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nacho, you are just burying your head in the sand here.

As someone said, there's a lot of good info you can learn from here, but you're ignoring it because you've already pre-determined that you somehow got screwed. You have a lot of very experienced, successful coaches telling you that isn't the case. Yet you're not even willing to consider what anyone else is saying.

You ran into a combination of a bad matchup (sagging zone without the personnel to really take advantage of its weaknesses) and an off night. That's it. There's nothing exceptional or crazy from this game.

The facts just aren't on your side here.
4/18/2012 4:11 PM (edited)
Posted by emy1013 on 4/18/2012 2:25:00 PM (view original):
Posted by nachopuzzle on 4/18/2012 2:18:00 PM (view original):
Posted by emy1013 on 4/18/2012 1:44:00 PM (view original):
Isack, according to the original developer of the game, the more a defense packs in, the more fouls they are supposed to commit.  More hands and bodies in a smaller area theory, I guess.  That's probably why Nacho is taking that stance.

One thing that I DO find amusing though is that I don't recall Nacho posting on the forums about how fouls were generated when he was leading the country in foul differential earlier this season.  Apparently it was working as intended then.  Only when it went against his team was the engine not working correctly.

Emy, do you know what it feels like when being a dick backfires and makes you look like a jackass???

Take a look at these two forum topics and the dates they were posted:

http://www.whatifsports.com/forums/Posts.aspx?TopicID=438659&TopicsTimeframe=180

http://www.whatifsports.com/forums/Posts.aspx?TopicID=444123&TopicsTimeframe=0&TopicsPage=2

Sorry, I missed your one little discussion on the topic despite having been starting threads about this exact same topic for over a year now. You sure do know a lot for a guy that doesn't seem to have a clue what's going on around here. Nicely try though, keep it up and maybe one day your weak sauce comments won't make you sound like a kardashian.

So you posted another thread in a forum that no one reads almost a year ago, ******** about the exact same thing as in this thread.  Wow, pardon me for missing that one!
Oh, you're excused, something tells me there is a lot of stuff that slips past you. And if you're refering to the two different threads that were placed specifically in a HD forum created by the admin and labelled "Suggestions" as the one that nobody reads then it only re-confirms my notion that was exactly the best place to put it - somewhere trolls like yourself don't bother going because nobody will see their retardedly pretentious comments and also potentially monitored by those who have the ability actually make the game better.
4/18/2012 3:50 PM
Posted by acn24 on 4/18/2012 2:26:00 PM (view original):
Posted by emy1013 on 4/18/2012 2:25:00 PM (view original):
Posted by nachopuzzle on 4/18/2012 2:18:00 PM (view original):
Posted by emy1013 on 4/18/2012 1:44:00 PM (view original):
Isack, according to the original developer of the game, the more a defense packs in, the more fouls they are supposed to commit.  More hands and bodies in a smaller area theory, I guess.  That's probably why Nacho is taking that stance.

One thing that I DO find amusing though is that I don't recall Nacho posting on the forums about how fouls were generated when he was leading the country in foul differential earlier this season.  Apparently it was working as intended then.  Only when it went against his team was the engine not working correctly.

Emy, do you know what it feels like when being a dick backfires and makes you look like a jackass???

Take a look at these two forum topics and the dates they were posted:

http://www.whatifsports.com/forums/Posts.aspx?TopicID=438659&TopicsTimeframe=180

http://www.whatifsports.com/forums/Posts.aspx?TopicID=444123&TopicsTimeframe=0&TopicsPage=2

Sorry, I missed your one little discussion on the topic despite having been starting threads about this exact same topic for over a year now. You sure do know a lot for a guy that doesn't seem to have a clue what's going on around here. Nicely try though, keep it up and maybe one day your weak sauce comments won't make you sound like a kardashian.

