Posted by jamier2003 on 8/2/2022 3:17:00 PM (view original):
its wild. A shortish injury (5-30) is a HUGE benefit to a team. Meanwhile anything over 60 days is a death knell. Particularly if it doesn't happen to span the off-season where you could then put a player on the 60 again.
Something has to be done. It's the most broken thing in the game. It is especially impactful when you're a team that builds from within and you have just one major injury a season. The lack of recovery starts to have significant impacts, in the aggregate, to the team wide performance. If you have ten players that have had a significant injury and they are all players that don't fully recover, do you need to have ten more players with minor injuries to where you put them on the 60 day DL to make up for it? That's not a reasonable solution.
A short term injury should have full recovery 100 percent of the time assuming a reasonable medical budget and reasonable player makeup rating. A longer-term more significant injury should allow the player the opportunity to come very close to full recovery if the player has a high makeup rating and the team has a high medical budget.
I have received word that this is something that might get fixed before a major rewrite of the game, but if it doesn't get fixed, I might start running a 0 medical budget as well. No sense in runnung full 20 if players get an injury and by the time they get off the DL, they are 2-4 points off in multiple categories.