1250 IP minimum Topic

This post has a rating of , which is below the default threshold.
it would be silly to use safco or petco fields. you would waste so many innings. i like the idea of setting a floor for innings, but this is too high. i'd be happy with 1000. but at least i wont have a 500 inning team in my division ever again. thanks for that
10/13/2009 9:26 PM
Quote: Originally Posted By boogerlips on 10/13/2009
I'll explain why pitchers parks don't have an advantage over hitters parks, even though zero of you will understand it, especially if I make a spelling mistake...

When you choose a hitters park (especially with a high portioned offense), there is a much greater deviation in what your win% can be. You can win a lot more games or lose a lot more games than in a pitchers park. Pitchers parks have inherent parity built into their natures. The reason comes from the nature of OBP. Because it is exponential in nature (cencerning scoring runs), a high-end winning owner, will win even more because of his +hits park choice boosting his teams OBP.
Average and below average teams in hitters parks are at a disadvantage because of having to draft more innings/PAs, but playoff bound owners are not.
Several people will now follow my post with examples of how their winningist (misspelled!) team was in a pitchers park, but thats merely because they are easier to comprehend and manipulate, however the principle I stated above is still there. If you know how to handle a hitters park, the advatage you inherit will more than counter what you lose by having to draft more stuff. No doubt about it.

I have a current team with 111 wins in Palace of the Fans. that is playing in the WS That is not a pitchers park. That is my winningist team out of 161.
10/13/2009 9:56 PM
There you go.
10/13/2009 10:20 PM
There is a time and place for all parks. Even Coors.
10/13/2009 10:29 PM
2009 Stats: Colorado Rockies 1438 innings pitched; San Diego Padres 1450 innings pitched.
The current fatigue disparity in the Sim is not realistic. 1250 innings balances that out. Even with the 10% bumper, it's actually a little low. Should be 1300.
10/13/2009 10:54 PM
I'm not a big fan of forcing any minimums. However, some safeguards could be put in place to curtail the fatigue strategy. Maybe put a cap on the amount of WW moves allowed in a season or exponentially increase the negative effects when a player falls below a certain stamina level, maybe 50% or so.

That said, I only play theme leagues these days so it really doesn't matter to me personally.
10/13/2009 11:18 PM
Quote: Originally Posted By cuppie1 on 10/13/2009
2009 Stats: Colorado Rockies 1438 innings pitched; San Diego Padres 1450 innings pitched.
The current fatigue disparity in the Sim is not realistic. 1250 innings balances that out. Even with the 10% bumper, it's actually a little low. Should be 1300.
You buy pitches, not innings. In any league, all 24 teams end up with 1450ish IPs, unless someone finds a way to play fewer than 162 games. Some just buy fewer pitches to get there. Buying pitches rather than innings is how the site is set up. If it weren't, you'd be able to cruise through a 180mil cap on 1250 innings.
In real life, pitchers have to throw more pitches per inning in a hitters park than they would a pitchers park, so its not an unrealistic concept.
10/13/2009 11:23 PM
How about a check box that pops up when an owner tries to enter a team under 1200 IP that says "Yes I know I'm below the suggested minimum, but I know what I'm doing, please enter my team anyway"?
10/13/2009 11:26 PM
Thats not a half bad idea.
10/13/2009 11:29 PM
Quote: Originally posted by tzentmeyer on 10/13/2009What do you guys think the mins should be? I've read quite a few within this thread?

Thanks

1,450
10/14/2009 12:45 AM
It doesn't matter what the minimum is, someone will find a new strategy and/or loophole within a matter of days.
10/14/2009 1:01 AM
I don't see the big deal, draft 1250 and play..
10/14/2009 2:20 AM
Quote: Originally Posted By jhawk14 on 10/14/2009I don't see the big deal, draft 1250 and play.
I think some people have built an entire industry out of drafting low IP teams and fattening up against n00bs.

They will just need to come up with a new strategy rather than drafting the same types of teams to play in Safeco/Petco and collecting free seasons and gift certificates against n00bs.
10/14/2009 2:25 AM
Quote: Originally Posted By boogerlips on 10/13/2009
Quote: Originally Posted By cuppie1 on 10/13/2009
2009 Stats: Colorado Rockies 1438 innings pitched; San Diego Padres 1450 innings pitched.
The current fatigue disparity in the Sim is not realistic. 1250 innings balances that out. Even with the 10% bumper, it's actually a little low. Should be 1300.
You buy pitches, not innings. In any league, all 24 teams end up with 1450ish IPs, unless someone finds a way to play fewer than 162 games. Some just buy fewer pitches to get there. Buying pitches rather than innings is how the site is set up. If it weren't, you'd be able to cruise through a 180mil cap on 1250 innings.
In real life, pitchers have to throw more pitches per inning in a hitters park than they would a pitchers park, so its not an unrealistic concept.


Isn't buying pitches a thing of the past? Haven't really checked much into the new update but I thought it was going to an IP model insted of a pitches per inning one.
10/14/2009 2:49 AM
◂ Prev 1|2|3|4|5|6...8 Next ▸
1250 IP minimum Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2025 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.