So you posted another thread in a forum that no one reads almost a year ago, ******** about the exact same thing as in this thread.  Wow, pardon me for missing that one!
And it reinforces your final point that this only gets brought up when it goes against his team.
hahaha, now that's precious, keep backing up the guy who just got squared the F away. Especially, by linking it to the exchange directly after he pulls a full douche with his sorry comeback. The only thing people dislike more than a douche is his lacky. 
4/18/2012 4:05 PM
Posted by nachopuzzle on 4/18/2012 3:50:00 PM (view original):
Posted by emy1013 on 4/18/2012 2:25:00 PM (view original):
Posted by nachopuzzle on 4/18/2012 2:18:00 PM (view original):
Posted by emy1013 on 4/18/2012 1:44:00 PM (view original):
Isack, according to the original developer of the game, the more a defense packs in, the more fouls they are supposed to commit.  More hands and bodies in a smaller area theory, I guess.  That's probably why Nacho is taking that stance.

One thing that I DO find amusing though is that I don't recall Nacho posting on the forums about how fouls were generated when he was leading the country in foul differential earlier this season.  Apparently it was working as intended then.  Only when it went against his team was the engine not working correctly.

Emy, do you know what it feels like when being a dick backfires and makes you look like a jackass???

Take a look at these two forum topics and the dates they were posted:

http://www.whatifsports.com/forums/Posts.aspx?TopicID=438659&TopicsTimeframe=180

http://www.whatifsports.com/forums/Posts.aspx?TopicID=444123&TopicsTimeframe=0&TopicsPage=2

Sorry, I missed your one little discussion on the topic despite having been starting threads about this exact same topic for over a year now. You sure do know a lot for a guy that doesn't seem to have a clue what's going on around here. Nicely try though, keep it up and maybe one day your weak sauce comments won't make you sound like a kardashian.

So you posted another thread in a forum that no one reads almost a year ago, ******** about the exact same thing as in this thread.  Wow, pardon me for missing that one!
Oh, you're excused, something tells me there is a lot of stuff that slips past you. And if you're refering to the two different threads that were placed specifically in a HD forum created by the admin and labelled "Suggestions" as the one that nobody reads then it only re-confirms my notion that was exactly the best place to put it - somewhere trolls like yourself don't bother going because nobody will see their retardedly pretentious comments and also potentially monitored by those who have the ability actually make the game better.
Nacho, that's twice that you've directed personal insults at me, you done yet?  As far as there being a lot of stuff that slips by me, well, I'm not the one who can't seem to grasp the concept of why my team lost to an inferior team (and by the way, if you look at my HD career, not a whole lot slips by me.  Some but not much.  I'm not the best HD coach, far from it, but I can hold my own).  It's all been laid out there for you to see why it happened, only you refuse to even consider other people's rationales.  Again, there is a lot of good stuff in this thread if you'd take the time to read it with an open mind, instead of coming on here with a predetermined notion of how things are supposed to work and not accepting that other people may have legitimate suggestions/ideas to help you out. 

And by the way, if you look at the number of posts in the Suggestions forum as opposed to ANY other forum, you'll see that it has the least amount.  Like I said earlier, my mistake for missing a thread in a forum that no one visits.  Plus, still no response to the fact that those other threads were only posted when the foul issues went AGAINST your team.  You sure didn't seem to have any problem with the way fouls were generated when the engine helped your squad.  Why no thread then?  Why no thread complaining that the number of fouls called was decidedly in your favor and that the engine needed adjusted?   Like Acn said, it only strengthens the position that you cry about the foul discrepancies only when they go against your team.  Sour grapes.......Have a nice day and best of luck with your future HD teams.  Bye bye.
4/18/2012 4:13 PM
Posted by isack24 on 4/18/2012 2:29:00 PM (view original):
Posted by nachopuzzle on 4/18/2012 1:57:00 PM (view original):
I hope this goes on as long as needed. It's not that I don't think a sagging zone is a bad way to go about limiting the drive, but I don't think it had that large of an impact on my offense, which I've already gone on at length about. It's not conducive to limiting fouls because more defensive bodies that are in the area of a offensive player increases the chances for one of them to commit a foul. Which is more likely to end in a foul: one player trying to block a driving shot in the lane or three peope trying to block a shot in the lane? Plus, I've specifically seen it in more than one place on this site's helpful information (not forums) that playing a negative defensive setting can increase a team's probability of committing fouls.

