Double Cycle... Topic

Quote: Originally Posted By zhawks on 1/14/2010
We didn't ask you tho, you just rape our ears with your nonsense
Wait, so I'm only supposed to speak when I'm summoned by the aristocracy? Hilarious. You really need to get over yourself pal.
1/14/2010 4:47 PM
Quote: Originally Posted By zhawks on 1/14/2010
Yet somehow you know how bad HD is and how much you need to change it? Please
The things I've argued about/for I know about and people have agreed about. I've argued for a change in how rankings are compiled and a ton of other people have agreed that change is needed, just because they don't like my formats (without seeing them) doesn't mean that we aren't arguing for the same concepts.

The only other thing I've really argued about here is the complexity of recruiting, and I'm not even necessarily asking for change, I'm suggesting that it could be beneficial by drawing more new customers in and that people that grew up on EA Sports are going to think that the HD recruiting system is screwy, because it is a lot more complex and there's a lot more great and terrible classes than mediocre classes. I'll bet a great deal of the "one and dones" who played HD because they sucked at recruiting for one reason or another...I would bet that that's the number one game reason.
1/14/2010 4:51 PM
unless things have changed since I was last in DII, a big part of the path to the best recruits is waiting for kids who dont start within your range to be ready to consider you - see the many threads on dropdowns and pulldowns

that does not mean that every DII and DIII coach should hold fire until that happens - especially for a relative novice like you, that would be very risky

I used to like to get some kids to consider me, depending on my number of slots maybe even sign SOME of them, then watch and wait for dropdowns and pulldowns to be the potential studs of the class

if one has the top prestige in a division - say coming off a series of great seasons - one COULD try to fill a class entirely with dropdowns/pulldowns - but there is a gamble there

let me give an example - say I had 5 slots open - and I truly needed a big to be able to compete (say I had 3 returning guards, 2 SF and 2 bigs) - I might get 3 or 4 good players to consider my team early and depending on what I expected to see in the way of dropdowns and pulldowns (based on replies I had received during the early cycles and based on my evaluation of their talent levels), I might sign one big ....say a kid with strong potential.....just to be sure that if I totally screwed up on the higher level of kids I could still put a rotation on the floor.....

so, its not a question of saving money as much as overall tactics - money, slots, recruit dropdown projection and the like - which are keys to DIII and DII success....or were

by the way - footnote on that notion of projecting dropdowns/pulldowns - with a dumbed down small number of cycles, that would not be feasible - it would become a guess and not as much an exercise in informed prediction - which is part of the fun - for me.....then again, some folks like to play rock, paper, scissors
1/14/2010 4:53 PM
I'd much rather see concrete D1, D2, and D3 lists than the current setup. The current setup allows for a greater talent distinction from the great teams in a division, to the mediocre, to the very bad. I'm more for a level playing field than waiting for the luck of the draw or the "FALL" if you will.
1/14/2010 5:06 PM
Quote: Originally Posted By colonels19 on 1/14/2010I'd much rather see concrete D1, D2, and D3 lists than the current setup. The current setup allows for a greater talent distinction from the great teams in a division, to the mediocre, to the very bad
yup, UNC might have more talent than the Little Sisters of the Poor - which is bad because? less fun because?
1/14/2010 5:08 PM
Quote: Originally Posted By metsmax on 1/14/2010

Quote: Originally Posted By colonels19 on 1/14/2010
I'd much rather see concrete D1, D2, and D3 lists than the current setup. The current setup allows for a greater talent distinction from the great teams in a division, to the mediocre, to the very bad.
yup, UNC might have more talent than the Little Sisters of the Poor - which is bad because? less fun because?



It isn't really a D1 issue...I'm talking more about D2 and D3, because those are the division that are going to get the drop downs from the higher up divisions. I have a problem with only some D2 schools being eligible for D1 dropdowns and the same for D3. Let's eliminate the luck factor, eh?

