Quote: Originally posted by colonels19 on 1/16/2010This can happen in real life because guys get big headed, thinking hey we got this, we're gonna smoke these guys, that makes sense....human emotion isn't, nor should it be programmed into the game, thus when stuff like this happens, its a lot less sensible and rather illogical.
I have to agree with The Colonel on this one statement. The players should not be subject to emotional highs and lows unless that becomes some weird player rating. So let's agree that the players are not subject to emotion. What would account for a
SIM team that had lost by 35 points, 40 points, 80 points, etc. to a human coached team twice in one season being able to pull off such an upset in the third meeting? I am unaware of any adjustments by
Sim coached teams prior to game start unlike when facing the immense changes a human coached team can partake in prior to game starts and in varying situations throughout games (+/- defense, player distros, foul aggressiveness, etc). The weak excuse of major upsets happen in real life and in WIS is not satisfactory. Teams that pull off major upsets in real life do so on emotion and gameplanning and far more rarely on horrendous shooting or vice versa lights out shooting by some inferior ath/spd/per/bh/passing team. Not trying to make waves by agreeing with something Colonel said but I think the simple upsets happen excuse is being overused instead of addressing the real simulation engine problem.