Posted by fd343ny on 12/17/2016 10:42:00 AM (view original):
Posted by MikeT23 on 12/17/2016 8:09:00 AM (view original):
Posted by kcsundevil on 12/17/2016 12:44:00 AM (view original):
Posted by MikeT23 on 12/16/2016 10:07:00 PM (view original):
D1 should always win. Yet, you can't let D2 USERS to dump all their resources into a player to have him poached late by D1 USERS.
This isn't Duke beating Elon for a recruit. It's fd#ny beating miket# for a recruit. We're both paying the same. Give miket# enough recruiting losses like that, which turn into game losses, and miket# finds something else to do.
#SpudLogic
Call it what you will. But it's pretty simple whether you can see it or not.
A user loses a battle between two users. Which is fine. **** happens. But, if D2 user does all the right things, dumps all his resources into a player and loses to a D1 user in RS2, simply because he's the badass D1 user playing at Duke, D2 user will be just as discouraged with the game as badass D1 user playing at Duke when he lost his other battle.
Again, one could code the game so some D1 players just won't accept AP from D2 teams. Prevents D2 user from wasting resources. But, if D1 player does accept AP/HV/CV/Scholarship offer from D2 team in RS1, badass D1 user playing at Duke should recognize he might lose that battle early in RS2 before he can even unlock the scholarship offer.
one could code the game in any permutation of these - and folks at any level could pursue tactics knowing that thems the breaks. No a priori reason that one way or the other is "right"
factors like realism, gameplay and what will make a marketable product become relevant in deciding how these things should work. WIS has made some choices with which folks may agree or disagree, but there is, in my view, no abstract right answer
Well, the biggest problem here, once you get past the incessant EE whining, is that D1 users absolutely hate losing players to D2 teams. Despite Benis' "Thems the breaks" philosophy, which he only applies to certain situations because he's a raging hypocrite, a lot of users don't accept it. I'm in D3 so it doesn't apply to me but I understand their frustration. Realistically, virtually any high level D1 school calling a recruit kind of late will likely get said recruit from the D2 school. But that's a bad model for an internet game. So we have what we have. By having "brackets" for D1 projected like the following, it's resolved.
D1 only - 75%
D2 possible - 15%
D3 possible - 10%
It doesn't have to be the best 75% that will reject any attention from D2/3 but the D1 users would have their own special little pool to choose from. And, in RS2, they'll know if their new back-up is accepting offers from D2/3 schools and that they just might lose before they can even get their foot in the door. Then, when they inevitably post "WAAAAH, my 11th option signed with W Conn St in D3. That's not realistic" we can all mock them and say "Hey, dumbass, did you see that he was accepting offers from D2/3 teams?"