FG% still too high, they going to fix this? Topic

I have clicked on top 25 fg% since I can recall in this game, way b4 many of you started playing this, I make note of it almost each season, each team, as well as top 25 defense FG% and both off and def top 25 3 pt% too, more or less shooting is up 4% with the new engine & is up 4% over real life.  KM - it really is - honestly - I have no horse in this race - I no longer care - I have no expectations of a fix nor am I asking for one - I feel better about the game with no expectations - I am just saying - 4% more or less

when the new engine first came out, I made a comment that it reminded me of the 'old' engine - from say 5 or 6 years ago, almost like it was written off an old flow chart done by tarek (for any of you who are programmers, you might see how that could happen, as programmers are notoriously poor at keeping things like flow charts up to date) -

the big man FG% is such an issue, in the old days, 55-60% was the norm for good big men, a fix was made, overcorrection really quite some time ago by tarek, now high big man shooting is back.  My gut for the real life game says big men do shoot a better FG% than guards, but just not quite this much more.  Don't get me wrong, I have guards shooting nearly 60% right now too, which I don't recall ever happening in the old game, but then again, the old game did not have a LP component to its guards.  Lots of ?'s.

I still think if seble wants to fix the shooting % issue, it is a 5 or lets say 30 minute fix, I hope he keeps his eye on real life if he does it, overcorrection would drop us back into the 40-30 slowdown games which I am pretty sure is not wanted either - LOL
10/14/2010 12:50 PM (edited)
thought i had when reading through this discussion (FWIW i do think improving the defenders is the first step in fixing the problem):

train of thought:
1. if increased distribution impacts shooting percentage more in the new engine, how exactly does minutes played impact it?
2. top players in HD do not play the same # of minutes as top players in real life.
3. would the top players in HD have similar shooting percentages (and more similar stats overall) if they played 30+ minutes more often?
4. why are the top players playing in HD playing less minutes? my first two guesses are:
4a. a precedent. fatigue is more effective of a strategy than target minutes; most people put everyone at 'fairly fresh' or something similar.
4b. the backup players are effective enough that it only makes sense to play your star players for 24-28 mpg
5. the solutions to these would be:
5a. try to avoid the all-fairly-fresh strategy for the top players. this could, potentially, fix the rest of the stats somewhat (low reb, assist and block numbers). logically, however, one would think that if this strategy is actually more effective offensively, FG% would go up. perhaps the FG% for opposing teams may go down to a greater degree, indicating that fatigue currently effects offense more than defense. which it might. i really need to sketch this out in a game-theory grid to make sense of what i'm saying, exactly.
5b. backups need to be weaker. this may actually happen naturally. or it could get worse. again, game-theory grid time.
10/14/2010 1:24 PM
5b - backups need to be weaker. i suspect that will naturally occur, at least compared to the old engine (from a few months ago). players improve while young SO much slower than previously, the gap between say a senior and soph is going to be significantly larger than it was.

also, with the fatigue and minutes changes seble has made, players can now play upper 20s low 30s where before they could not. and without completely decimating them either as was the case in the first new engine. (seems like we really need a coding system like, new engine 1a, 1b, 1c etc...). 
10/14/2010 8:47 PM
I am not sure Sebl;e needs to do ANYTHING to the game or the recruits other than to tweak the logic to slightly lower the % chance of a made basket on each individual posession. 
10/15/2010 2:43 AM
Posted by mullycj on 10/15/2010 2:43:00 AM (view original):
I am not sure Sebl;e needs to do ANYTHING to the game or the recruits other than to tweak the logic to slightly lower the % chance of a made basket on each individual posession. 
exactly mully, and re-emphasis on the words 'slightly' and 'tweak'.

