Quote: Originally posted by dalter on 6/13/2010I understand your point, but I honestly feel like there are 2-3 aspects that are working really, really poorly. I think the sample size they have over all divisions and all worlds is definitely large enough at this point, and I'd rather get the growing pains out of the way now.
i definitely see where you are coming from. there are definitely still adjustments to be made. i just am having a hard time making sense of it all because every team, every player has skewed stats from various flavors of the engine, etc... its just making it hard for me to pin down exactly what seems out of whack.
i know there are too many extreme results, but that is way too vague to act on. i do think fouls remain out of whack, especially for games between two top tier teams, which could certainly contribute to extreme results/swings - as key players get in foul trouble, it makes a huge impact, losing a player with 2 fouls 5 minutes in can be a 5 point swing easy just on that 1 thing, and it seems to be happening all the time.