recruiting debacle Topic

Quote: Originally Posted By crazyivan on 12/31/2009Ok, hopefully the third time is the charm...

have there ever been updates to the rules?
or have they been there forever - engraved in stone?

And when the rules are updated - it's been because something was sooo screwed up, they figured it was cheaper to fix it than continue to lose paying customers.

If enough of us demand a better product, it will be provided - eventually...or they will be out of business.
You're not allowing yourself to be constructive at all in any of this, you're "I have to be right and am so mad!!!" mentality is gettin in the way here. We have all lost recruits.
12/31/2009 10:53 AM
crazy, I agree that there are things that can be improved upon. I've been at the forefront of that for some time. And I agree that, for the most part, staying on them is an important part of the process.

Problem is, the stuff you've brought into this thread doesn't fall into that category. Nothing broken or wrong happened to you in this example.
12/31/2009 10:57 AM
Have you not read any of my arguments or questions?

It's not merely "i lost and i wanna go home'...well, not completely...I'm ****** and I want a better (or fuller) explanation than he had a better prestige than me - despite my outspending him by 170%.

I want a detailed explanation so I don't spend almost 40k and wind up with 3 walk-ons...again.
12/31/2009 10:59 AM
Quote: Originally Posted By crazyivan on 12/31/2009Have you not read any of my arguments or questions?

It's not merely "i lost and i wanna go home'...well, not completely...I'm ****** and I want a better (or fuller) explanation than he had a better prestige than me - despite my outspending him by 170%.

I want a detailed explanation so I don't spend almost 40k and wind up with 3 walk-ons...again
They explained it to you. They aren't going to give you the exact numbers, they can't give that information out. And there is nothing wrong or broken about what you posted.
12/31/2009 11:07 AM
even the FU part?
:)
12/31/2009 11:15 AM
Right. They are not going to break down for you, "Well, his X better prestige is worth exactly Y much more for each activity, so ..."

They're not going to do that, and they shouldn't.
12/31/2009 11:16 AM
ok, I can (grudgingly) accept that.

How about altering the output from FSS to be more accurate?

If his uncle can tell you how great a chance you have to sign him - why can't they tell me - Yale is a much better school - you don't stand a chance - even if you outspend him by 170%?
12/31/2009 11:22 AM
Quote: Originally Posted By crazyivan on 12/31/2009ok, I can (grudgingly) accept that.

How about altering the output from FSS to be more accurate?

If his uncle can tell you how great a chance you have to sign him - why can't they tell me - Yale is a much better school - you don't stand a chance - even if you outspend him by 170%
The scholarship emails are the only ones that truly matter in terms of telling you where you stand with said recruit.
12/31/2009 11:24 AM
little off topic, but why would you spend that much on a guy named 'like wang' anyway? I wouldn't want someone like that around my players in the locker room.


Anyway, on a serious note it is not much of a surprise. It could have gone either way, and I suspect the coach probably A) spent a little more, or B) stacked up on letters/coach calls which is cheap extra value which seems like you didn't take advantage of. Either way, you lost a close battle. People are giving you good info so I'd use this to learn for futures battles. It is not as simply as "player A spends xx and player B spends X so they should win."
12/31/2009 11:29 AM
Quote: Originally Posted By crazyivan on 12/31/2009ok, I can (grudgingly) accept that.

How about altering the output from FSS to be more accurate?

If his uncle can tell you how great a chance you have to sign him - why can't they tell me - Yale is a much better school - you don't stand a chance - even if you outspend him by 170%
Well, you did stand a chance, so he didn't tell you that. With a moderate amount more recruiting effort, you would've signed the kid.

Furry is correct, the only thing that's reliable are the schollie e-mails, and those simply tell you which way the recruit is leaning at that time (which is all they can do, they can't forecast what type of recruiting effort other teams will put in in future cycles).
12/31/2009 11:33 AM
Quote: Originally posted by dalter on 12/31/2009Right. They are not going to break down for you, "Well, his X better prestige is worth exactly Y much more for each activity, so ..."They're not going to do that, and they shouldn't.

Why would it be so bad if we knew exactly how much an effect prestige has? (And maybe that is not what you are saying.) E.g., if we knew that each 1/3 of a letter grade made your effort worth 25% more (assuming it even works that way) that would allow coaches to recruit more strategically. There would still be plenty of unknowns (how much the other coach will spend, what the exact prestiges are).