Here's an example of one of those instances where I think HD is too intricate for its own good...just getting too cute here.
1/14/2010 5:13 PM
it isnt luck that causes it - it is success - which creates enhanced prestige and opens the window to those better players

either success at DIII that lets someone get a somewhat better DII job - a place with a better roster/prestige or success at DIII or DII that improves prestige and gets the ability to get those players - it is NOT luck

BUT, if one had fewer cycles the part of that process that would be luck would increase
1/14/2010 5:18 PM
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1/14/2010 5:23 PM
Quote: Originally posted by metsmax on 1/14/2010it isnt luck that causes it - it is success - which creates enhanced prestige and opens the window to those better playerseither success at DIII that lets someone get a somewhat better DII job - a place with a better roster/prestige or success at DIII or DII that improves prestige and gets the ability to get those players - it is NOT luckBUT, if one had fewer cycles the part of that process that would be luck would increase

Exactly. Well put.
1/14/2010 5:29 PM
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1/14/2010 6:17 PM
Quote: Originally Posted By metsmax on 1/14/2010
it isnt luck that causes it - it is success - which creates enhanced prestige and opens the window to those better players But its luck to see who drops down and who doesn't, its something that varies from season to season and such players are only available to the elite teams in D2 or D3, further driving a rift between the very good and very bad teams in those divisions.

either success at DIII that lets someone get a somewhat better DII job - a place with a better roster/prestige or success at DIII or DII that improves prestige and gets the ability to get those players - it is NOT luck

BUT, if one had fewer cycles the part of that process that would be luck would increase Like I said, I'd rather not see drop downs at all, thus the fact that fewer cycles would practically thwart this practice doesn't bother me in the least. The chances that any recruiting is cut is basically none, but it doesn't mean I don't have a right to bring it up. These are things that I will bring up once, hash it and move on....I promise you I will not be going on saying...there shouldn't be drop downs and there should be less recruiting...every single month. Often times I get my head chewed off for merely mentioning how something might be better if done differently.

1/14/2010 7:37 PM
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1/14/2010 7:38 PM
Quote: Originally Posted By colonels19 on 1/14/2010
Quote: Originally Posted By metsmax on 1/14/2010

it isnt luck that causes it - it is success - which creates enhanced prestige and opens the window to those better players But its luck to see who drops down and who doesn't, its something that varies from season to season and such players are only available to the elite teams in D2 or D3, further driving a rift between the very good and very bad teams in those divisions.
it isnt luck - with knowledge and analysis one can do a very good job predicting who will drop, who will be available etc - if it appears to be luck to some that reflects their lack of experience and understanding of the process. they should begin by reading the many threads on the topic

much that is subject to analysis may appear to be luck to those who dont understand what is happening
1/14/2010 7:44 PM
Quote: Originally Posted By metsmax on 1/14/2010
Quote: Originally Posted By colonels19 on 1/14/2010

Quote: Originally Posted By metsmax on 1/14/2010

it isnt luck that causes it - it is success - which creates enhanced prestige and opens the window to those better players But its luck to see who drops down and who doesn't, its something that varies from season to season and such players are only available to the elite teams in D2 or D3, further driving a rift between the very good and very bad teams in those divisions.
it isnt luck - with knowledge and analysis one can do a very good job predicting who will drop, who will be available etc - if it appears to be luck to some that reflects their lack of experience and understanding of the process. they should begin by reading the many threads on the topic But you don't know for certain who is going to drop and who isn't, thus there is some luck/unpredictability involved. Like I said before, I'd be much happier if we didn't have drop downs at all...it further muddies the murky water.

much that is subject to analysis may appear to be luck to those who dont understand what is happening Way to latch onto your tag line...

1/14/2010 7:49 PM
Quote: Originally posted by colonels19 on 1/14/2010I'd much rather see concrete D1, D2, and D3 lists than the current setup.  The current setup allows for a greater talent distinction from the great teams in a division, to the mediocre, to the very bad.  I'm more for a level playing field than waiting for the luck of the draw or the "FALL" if you will.

The thing is the system works right now. A good coach can take a low prestige team and turn it into a high prestige team almost every time especially at D3/D2. The thing is I still see so many coaches who have been around for a long time going after players that just arent good when there are plenty of better players available. I have even given advice to other players when asked about recruits that were better targets than the ones they were going for and they still didnt learn. So really its not a problem with the system its just a matter of how good of a coach you are. Sure it might take a couple seasons to get to the top but this is not a game for instant gratification. Thats what NCAA football is for.
1/14/2010 8:17 PM
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