Posted by MonsterTurtl on 1/19/2017 10:14:00 PM (view original):
Posted by kashmir75 on 1/19/2017 9:22:00 PM (view original):
Yes, I have. Runner-up in the NT twice. Though not in many years. Your talent level now isn't very good for the system you run, plain and simple. That team would get smashed in D2 running that system. If you run that system, the 1st focus should be Ath and Spd in addition to the D. The stamina for the players you recruited is WAY off par for what you run.
I honestly don't believe you, can you prove that (and yes I know it was many years ago and this sounds stubborn). I would love to see these teams of yours.
My talent this year has been ****** up by 3.0 recruiting, and I just lost the two best bigs I have ever had. My talent level is still good enough for a sweet 16 run probably. Oh? so my D3 team is not a good D2 team? Shocker. FYI I did beat a D1 sim in my exhibition game by 24 (yes I know they suck for a D1 team but still D1). My Ath/Def ratings are 8th and 5th in the country, my Spd sucks in general but my guards are all right. My stamina last season was in the 80's last season, and is still 17th in the country this season and is going to improve. I think I am focusing on it pretty well.
If you indeed did fun FB/FCP with 10 people you were probably making it 100x harder for you to suceed.
Hell.
I was looking at you D1 team. Which is why I referenced your recruited players specifically. I looked at Hawaii too and those players were more what I'd expect. I never thought to check the O/D there. So....my bad on that score.
I obviously can't show you those teams because they no longer exist, what little does remain doesn't show O/D. I didn't run them uptempo every game though, if that helps. Usually only against sim teams. That in itself is a major departure from they way most coaches run their teams. I also didn't say I never had problems with stamina, because that will happen from time time, particularly if you play a team with good defense that insists on sitting on you down low -4, or -5. But if your team shoots well, you don't need to get 100 shots a game, so no need to uptempo every game either.
Look, I'm not saying it's easy to recruit that system, but it is possible. It's equally possible to play 10 players and be very good, but they HAVE to be the right players. Taking 2 players out of the equation adds maybe 2-3 mins of PT across 10 players. If that little time is the difference between make and break maybe the number of players you play isn't the only problem you have?