Quality of Life/ Bug Fixes? Topic

Looking over my SD team today I can honestly say 'PLEASE DON'T CHANGE ANYTHING ABOUT BASE STEALING". I know people were saying base stealing for individual players rather then teams. But looking at it, I made a small ball team in SD and it does wonders. Want a team where guys can run? Build your team like that. I love the current set up where you have to set base running by team because teams built for slow guys with power and contact will ignore that 2B or LF with the 22 power but that has 80 eye, 80 speed and 92 base running. So I can pick these guys up in the draft or on free agency or in a trade.

You make base stealing settings individual and all of the sudden guys like this won't exist or will come at a premium because everyone will have them in their leadoff and maybe 2 spot.

Thank you for coming to my ted talk.
2/26/2022 12:37 PM
Posted by hockey1984 on 2/26/2022 12:37:00 PM (view original):
Looking over my SD team today I can honestly say 'PLEASE DON'T CHANGE ANYTHING ABOUT BASE STEALING". I know people were saying base stealing for individual players rather then teams. But looking at it, I made a small ball team in SD and it does wonders. Want a team where guys can run? Build your team like that. I love the current set up where you have to set base running by team because teams built for slow guys with power and contact will ignore that 2B or LF with the 22 power but that has 80 eye, 80 speed and 92 base running. So I can pick these guys up in the draft or on free agency or in a trade.

You make base stealing settings individual and all of the sudden guys like this won't exist or will come at a premium because everyone will have them in their leadoff and maybe 2 spot.

Thank you for coming to my ted talk.
TBH we have guys in other threads asking about updating to the current CBA... this game in its current state is a version of 90s baseball. If we update to today, we get tons more strikeouts, no base stealing, and lower batting averages.

Individual base stealing would only increase SBs, not decrease them. SO the question is, what kind of baseball do you really want to see, which is the question real life MLB is wrestling with, as well.

2/26/2022 12:56 PM
I'm honestly content with a lot of what the game has now. Was the 2005 CBA perfect? No. But are we going to change salarys and the budget every year to reflect MLB? Also no.

I think the bigger question is do we want this to be closer to a video game or closer to real life? And to that I say I want it closer to a video game.

I want parks that range from -4 all the way up to +4 rather then 0's across the board. I don't mind if all time records in a world are 85 homeruns, 200 RBI's 150 Stolen bases and 250 hits in a season if it means that the teams can be built differently and uniquely. Right now its a game and not a mirror of real life. I don't know what it would look like if it attempted to mirror real life. I'd still probably play it, but a lot would change.
2/26/2022 2:34 PM
I would agree with you. We take delight in our players. "I have this guy, look at what he did!" "Has anyone seen a better hitter/pitcher than this guy?" "Who should I take in the draft?" "Should I make this trade so I can get this guy?"

Every modification I've ever seen in ANY game sim that removes extremes makes the game LESS enjoyable. Even just changes to the salary cap. One thing I hate about playing High Cap sim leagues, sure you get to draft all the best players but so does the other guy and then they just cancel each other out.

Could even say the same thing about real life. Oh look, one team plays only for strikeouts and home runs, and makes infield shifts. Oh look, now all the other teams are now run by "analytics guys". Oh look, now all this "efficiency" means no one puts balls in play anymore and games take four hours to play.

The most important thing MikeT ever said to me was "there's no one way to play this game." You always have a chance if you're doing something the other guys aren't. Would hate to see that go by the wayside, then you'd end up with the bane of the sims, the Cookie Cutter teams.

2/26/2022 4:10 PM (edited)
Pre Moneyball baseball was great, but I also like a lot of things about present day baseball -- the pitching is so dang good. I do wonder what HBD would become if the upper end k/9 was 14 instead of 9.5 and if they implemented defensive shifts. My bet would be that the contact rating would be more valuable. I would also bet that stealing bases would still work. Finally, for those that enjoy the strategy of the game, it would be cool to implement a new manager setting that allows your high contact hitters to work against the shift. I would try to build one of those mid 80s St. Louis Cardinals teams that rarely struck out and tried to steal a base every time they got on.
2/28/2022 9:50 PM
Small thing: Do not allow owners to put a minor-leaguer on their 40-man roster until: 1) being promoted to the majors; 2) the season they are eligible for the Rule 5 draft; 3) they request it as a signing condition from the draft.

Too many teams burn options for young players by prematurely adding them to the 40-man.
3/14/2022 1:49 PM
“Sorry about your luck boss, you had a chance to re-sign my player last season, he is filing for free agency”

No I didn’t, last season he said let’s talk in the offseason!
3/22/2022 11:36 AM
Below is a suggestion related to the future player payroll rule where each future season must be a certain percentage less than the current season's player payroll. Currently, the system uses a 20/30/40/50 system.