I haven't been disingenuous in the slightest, and I never tried to hide that point one bit. But the 12 of  those previous14 they made that half were the the only reason they were in the game. If they would have only gone 9 for 13 then we wouldn't have needed to start fouling, which is just one less foul on me, so I don't even want to even get started on what would happen if I could have gone 4-4 instead of 2-2 on their 4 fouls. 
The first paragraph all operates under the assumption that you're getting in the lane at the same frequency.  A sagging zone prevents people from even getting into the lane where all those appendanges are flailing wildly.
That may be the case in real life, but when it comes to how the engine works that can only be conjecture at best, and I'm honestly not trying to be rude when I say that.

I don't know why this piece of information about the game can simply be treated as if it probably doesn't apply anymore? It came from the people that made the game and I haven't seen this information refuted anywhere or said to not apply anymore, especially considering how few and far between change is around here if it concerns the engine, though it has come along way.
4/18/2012 4:23 PM
Posted by nachopuzzle on 4/18/2012 4:05:00 PM (view original):
Posted by acn24 on 4/18/2012 2:26:00 PM (view original):
Posted by emy1013 on 4/18/2012 2:25:00 PM (view original):
Posted by nachopuzzle on 4/18/2012 2:18:00 PM (view original):
Posted by emy1013 on 4/18/2012 1:44:00 PM (view original):
Isack, according to the original developer of the game, the more a defense packs in, the more fouls they are supposed to commit.  More hands and bodies in a smaller area theory, I guess.  That's probably why Nacho is taking that stance.

One thing that I DO find amusing though is that I don't recall Nacho posting on the forums about how fouls were generated when he was leading the country in foul differential earlier this season.  Apparently it was working as intended then.  Only when it went against his team was the engine not working correctly.

Emy, do you know what it feels like when being a dick backfires and makes you look like a jackass???

Take a look at these two forum topics and the dates they were posted:

http://www.whatifsports.com/forums/Posts.aspx?TopicID=438659&TopicsTimeframe=180

http://www.whatifsports.com/forums/Posts.aspx?TopicID=444123&TopicsTimeframe=0&TopicsPage=2

Sorry, I missed your one little discussion on the topic despite having been starting threads about this exact same topic for over a year now. You sure do know a lot for a guy that doesn't seem to have a clue what's going on around here. Nicely try though, keep it up and maybe one day your weak sauce comments won't make you sound like a kardashian.

So you posted another thread in a forum that no one reads almost a year ago, ******** about the exact same thing as in this thread.  Wow, pardon me for missing that one!
And it reinforces your final point that this only gets brought up when it goes against his team.
hahaha, now that's precious, keep backing up the guy who just got squared the F away. Especially, by linking it to the exchange directly after he pulls a full douche with his sorry comeback. The only thing people dislike more than a douche is his lacky. 
Oh, one last thing.  When a person has to resort to personal insults and name calling is when he knows that he has lost the debate.  Again, have a wonderful day and best of luck in your future endeavors.
4/18/2012 4:23 PM
Posted by nachopuzzle on 4/18/2012 4:23:00 PM (view original):
Posted by isack24 on 4/18/2012 2:29:00 PM (view original):
Posted by nachopuzzle on 4/18/2012 1:57:00 PM (view original):
I hope this goes on as long as needed. It's not that I don't think a sagging zone is a bad way to go about limiting the drive, but I don't think it had that large of an impact on my offense, which I've already gone on at length about. It's not conducive to limiting fouls because more defensive bodies that are in the area of a offensive player increases the chances for one of them to commit a foul. Which is more likely to end in a foul: one player trying to block a driving shot in the lane or three peope trying to block a shot in the lane? Plus, I've specifically seen it in more than one place on this site's helpful information (not forums) that playing a negative defensive setting can increase a team's probability of committing fouls.

