Posted by MikeT23 on 6/24/2010 12:20:00 PM (view original):
I'll happily tell you why. SB used to be much worse. They tweaked it and the world averages aren't that bad. If you have a guy going 140/4, you probably have another one going 1/12. Or several going 0/6. It's a trade-off. If WifS changes the entire SB engine so individual settings can be used(assuming they aren't being upfront about servers), owners will lose 1-3 seasons while they tweak it every 3-4 weeks. I don't want to lose 3-9 months real time while I'm attempting to build a team based on the engine when the current overall result is satisfactory.
This is a poor argument Mike, and if anyone else used it for another aspect of the engine, you'd be all over it.
"It's OK for my 1B with 100 power to be hitting 100+ HR a season because my CF, 2B, and SS with 50 power each only hit 5. So the average of those guys is only 28.75. And the World average is close to whatever the ML average is, so world averages aren't that bad. Who cares that certain players routinely hit 100+ HR?"
Oh, and p-nut. Don't sell
Alex Solano short. Sure, you mention his 150/157 SB season this past year, but you left out his other ML seasons. Since making the leap to the ML level, here are his SB numbers:
S5 - 130 SB; 17 CS
S6 - 172 SB; 11 CS
S7 - 165 SB; 6 CS
S8 - 122 SB; 13 CS
S9 - 141 SB; 8 CS
S10 - 150 SB; 8 CS
S11 - 150 SB; 7 CS
Total - 1030 CS; 70 CS
He's stealing, on average, 147+ SB per season at a 93.63% success rate.
I love small ball, and prefer to build teams using it, but that's as far from realistic as the HR issues were.
And that's not to say individual player settings are the solution, but with or without them, the SB aspect of the engine needs to be changed (and yes, I fully recognize that for the first 2 weeks after the change no one will steal any bases, even Solano). Like the HR change though, in the long run we'll have better and more "realistic" results.
6/24/2010 12:36 PM (edited)