10/15/2010 8:54 AM
ditto - slightly!!  tweak!!  please dont use a sledgehammer and put a lid on the hoop!
10/15/2010 12:30 PM
Posted by mamxet on 10/15/2010 12:30:00 PM (view original):
ditto - slightly!!  tweak!!  please dont use a sledgehammer and put a lid on the hoop!
+1

I'd rather keep the status quo than return to the era of 43-38 games.
10/15/2010 2:18 PM
Wow...I love it! 4 pages to get to "tweak the logic to slightly lower the % chance of a made basket on each individual posession" LOL
Of course, as expected, mullycj, coach_billyg and oldresorter are right on the money. A sligh tweak IS needed, but that IS ALL that is needed. That said, this is the best sports game on the planet and, yes, this slight tweak would make it even better, but we're better off with nothing than to "over fix" the problem IMHO.
10/15/2010 2:20 PM
bdixon, that's kind've what I've been saying. I felt people were making a really big deal out of this and it really isn't a big problem. If anything a slight tweak is needed but is a slight tweak really enough for people to act like it's an epidemic, obviously not. If we made a thread and ******* about everything that needed a slight tweak there would be 40 threads a day about nonsense. I think when the engine first rolled around the FG%, mainly the 3pt% was ridiculous and Seble got that fixed very quickly but then there was an overcorrection and he fixed that. In comparison this is nothing, I had guys routinely having games where they shot over 80% from 3 while taking 12 or more attempts, we don't see that anymore.
10/15/2010 2:36 PM
well, im glad we can all agree on one thing. i really feel a change is needed, and that's why i started out railing against over compensation, to try to keep things reasonable. a 2% decrease to 3 point shooting and a 4% decrease in big man shooting would be pretty substantial and going much further than that would be falling right in that over compensation trap again. i definitely agree kmason, as a community we make an epidemic out of slight tweaks. but the reality is, a slight tweak has major ramifications. so we are all really complaining about those ramifications, which are serious... but seble needs to remember that it only takes a slight tweak to correct them!

i feel like the site staff is not aware how in tune with the sim engine this community is, i don't think they believe we would be able to feel something like a 4% decrease in big man shooting, but the reality is that is a pretty huge change in the small world of 1 percents and tenth of percents we live in when trying to build the best team we can.
10/16/2010 3:16 PM
I mentioned this on page 1 (and it was ignored, so it might not be germane to the conversation at hand) but right now the floor for FG% is pretty close to being spot on.

If FG% are lowered, it simply transfers the problem from too much offense to having too much defense.  I fully agree that FG% is too high but I really don't think the solution is to just "tweak" things to lower the percentages.  A proper solution would be to lower the percentages of those at the high end of the the chart while preventing those players that are now shooting 38% - 40% from the field from dipping much below that.  And a solution that nuanced is going to take more than just a tweak.

I do apologize if I'm cluttering this thread with an off topic discussion because I do know the focus of this thread is *not* on those players that aren't making shots right now.
10/16/2010 4:01 PM
no kujay, you raise a good point. i haven't paid too much attention to the low end, although the little i've seen makes me think low end 3 point shooting is too high. seems like there are a lot of 30ish per guys shooting 35% 3s or better, although with small sample size its hard to say there is really a problem. i also think its tough to say because those poor shooters generally don't take many shots, and really what i think we'd want to know is, take the crappy guys and give them the same distro as the 15ppg shooters, and see how they do then, on the starting lineup.

also, my opinion is that from a high level, if the shooting performance of the bottom 10%, or the mediocre freshman, is really not that important, relative to the performance of the strong offensive players who are more likely to carry the load. if the guys who shouldnt be taking many shots shoot a bit too low, i am not sure it matters much at all. 
10/16/2010 4:33 PM
Why is it ok to have bigs with perimeter of 10 or less to go 2 for 2, 3 for 3, or 4 for 4 from three point range against a 2-3 zone, even if it is -2? Even if it is at -5? How about never. This has happened to me quite a few times. And we ALWAYS struggle with three point shooting against zones with 60s to 70s perimeter.
10/23/2010 3:49 AM
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FG% still too high, they going to fix this? Topic

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