Idea for fixing recruiting Topic

Posted by kashmir75 on 1/19/2017 9:22:00 PM (view original):
Yes, I have. Runner-up in the NT twice. Though not in many years. Your talent level now isn't very good for the system you run, plain and simple. That team would get smashed in D2 running that system. If you run that system, the 1st focus should be Ath and Spd in addition to the D. The stamina for the players you recruited is WAY off par for what you run.
Sick burn. The dude that can't spell "turtle" is about to turtl up.
1/19/2017 9:25 PM
Been out of this because of the recruiting changes, but wanted to give it a fair chance, but this new recruiting system is bs, no reward for winning except prestige, no notice of what is going on with recruits because you've lost phone calls and other forms of contact, kids are cocky asking for minutes and starts, and it's broken into two parts, so you could blow your meager budget in the first session and lose out on them later in the season with no time or budget to pick up another kid, total bs, HATE IT
1/19/2017 9:59 PM
Posted by kashmir75 on 1/19/2017 9:22:00 PM (view original):
Yes, I have. Runner-up in the NT twice. Though not in many years. Your talent level now isn't very good for the system you run, plain and simple. That team would get smashed in D2 running that system. If you run that system, the 1st focus should be Ath and Spd in addition to the D. The stamina for the players you recruited is WAY off par for what you run.
I honestly don't believe you, can you prove that (and yes I know it was many years ago and this sounds stubborn). I would love to see these teams of yours.

My talent this year has been ****** up by 3.0 recruiting, and I just lost the two best bigs I have ever had. My talent level is still good enough for a sweet 16 run probably. Oh? so my D3 team is not a good D2 team? Shocker. FYI I did beat a D1 sim in my exhibition game by 24 (yes I know they suck for a D1 team but still D1). My Ath/Def ratings are 8th and 5th in the country, my Spd sucks in general but my guards are all right. My stamina last season was in the 80's last season, and is still 17th in the country this season and is going to improve. I think I am focusing on it pretty well.

If you indeed did fun FB/FCP with 10 people you were probably making it 100x harder for you to suceed.
1/19/2017 10:14 PM
Posted by spoon2 on 1/19/2017 9:59:00 PM (view original):
Been out of this because of the recruiting changes, but wanted to give it a fair chance, but this new recruiting system is bs, no reward for winning except prestige, no notice of what is going on with recruits because you've lost phone calls and other forms of contact, kids are cocky asking for minutes and starts, and it's broken into two parts, so you could blow your meager budget in the first session and lose out on them later in the season with no time or budget to pick up another kid, total bs, HATE IT
There are many more with these same frustrations.
1/19/2017 10:15 PM
A better way to solve the issue Turtl raises would be to perhaps raise the number of APs for all teams but drastically reduce the max for each player per cycle. So what you would have are chunks of APs that would HAVE to be spent on more than one player a cycle. This would create even more real battles and make it easier for the elite teams to stave off C-D or D2 or D3 teams for backup options.

Of course, by far and way the easiest simple fix that would help things now is to turn the first couple of Phase 2 signings into non-signing cycles.
1/19/2017 10:21 PM
I woulld be in favor for any solution that solves the problem, but acording to spud and mike there is not a problem.
1/19/2017 10:27 PM
I said your "solution" solved nothing. I didn't deny a problem.

But..........and you'll love this.................Success should be hard. Sustained success should be harder.

Seems you want "easier". Yeah, OK. Toughen up, buttercup.
1/19/2017 10:30 PM
Posted by MikeT23 on 1/19/2017 10:30:00 PM (view original):
I said your "solution" solved nothing. I didn't deny a problem.

But..........and you'll love this.................Success should be hard. Sustained success should be harder.

Seems you want "easier". Yeah, OK. Toughen up, buttercup.
Says the guy who is leaving his conference (and convinced all his conference mates to leave too) because a little competition is coming in. Kettle, meet pot.
1/19/2017 10:32 PM
Nah, you're a dick and 10 people decided ******* you was funny. Congrats.
1/19/2017 10:42 PM
Posted by MikeT23 on 1/19/2017 10:30:00 PM (view original):
I said your "solution" solved nothing. I didn't deny a problem.

But..........and you'll love this.................Success should be hard. Sustained success should be harder.