I haven't been disingenuous in the slightest, and I never tried to hide that point one bit. But the 12 of  those previous14 they made that half were the the only reason they were in the game. If they would have only gone 9 for 13 then we wouldn't have needed to start fouling, which is just one less foul on me, so I don't even want to even get started on what would happen if I could have gone 4-4 instead of 2-2 on their 4 fouls. 
The first paragraph all operates under the assumption that you're getting in the lane at the same frequency.  A sagging zone prevents people from even getting into the lane where all those appendanges are flailing wildly.
That may be the case in real life, but when it comes to how the engine works that can only be conjecture at best, and I'm honestly not trying to be rude when I say that.

I don't know why this piece of information about the game can simply be treated as if it probably doesn't apply anymore? It came from the people that made the game and I haven't seen this information refuted anywhere or said to not apply anymore, especially considering how few and far between change is around here if it concerns the engine, though it has come along way.
I agree that it's conjecture.  I was always under the impression, based on who knows what, that + defenses had a higher foul rate.  Seemed like common sense, so I went with it.  Frankly, this is the first time I've ever heard any different.
4/18/2012 4:48 PM (edited)
Posted by nachopuzzle on 4/18/2012 3:29:00 PM (view original):
Posted by acn24 on 4/18/2012 1:59:00 PM (view original):
Posted by nachopuzzle on 4/18/2012 12:37:00 PM (view original):
Posted by acn24 on 4/18/2012 11:45:00 AM (view original):
Posted by nachopuzzle on 4/18/2012 10:44:00 AM (view original):
acn24, missing a few free throws in the first half is a sympton of the real problem. In the first half, my team only committed 6 fouls (only two of which were by a starting player), and with only one as a shooting foul the other team went 1 for 1 from the free throw line; while the other team committed 11 fouls, putting us in the bonus with 10 minutes remaining in the half, and we went 8 for 18. However, in the second half, my team committed 16 fouls (10 of those coming before the intentionals) with 4 of the first 7 being shooting fouls and reaching the bonus with 8 minutes remaining, and going 22 for 27 from the line in the half; while my opponent managed to only commit 4 total fouls in the second half, with only one being a shooting foul, limiting us to 2 for 2 from the line.

There is no reason for this wild of a swing in fouls, especially given that (without my RS or their walkon taken into account) my team is at a minimun 10 points better than this opponent in each ATH, SP, and DEF ratings, a much better STM rating, superior IQs in both offense and defense, and my opponent playing -3 defensive positioning. If randomness can account for such a wild swing for these two halfs and between these two teams then there is a serious problem with how fouls are determined by the engine. 
You still keep counting the intentionals.  6 fouls to 10 is a huge swing?  Given that they switched to extreme sagging, and the 11 fouls in the first half is almost their entire per game average a reduction in fouls for IW makes sense.  

I agree with Isack, you had the better team and probably win 7 or 8 times out of 10, but honestly out of your two losses this one makes a lot more sense than your offense getting shut down and being blown out by NJ Tech.
Again, the swing isn't entirely based on my defensive performance. Besides, I've dredged all the literature (FAQ's and whatnot) on this site and I've never read anything relating to the positive enfluence negative defensive settings have on preventing fouls, everything I've found actually conveys the opposite notion.
Fact:  You only matched your season high in fouls because of 6 intentional fouls in the last 44 seconds of the game.  You keep ignoring this fact.  In the normal flow of the game you had 16, right in line with your average.

Fact:  While you keep touting the fact that you were #1 in foul margin, that was built primarily against man and press teams.  In 4 games against human coached zone teams prior to the NT, (and removing 2 intentional fouls at the end of the Pitt, Johnstown game) your foul margin was 5 per game, which would have tied you for 16th.  That would be slightly ahead of Incarnate Word.

Fact:  On the season, you committed more fouls than Incarnate Word.  They were #7 in fouls committed, you were #13.  Zone teams commit fewer fouls than man or press teams. 

