Quote: Originally Posted By doomey on 2/10/2010
Quote: Originally Posted By isack24 on 2/10/2010
Fine, if we are basing it on competition, then let's have a sliding scale based on how full the world is. D3 Wooden has as much compeititon as the other worlds I've seen. I'm sure there are some D1 worlds with more, but not all.
That negates the inherent difficulty disparity between division levels that has nothing to do with population
I really don't think that if all worlds were full that the disparity would be as big as you are making it out to be.
If D1 was full, there would probably be far fewer pulldowns/dropdowns in D2, and then the same with D3. Then the competition aspect gets minimized, because that's the major "inherent difficulty" you're referring to, I imagine.
Regardless, you're advocating for a system that implicitly holds D1 4 times more difficult than D2/D3, and that's wrong.