Personally I would prefer a game where everything is on the table (in terms of the rules of engagement, not what other players are doing). I suppose others prefer a game where you have to experiment and try things that are the opposite of what you have been told by the game designers (e.g. put no minutes in a category instead of 7-8) in order to discover things.

Realistically, we have the second type of game and I don't expect it to change. But I think that kind of thing is a big reason you don't see more people playing the game. The game is not represented as that type of game to the new user so they are disadvantaged.
12/31/2009 11:37 AM
I would quit the game immediately if I got messages that told me how much effort to devote to a kid in order to get him - cause it would be no fun at all

I do bet that if you had loaded up your effort early in recruiting you could have build a lead that Yale couldnt have topped - but you decided not to do so

And you could have offered 25 mins instead of 20 - but you decided not to do that

Lets keep in mind that in hindsight you know what Yale did, but you couldnt know what you know now - you had to decide - you did - you lost. Next time, try more effort earlier or decide to walk away if the other guy is ahead despite your devoting a lot of effort to the kid.....
12/31/2009 11:37 AM
Quote: Originally Posted By _hannibal_ on 12/31/2009
Quote: Originally posted by dalter on 12/31/2009
Right. They are not going to break down for you, "Well, his X better prestige is worth exactly Y much more for each activity, so ..."

They're not going to do that, and they shouldn't.

Why would it be so bad if we knew exactly how much an effect prestige has? (And maybe that is not what you are saying.) E.g., if we knew that each 1/3 of a letter grade made your effort worth 25% more (assuming it even works that way) that would allow coaches to recruit more strategically. There would still be plenty of unknowns (how much the other coach will spend, what the exact prestiges are).

Personally I would prefer a game where everything is on the table (in terms of the rules of engagement, not what other players are doing). I suppose others prefer a game where you have to experiment and try things that are the opposite of what you have been told by the game designers (e.g. put no minutes in a category instead of 7-8) in order to discover things.

Realistically, we have the second type of game and I don't expect it to change. But I think that kind of thing is a big reason you don't see more people playing the game. The game is not represented as that type of game to the new user so they are disadvantaged.
How would WIS giving us the forumla for how recruits decide where to go help the game? It would take everything away from the enjoyment of recruiting.
12/31/2009 11:42 AM
Quote: Originally Posted By _hannibal_ on 12/31/2009
Quote: Originally posted by dalter on 12/31/2009
Right. They are not going to break down for you, "Well, his X better prestige is worth exactly Y much more for each activity, so ..."

They're not going to do that, and they shouldn't.

Why would it be so bad if we knew exactly how much an effect prestige has? (And maybe that is not what you are saying.)

No, you're correct, that's what I'm saying.

E.g., if we knew that each 1/3 of a letter grade made your effort worth 25% more (assuming it even works that way) that would allow coaches to recruit more strategically. There would still be plenty of unknowns (how much the other coach will spend, what the exact prestiges are).

Personally I would prefer a game where everything is on the table (in terms of the rules of engagement, not what other players are doing). I suppose others prefer a game where you have to experiment and try things that are the opposite of what you have been told by the game designers (e.g. put no minutes in a category instead of 7-8) in order to discover things.

Those are two different things entirely. I agree that there should be more transparency in some of the basic stuff like that. But when it comes to nuts-and-bolts strategy, there's a lot we know and a few key factors that remain more of a gray area. And I think that gray area makes the game much more interesting. Knowing those things exactly would make things less strategic, not more, imo.

Realistically, we have the second type of game and I don't expect it to change. But I think that kind of thing is a big reason you don't see more people playing the game. The game is not represented as that type of game to the new user so they are disadvantaged.

Totally agreed that WIS needs to do a better job of (1) attracting new users and (2) engaging those new users and explaining things to them. This has been a major failure on their part.

I suggested to TK quite some time ago to have some sort of a mentoring program where vet coaches took newbies under their wing in a more organized fashion. I got the normal brush off. I'm hopeful that once seble finishes up the new engine release, he can set something like that up (and I'm sure that many vet coaches, myself included, would help him with that).


12/31/2009 11:43 AM
I'd be in for that dalt. How exactly are you thinking it should work?
12/31/2009 11:55 AM
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recruiting debacle Topic

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