Overvalued/Undervalued Attributes Topic

Thanks for the clarification.... I wasn't thinking clearly when I questioned the commish.... makes more sense after reading the other comments.  Still seems like a high percentage though based on my subjective experience.
2/20/2012 12:42 PM
Posted by brianxavier on 2/20/2012 12:18:00 AM (view original):
Posted by commish118 on 2/20/2012 12:03:00 AM (view original):
I applaud the efforts to apply statistical analysis to the game in and effort to decipher the programming logic.  I do not have the time or energy to devote to that.  I just enjoy the game.  That is probably why I only have three titles.  I wish I did have that kind of time.  But I learned one thing early on playing this game after sending a ticket about a series of seemingly illogical losses.  The response I received changed my view of the game: "The system is programed for 25% of the game outcomes to be upsets, the same as the NCAA."  I don't know if that has been tweaked in the last few years, but randomness is programmed in.  So each night you have a 25% chance of being upset.  Whether you suffered an upset the previous two nights or not, you still have a 25% chance of being upset the next night.

Obviously, the better you are compared to your opponent, the less likely that upset will take place, but it leaves luck play a part in this game.  So even though statistics can be very helpful, sometimes it just doesn't matter due to the randomness factor.  It helps me understand why I may have a team I am not confident in do very well, and a team I think should be great, fall flat on their face.  Same with player production.  I'm not saying stats can't help you build a better team.  I believe they can.  But just realize that 25% of the time the stats might not mean anything.
commish, I love ya (esp. b/c you are a fellow X fan)... but I find this impossible to be true.  There are great teams every year that never seem to get upset.  Yes, they may lose some games - but most of these games are reasonable losses IMO (not upsets).  Perhaps my serious math deficiency is missing something here though.

BTW, I find all the comments by the stat guys fascinating and appreciate the insights/food for thought.  I think I have overvalued pass/bh among bigs as an aside, based on others' opinions.

billy_g - do you care to share why you are quitting?  Perhaps just bored at this point?
well, im not quitting immediately or anything. but my career definitely is winding down.. down to 1 team, although i tried (and failed) to pick up a 2nd, that was more of a short term thing than really wanting to have more teams.

the fundamental problem with me playing this game is when i played it as intensely as i did, i didn't just find all these cool fun things that help you win. i found all these dumb things i hate, that probably bother me more than anybody else, because i am a programmer and love computer algorithms. some of the stuff in this sim engine drives me nuts, from the programming standpoint.

also, i've dabbled in business enough to be somewhat appalled at how the company and customer service has been run. i think a game like this with a base of users as engaged as this base is/was, could be dramatically more successful - even running the same ****** software. i guess at some point i just became too put-off by WIS and too interested in the idea of making my own sim to ever put that much effort into this one. in the past 2 years, 80% of my time on this game is posting in the forums and/or cc, because i still love the concept of the game, and that only exists in conversation - the game itself just has too many problems. i have mostly been too busy to pursue such a big project, making an entire basketball simulation game, although i really wanted to quit working about 2 years ago to take it on - but it has really picked up as of late, i spent a good 15 grand on equipment for a mini-data center in my basement just in the past two weeks, and i don't intend to throw that away. i still have 6 months to get out of my current job (its a family business, std 2 week rules don't apply for family, but my resignation is in). so ill probably play HD for... well... about 6 months :) in the mean time, theres plenty to do part-time to get ready.
2/20/2012 1:17 PM
Coach Billyg, get in touch with yatzr. He's created a few recruiting tools for GD and I believe he's interested in creating a simulation game. 
2/20/2012 2:40 PM
Very interesting stuff.  Thanks for responding coachbilly_g

It would be very interesting to see a different sim basketball model.  Would love to check it out if you get it up and running.

Personally, I am generally happy with HD.  Although I don't understand why it takes so long to update things and the sparse communication is troublesome. 
2/20/2012 3:02 PM
Posted by oldwarrior on 2/19/2012 2:07:00 PM (view original):
I will comment on one of BillyG's points on Furry.

Billy is correct that Furry was outspoken in the forums that pulldowns did exist in the face of what was communicated down from CS.

But a possible reason that many coaches teamed up on him, myself included, was that he was a pompous little ***** about it and did exactly what Billy warns of and believed in absolutes and ignored differing opinions.  Furry was vocal (and correct) that pulldowns existed, but he also was quite vocal that there was only one way that a recruit could be pulled down and that this method was 100% effective at all levels.  Even though he hadn't tried it at all levels.

However contrary to what Furry said, or what CS said, there were still multiple methods to pulldown recruits.   Myself, and I'm assuming many other coaches also continued experimenting with multiple methods of pulling down recruits.   Once each coach discovered an approach it almost made recruiting boring, at least at the D2 and D3 levels. 
Remember when the recruits weren't revealed until 5pm the night of recruiting?  It wasn't that difficult to look at a recruit, and in 5 minutes gauge his 4-year improvement and then decide to pulldown using method A, which might cost $3500 in cycle 2, or wait and use method B which would cost $3000 in cycle 12 or $2350 in cycle 15.
  
