- and other teams get players who are unusable, then it's a big deal- ESPECIALLY FOR NEW OWNERS who can't figure out why they got screwed by not getting Howe.... I've also seen teams get AAA position players better than who they drafted. That changes the dynamic of the team, not just supplements IPs/PAs.
If AAA players are wanted by the owners & by those who run the website- make them ALL suck. Don't throw in guys like 1994 Steve Howe. You can't say that makes a minimal impact in an $80M league.
I understand this is an example and so maybe hyperbole, but 1994 Steve Howe would never be a AAA in an OL as the max for average rating RP’s is $1.5m, and SP’s is $1.8-$1.9m if I’m not mistaken.

As someone who plays pretty much OL’s right now minus a couple themes, I can say pretty confidently that I would trade every single one for nothing and my team wouldn’t do any better or worse except for fatigue issues, which is the greatest benefit they have.

I agree, however, that the current method of having randomly generated names is ridiculous and makes everything more confusing for new owners. AAA should just use the real names.
I was in an OL with 1994 Steve Howe. The owner said it was Steve Howe & I checked & it was Steve Howe. Maybe it wasnt supposed to happen. Idk. But it happened. It was about 3 years ago is my best guess.
What you say may be true- but what I'm saying is true as well.
1/18/2021 3:13 PM (edited)
Also- this game really isn't THAT difficult. We should stop acting like you have to have '30 seasons' under your belt before you understand what's going on. I won the WS in 2 of the 1st 3 leagues I played in (different owner name- the only 3 leagues I played under that name). It's a game about numbers. We've all been working with numbers since we were born. The only real thing that might throw off new guys is normalization- but if you're in the draft center, you will notice the '+' & '#' numbers and figure there must be some reason they are there.. right?

We dont need any kind of tiered system. That's silly. The more ccomplicated it 'appears' the more intimidated new owners will be. 'IF' the goal is simplifying things for new owners, get rid of AAA in OLs & have a clear link that clearly explains normalization- and basically simply states to use the '#' stats and forget the others....

It's really not that difficult, guys......
1/18/2021 2:56 PM
Lol at the suggestion of 'streaks'.
you know no one (me at least) is going to even read beyond that part of the post bc it shows that you don't have any clue about what you're talking about....
1/18/2021 2:58 PM
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