The foul situation in this game was not outrageous.  It wasn't the reason you lost this game.  You lost because you couldn't hit FTs, didn't have the lineup to exploit the zone's weakness on the boards and couldn't force as many TOs as you usually did.  I get that you were a 1 seed that lost to a 16, and this is an upset, but I get the feeling you want everyone to agree with you on what a travesty this is.  It isn't.  I've seen much worse upsets in WIS and certainly in real life.
Just because you put the word Fact in front of what your about to say doesn't actually make it true, let alone a actual fact. Here is an example, I never ignored or  downplayed those six fouls and I just previously addressed that, so it's not a "Fact" but rather a rhetorical device to discredit me by making me look like a liar. Wow, I'm still very impressed considering two of those zone teams have top 25 rpi's and against them my foul margin was -7.5 (still good enough for #3), and that I ran uptempo the other times against a respectable zone team so those numbers are skewed a bit. As for the third of your not so persuasive fact list, if you remove the game between my team and Incarnate Word then I averaged 14.862 and they averaged 14.76 (only .095 of a percentage point behind), roughly ranking us in the 5 and 6 range. And given my SOS & half season of uptempo along with Incrn Words less than stellar SOS, I think it's safe to assume which one of these teams was really better at not committing fouls.

Oh, and if you're gonna bring up team fouling averages then let's not forget to point out which team was better at drawing fouls, you wouldn't want somebody to insinuate that you were being untruthful for no reason. That stat stays just as high (if not a touch more) for the average of only my non-conf and regular tempo games as well.

I've already shown in previous posts and at length how I don't have any issues with how my offense performed. Plus, my FT average for the 2nd half was 100%, lulz. What I did find extremely interesting was your interpretation that I couldn't exploit the rebounding weakness of a zone team that played an average of defense setting of -4, ESPECIALLY given the pecular pieces of data that show I actually out rebounded him, though he did get 2 more off. boards, but we still managed to grab at least 10.
All three of those are facts, despite your attempt to skew them.  From what I can tell, your argument is based on the fact that there was a huge foul and FT discrepancy (and that this shows that there is a huge problem with the engine because those occurred).  But you never remove those 6 fouls and 12 FTs from your consideration and without those you committed one more foul and had taken more free throws.

And yes, it is bad when your man team manages to get one more rebound than a zone team, regardless of how they sag.

But since it is pretty clear that you aren't looking for reasoned explanation and would like to hear about how badly you were wronged, and I don't see that at all, best of luck with your team next season.
4/18/2012 4:46 PM
This post has a rating of , which is below the default threshold.
acn24, that was getting way to long for me. Honestly, how many times have I addressed those last 6 fouls in the final seconds of the game let alone never tried to mask their existence in the first place, or those FT. As a thought experient, lets pretend my team committed two (though I only need one) less fouls but they still managed to go 12 for 12 from the line before my team began; now, based on purely this reduction in fouls and not points, my team has much higher odds of being able to tie the game.

If the -5 2-3 zone is this magical then I'm surprised all the people that still run press because they feel the same way about it haven't switched yet. There are consequences for playing that way though or else the wouldn't be at all. Twenty-five percent of my FG attempts were 3 pointers (excluding a last second fullcourt shot), of which we made 50%, and I'm fine with getting at least 10 off. boards and more total rebounds against that settings. I've used both and always thought a 2-3 was much better at rebounding than man, how could it not be with 3 defenders continuously located in the spots most likely to see deflections from missed shots.

I'm not making a crazy bat**** claim that the engine is out to get my team, just that the criteria for determining when and to whom a fould is assests in much to random . And it does make me feel like I'm taking crazy pills because people always say that's just one of those 5% or 1% games, but I hear that cliche much too often for that to be the case.  
4/18/2012 5:56 PM
Posted by nachopuzzle on 4/18/2012 5:56:00 PM (view original):
acn24, that was getting way to long for me. Honestly, how many times have I addressed those last 6 fouls in the final seconds of the game let alone never tried to mask their existence in the first place, or those FT. As a thought experient, lets pretend my team committed two (though I only need one) less fouls but they still managed to go 12 for 12 from the line before my team began; now, based on purely this reduction in fouls and not points, my team has much higher odds of being able to tie the game.