Seems you want "easier". Yeah, OK. Toughen up, buttercup.
It would solve something, it would allow people to recruit more players, because right now you can't. If nothing else you could unlock scholarships for more players. It would also allow for teams to fight for more than one player. Even if it other teams would be able to fight for more than one player, there is a cap on APs, so the worst that would happen is a battle, and teams could afford to fight more than one.
1/19/2017 10:47 PM
Posted by snafu4u on 1/19/2017 10:32:00 PM (view original):
Posted by MikeT23 on 1/19/2017 10:30:00 PM (view original):
I said your "solution" solved nothing. I didn't deny a problem.

But..........and you'll love this.................Success should be hard. Sustained success should be harder.

Seems you want "easier". Yeah, OK. Toughen up, buttercup.
Says the guy who is leaving his conference (and convinced all his conference mates to leave too) because a little competition is coming in. Kettle, meet pot.
+1
1/19/2017 10:48 PM
I don't have a problem with competition, the current system is bad for competition.
1/19/2017 10:51 PM
Posted by MonsterTurtl on 1/19/2017 10:14:00 PM (view original):
Posted by kashmir75 on 1/19/2017 9:22:00 PM (view original):
Yes, I have. Runner-up in the NT twice. Though not in many years. Your talent level now isn't very good for the system you run, plain and simple. That team would get smashed in D2 running that system. If you run that system, the 1st focus should be Ath and Spd in addition to the D. The stamina for the players you recruited is WAY off par for what you run.
I honestly don't believe you, can you prove that (and yes I know it was many years ago and this sounds stubborn). I would love to see these teams of yours.

My talent this year has been ****** up by 3.0 recruiting, and I just lost the two best bigs I have ever had. My talent level is still good enough for a sweet 16 run probably. Oh? so my D3 team is not a good D2 team? Shocker. FYI I did beat a D1 sim in my exhibition game by 24 (yes I know they suck for a D1 team but still D1). My Ath/Def ratings are 8th and 5th in the country, my Spd sucks in general but my guards are all right. My stamina last season was in the 80's last season, and is still 17th in the country this season and is going to improve. I think I am focusing on it pretty well.

If you indeed did fun FB/FCP with 10 people you were probably making it 100x harder for you to suceed.
Hell.
I was looking at you D1 team. Which is why I referenced your recruited players specifically. I looked at Hawaii too and those players were more what I'd expect. I never thought to check the O/D there. So....my bad on that score.

I obviously can't show you those teams because they no longer exist, what little does remain doesn't show O/D. I didn't run them uptempo every game though, if that helps. Usually only against sim teams. That in itself is a major departure from they way most coaches run their teams. I also didn't say I never had problems with stamina, because that will happen from time time, particularly if you play a team with good defense that insists on sitting on you down low -4, or -5. But if your team shoots well, you don't need to get 100 shots a game, so no need to uptempo every game either.

Look, I'm not saying it's easy to recruit that system, but it is possible. It's equally possible to play 10 players and be very good, but they HAVE to be the right players. Taking 2 players out of the equation adds maybe 2-3 mins of PT across 10 players. If that little time is the difference between make and break maybe the number of players you play isn't the only problem you have?

1/19/2017 11:04 PM
Yeah, my Tech team those players suck because they were the best available in the second session of recruiting when I took over.

I assumed you were referencing my D3 team because thats the one I was complaining about for that issue, my tech team I am playing with 7-8 players, it is possible with the sets I am running.

I would assume you also had foul problems that led to stamina problems. If these teams were D1 that is a different animal because the players can be higher stamina with high ratings.

That complaint was more aimed for D3.
1/19/2017 11:18 PM
LOL. We're both ***** for assuming then. I assumed you were ******** about D1 recruiting being unfair in 3.0. D3 recruiting has always sucked. Now it just sucks in a different way.

Mostly, my stamina issues in the FB/FCP were related to severe defensive positioning against teams running uptempo. Fouls were sometimes a problem too, but I had Ath that was unusually high for that era (For D3 teams) so fouling was a problem, but not too often. I can't remember exactly when it happened, but they made an engine change and FCP became damn near unstoppable for a certain period of time, not long after that, I stopped using the FB offense for a long time. I only started using it again within the past 2 (calender) years and not on this team I'm coaching now because I wanted to compete right away. I screwed the pooch badly in the previous 2 seasons recruiting so I've had to become much more conservative in recruiting. I also know to expect D1 simmy to come knocking late 1st period and especially on opening day 2nd period.
1/19/2017 11:51 PM
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