Quote: Originally posted by dalter on 12/31/2009Right. They are not going to break down for you, "Well, his X better prestige is worth exactly Y much more for each activity, so ..."They're not going to do that, and they shouldn't.
Why would it be so bad if we knew exactly how much an effect prestige has? (And maybe that is not what you are saying.) E.g., if we knew that each 1/3 of a letter grade made your effort worth 25% more (assuming it even works that way) that would allow coaches to recruit more strategically. There would still be plenty of unknowns (how much the other coach will spend, what the exact prestiges are).
Personally I would prefer a game where everything is on the table (in terms of the rules of engagement, not what other players are doing). I suppose others prefer a game where you have to experiment and try things that are the opposite of what you have been told by the game designers (e.g. put no minutes in a category instead of 7-8) in order to discover things.
Realistically, we have the second type of game and I don't expect it to change. But I think that kind of thing is a big reason you don't see more people playing the game. The game is not represented as that type of game to the new user so they are disadvantaged.