If the -5 2-3 zone is this magical then I'm surprised all the people that still run press because they feel the same way about it haven't switched yet. There are consequences for playing that way though or else the wouldn't be at all. Twenty-five percent of my FG attempts were 3 pointers (excluding a last second fullcourt shot), of which we made 50%, and I'm fine with getting at least 10 off. boards and more total rebounds against that settings. I've used both and always thought a 2-3 was much better at rebounding than man, how could it not be with 3 defenders continuously located in the spots most likely to see deflections from missed shots.

I'm not making a crazy bat**** claim that the engine is out to get my team, just that the criteria for determining when and to whom a fould is assests in much to random . And it does make me feel like I'm taking crazy pills because people always say that's just one of those 5% or 1% games, but I hear that cliche much too often for that to be the case.  
Nacho, it would seem that the 2-3 would be better at rebounding than M2M, but it's not (in HD or real life).  In a zone, each player is responsible for a specific "area" and an offensive rebounder can sneak into that area and around the player and grab the board.  In a M2M, each player is responsible for blocking out a specific "player", therefore the chance at someone sliding in and "stealing" a rebound is greatly lessened.  I'm sure you know this (not trying to play know-it-all or belittle your knowledge of the game), but newer coaches may not.

Believe me (or not),  but there have been maaaaaany times where I felt the engine was out to s*** the bed on my team.  Too many times actually!  And it really sucks when it happens.  Unfortunately, the longer you play, the more times you'll end up feeling that way.
4/18/2012 6:56 PM (edited)
I didn't even realize how much less effective the zone was in rebounding until we played it for stretches last year in a league I was in. Man, it is just much harder to get bodies on guys and box out. There's no comparison. (And yes, I assume that, say, the Cuse big men are more proficient at this than I am ... but they're more proficient at m2m, too.)

Anyway, nacho, again ... this was not a travesty. It was a combination of a bad matchup for you and an off night for your team. I know that's hard to accept.
4/18/2012 9:00 PM

I would say that by the mere fact that Nacho was a 1 seed who lost to a 16 seed, he did get screwed.  At the same time, without those 'screwings', a season would be over after the regular season, right?
   At the same time, I have also seen a wide disparity in fouling even when using similar settings and playing like-teams.  I also was understanding that + settings definetely increased fouls while - settings wouldn't have a factor.  I think we all agree the + definetely increases fouls but the - seems to be somewhat random.  If the - settings prevent the penetration, then no increase in fouls.  However, if the team is able to penetrate, the personal fouls go way up, especially at higher - settings.  Can any experts provide their thoughts on that?
  

4/18/2012 9:34 PM
Posted by tbird9423 on 4/18/2012 9:34:00 PM (view original):

I would say that by the mere fact that Nacho was a 1 seed who lost to a 16 seed, he did get screwed.  At the same time, without those 'screwings', a season would be over after the regular season, right?
   At the same time, I have also seen a wide disparity in fouling even when using similar settings and playing like-teams.  I also was understanding that + settings definetely increased fouls while - settings wouldn't have a factor.  I think we all agree the + definetely increases fouls but the - seems to be somewhat random.  If the - settings prevent the penetration, then no increase in fouls.  However, if the team is able to penetrate, the personal fouls go way up, especially at higher - settings.  Can any experts provide their thoughts on that?
  

I don't think that everyone agrees that a + setting increases fouls.  In fact, I think you would find that a rather large number of veteran coaches believe a + setting to commit fewer fouls than the corresponding minus setting.  And minus settings certainly are a factor in whether fouls are committed.  Any setting you use is a factor that contributes to whether your team commits a foul, along with your player's Ath, Spd, Def, and IQ (not to mention the offensive player's Ath, Spd, LP, Per, BH and IQ.  What defense your team plays is also a factor).  To think that a minus setting wouldn't have any influence on fouls being called is being just a little shortsighted.
4/18/2012 10:57 PM (edited)
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