I assume the spirt of the above rule was to prevent teams from pushing too much player salary into the future. While the above rule does a decent job of accomplishing this task, it does it at the expense of handicapping the lower payroll teams that sometimes have trouble signing an arb3 guy to a longer term deal because, despite the franchise having a current player payroll below 100 million, and enough money to afford the player in the current season, they lack the money to afford the player in year two, three or four due to the above rule. Sometimes, this rule combined with the uneven contracts rules can lead to a 27 year old player getting arb'd a third time because the franchise owner is unable to work around each rule. These rules should not be handicapping teams that are trying to run a true Dynasty with a reasonable payroll. They should be handicapping teams that are running super high payrolls and pushing as mush payroll as possible to the back end of contracts.

My suggestion would be to keep the same rule in place for franchises that have a player payroll above 100 million, but use a 10/20/30/40 system for the franchises that have a player payroll below 100 million.
3/22/2022 7:50 PM
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Posted by ramonshaw on 3/23/2022 5:57:00 PM (view original):
I didn't read all so apologize but baseball has been big om stats. I want more. WAR, OPS+, ERA+, BABIP and about a 1000 more.
It might not be perfect, but you can get fairly decent approximations of OPS+, ERA+ and (any other stat)+ by taking a percentage of the league average. For example, Franchise Blog - Hardball Dynasty Baseball | WhatIfSports had a .947 OPS this past season and the league average OPS was .752 this year. If my math is correct, .947 is about 126% of .752 which would mean that Tike posted a 126 OPS+ this season. Similar calculations can be made for pitchers too...obviously it would be nice if the site did it for us, but if you're looking for an advanced stat that's easy to calculate I would recommend this one.
3/24/2022 12:42 PM
Small thing. Add a select all button on the Edit Rosters page for the 40-man roster. Simplifies having to click 40 names when putting your players through revokable waivers.
3/24/2022 11:53 PM
Owners should get a comp pick at the top of the sandwich round if they were a replacement owner and choose to stay on the following year with the same franchise.

Usually teams that get abandoned/end up needing a replacement are at least a little bit of a disaster. It could make a commissioners life just a little easier if there was a small incentive for a replacement owner to stick around and continue a (likely) rebuild. You're not likely to find a franchise altering player at #33, but it's also not nothing.
3/28/2022 9:47 AM
Posted by tlowster on 6/16/2021 3:53:00 PM (view original):
Posted by tlowster on 1/12/2021 3:37:00 PM (view original):
Just had another injury happen and have an anecdote to add.

The guy is an 18 year old rookie and it is an elbow surgery injury where he is out for 208 days. There are 61 days left in the season and 41 days allocated to the playoffs. If you add that to the 110 days that takes place during the roll that is 212 days. This means he misses his opportunity to be placed on the DL next season and possibly fully recover. Even if the World Series ended in four games this season, that would be exactly 208 days and he would just miss his opportunity to fully recover. If he got injured four days later, he would have a chance to fully recover from injury. Injury recovery should not depend on the time he got injured. It should depend on the team's medical/training staff budget, the player's makeup rating and the player's health rating.
Another example of the injury recovery system. The below guy got hurt early in the season and he'll get his one recovery bump and that's it. He will be eligible to be taken off the DL during the playoffs and won't get a rollover bump. It will likely take about three seasons for him to fully recover if he even does fully recover. If he got injured this morning instead of earlier in the season, he'd likely still have gotten this same recovery bump on the second to the last day of the season, a rollover recovery bump and likely would have been DL eligible next season to obtain one or two more recover bumps and get very close to full recovery.

Injury recovery should depend on things like the medical budget, training budget, makeup rating, health rating, age. It should not depend on when during the season the injury occurred.

Player Profile: Paulie Erstad - Hardball Dynasty Baseball | WhatIfSports
I know I have driven home that injury recovery is the most broken thing in this game and needs to be updated as soon as possible, but with 33 pages on this thread, that may have gotten lost.

My goal is to get a +1 from 20 different users that this is the most important item that needs to be addressed. Since I've documented this on numerous occasions in several separate threads, I will spare you the long post of why it's broken and how it's easily the most important update that needs to be addressed.

Please add a +1 to see if we can get Admin to get an update working on this important fix. We need to show Admin that we have some type on consensus on certain things are very important. If we continue to fill this thread with new ideas, it may continue to look like we're just throwing crap against the wall. Let's get behind something big.
7/4/2022 4:30 PM (edited)
+1
7/4/2022 10:10 AM
+1

7/4/2022 10:53 AM
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