The protestations just don’t make any sense. These are all reaches, I think.
1. People will farm credits. If it’s a problem (and it’s WIS’s problem, if it’s a problem), it’s a problem now. It’s only really accessible to folks who have been around for a long time in a world though. This at least opens it up. I don’t really understand the fun of playing that way, and the reward is not nearly enough (IMO) to justify the work involved, but whatever. As has already been explained, jumping around like that comes with a hit to reputation, so those players aren’t necessarily getting the big jump on coaches devoted to “doing it the right way”, whatever that means, when it comes to who is eligible for UCLA when it comes open. This is a big ball of who cares. Let folks play where they want to play.
2. The idea that it needs to be a long, slow slog in order to protect new players is misguided. First, all players are different, and there is no set number of seasons it takes to get it. Some players know what they’re doing after a couple of seasons. I did. Sportsbulls did. Lots of folks do. We’re ready to move up, if that’s what we want to do. We might take hits as we adjust, but that will be true whenever we adjust. Second, players are only new once. As pnedwek illustrates, a player can be a vet to the game, and new to a world. In fact, that is more often the case, likely as not, given that the user base is smallish but rather devoted at present. Really, as with a lot of changes, the opposition to this change is grounded in resentment. I get it, but I encourage us all to get beyond it. I wish this was available to me 5 years ago, too, or at least coming out of 3.0 rollout. That was my biggest criticism of 3.0. But better late than never. We either want the user base to grow, or we want to keep it insulated because we had to suffer through an absurd process, can’t have it both ways. Anyway, now, as before, let folks play where they want to play.
3. “The changes were necessary, but went too far.” Ok if the game was mine, I probably would have kept the parameters where they were for the P6 conferences, at least roughly speaking. But I’m not a programmer, and of course the game is not mine, so that’s easy for me to say. Really, my only concern is for the higher baseline teams, like the teams at B+ and above. I could be wrong, but I don’t think Washington or Auburn are in that category. For the most part, I think it’s fine that they’re available to coaches who have been around and have had some success for a handful of seasons. The plum spots can be reserved for coaches with longer track records, but honestly I don’t really see the harm of opening those up, either, if that’s what WIS wants to do. Generally speaking, any human coach is likely better than a sim. A customer paying full or near full price to get beat at Duke is more valuable to WIS than vets with dozens of championships racking up credits there; and if the only problem you have with it is that it just *looks wrong*, well again, this is “What If Sports” and we answer that question every day, right? Let folks play where they want to play.
4. This may have unintended consequences on D2 and D3. Gil kind of hints at this, and frankly this is the one (small) concern I have, because it’s just an unknown at this point. I expect D1 will have some influx, D2 will drop a bit for a while, but I think folks looking to “farm credits” will start to realize the lower levels are a much more productive field to plow; and related, I think folks are overstating the long term success of that approach anyway. Well built, long term dynasties will always be the favorites in the long run, year over year.
As for D3, If current and future marketing efforts are successful, hopefully they can continue to attract new and former users; and a shorter wait time and smaller paywall to get to D1 is undeniably less daunting, and therefore should help retention. But that will take time. It’s not going to be like let’s look at where we are in a month or 3 months or even 6 months and compare. Ultimately, the real gameplay advantage of this move is going to be in how it affects how we recruit. A big reason why lower level recruiting is dysfunctional is because so many good D1 pool recruits are getting ignored by D1 human teams, and are going to lower levels, when most of the top D2 players could absolutely be useful in D1. Getting D1 population up closer to, and hopefully above 50% will go a long way toward making recruiting gameplay work better at all levels. So yeah, once again: Let folks play where they want to play.
3/18/2021 7:41 PM (edited)