But when it was brought up that other methods also worked for pulldowns and no single method was 100% effective at all levels, Furry basically called those with differing views names and told them they didn't have a clue about recruiting.   I think this attitude towards others helped greatly in converting almost every Furry post into an automatic hot topic.

furry was the first coach to publish the pulldown method, which was told to him and a few other coaches in confidence. he then used it as a platform to justify his 100 other theories that were inopposite of everything true and correct about HD. he was also using the 'free seasons' promotion to get about 10 different handles that he would then use to 'rah rah, furry is the greatest'. he was ******* everyone off and few if any coaches took him seriously. it was bc of his reputation and his insistence that everyone fall in lockstep with him about all issues - not just pulldowns - that made his endorsement of pulldowns less than credible until respected vets, such as rails, take it seriously.
2/20/2012 3:38 PM
Posted by brianxavier on 2/20/2012 3:02:00 PM (view original):
Very interesting stuff.  Thanks for responding coachbilly_g

It would be very interesting to see a different sim basketball model.  Would love to check it out if you get it up and running.

Personally, I am generally happy with HD.  Although I don't understand why it takes so long to update things and the sparse communication is troublesome. 
i mean, as much as i ***** about HD - in a way, im its biggest fan. i put so much time and effort into learning the sim engine, ive spent hundreds or thousands of hours doing their job answering questions on the forums and via sitemail, and like the idea so much i want to go invest my life savings and my time in creating a better version!

but, that said - i really cannot give WIS a pass on how disconnected their developers are with their base of users, how bad the communication and support is, and how terrible of a job they do advertising.

the biggest thing i would use to sell my game to an HDer over HD is hey, i will actually interact with you and give a damn what you say! and by the way... the money i get from your subscription, its going to advertising. thats all i'd need to hear, personally, to give another game a try :)
2/20/2012 4:35 PM
I really have only one "beef" with WIS, if you want to call it a beef.  And it goes back to your comments Billy.  There is so much to learn and so little published by WIS.  Think of buying a game off the shelf and finding out there are no instructions or no User Guide.  You open the package and there is just a note: go on-line and talk to the others who play the game and ask them to show you how to play.  Oh, and by the way, everything you hear from them is theory because we really don't even tell them everything.  They really need published material for new users and veterans.
2/20/2012 5:15 PM
Posted by commish118 on 2/20/2012 5:15:00 PM (view original):
I really have only one "beef" with WIS, if you want to call it a beef.  And it goes back to your comments Billy.  There is so much to learn and so little published by WIS.  Think of buying a game off the shelf and finding out there are no instructions or no User Guide.  You open the package and there is just a note: go on-line and talk to the others who play the game and ask them to show you how to play.  Oh, and by the way, everything you hear from them is theory because we really don't even tell them everything.  They really need published material for new users and veterans.
I post questions like this knowing there no actual answer but just to hear coaches' thoughts and theories and their process thinking. Maybe there isn't enough published BUT if we had all the answers, this game would be reduced to a series of excel equations and spreadsheets... and where's the fun in that? Furthermore, in real life, coaching is way more an art than a science so don't sell short the value in sometimes not knowing.
2/20/2012 7:25 PM

Back to the original question, I for sure undervalue something, just I don't realize what it is.

I overvalue Spd, BH and Passing in my SFs.  Which is why I have exactly zero SFs on the roster between my 2 teams and just always play SGs there.  So maybe I undervalue LP/reb?

2/20/2012 8:27 PM
I pretty much always play a SG at the 3 as well.... unless you are an D1 A+ prestige team, my personal opinion is that you can pretty much always find more value by finding yourself a versatile SG.
2/20/2012 8:52 PM
I severely undervalue LP in D2/D3, and used to undervalue PER. Now I value PER alot more than I used to.
2/20/2012 9:56 PM
Posted by reinsel on 2/20/2012 8:27:00 PM (view original):

Back to the original question, I for sure undervalue something, just I don't realize what it is.

I overvalue Spd, BH and Passing in my SFs.  Which is why I have exactly zero SFs on the roster between my 2 teams and just always play SGs there.  So maybe I undervalue LP/reb?

i do the same... throw per in there for my sf - i like to have either good shooters or good rebounders at the 3. i just never find good rebounders for the 3 :)   (except higher end d1)
2/21/2012 11:38 AM

a skeptical approach to things can be just as useful in real life as it is HD.

2/23/2012 2:25 AM
Good god -- Furry Nips. I'd forgotten about that particular piece of work. I'd rather be wrong and see my HD team suffer for it than be right because I got correct information from that prize idiot.

And FWIW, I think that ATH is the most important attribute for players overall, the one thing I will not allow to drop too far down for any of my players, regardless of position (I'm at an A rated D1 school, so I usually have the luxury of being able to hold fast on that). Ergo, I am almost certainly overvaluing ATH.


2/23/2012 3:08 PM
Posted by stinenavy on 2/19/2012 7:01:00 PM (view original):
I don't think I've seen so much humblebrag on these forums before. Congrats billyg.
"humblebrag" is now without a doubt my new favorite word of all time.
2/23/2012 6:27 PM
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