Posted by Trentonjoe on 3/3/2017 11:29:00 PM (view original):
That works better for motion, the 100 thing.
Lmao, Trenton did somebody buy your account?
3/3/2017 11:35 PM
No, but you want a more balanced distribution in motion so working out of 100 is easier to work with.

In motion, it's better to have something like a 20,15,15,10,10,8,7,6,5,4 so no matter who is in the game it is still relatively balanced.
In triangle, you want to lean on your big on scorers more. My triangle distro tends to be more like 10,5,5,3,1,1,1,0,0,0,0 with one of the 5's or 3's being my best bench scorer.
3/3/2017 11:49 PM
Posted by Trentonjoe on 3/3/2017 11:49:00 PM (view original):
No, but you want a more balanced distribution in motion so working out of 100 is easier to work with.

In motion, it's better to have something like a 20,15,15,10,10,8,7,6,5,4 so no matter who is in the game it is still relatively balanced.
In triangle, you want to lean on your big on scorers more. My triangle distro tends to be more like 10,5,5,3,1,1,1,0,0,0,0 with one of the 5's or 3's being my best bench scorer.
Interesting... I have mine set on 3,2,1 as per aejones guide. I have my scorers set on 7 or 11 and I find 11 +2 and a rating of 70 and above efficient. But I run my offense through one player.
3/4/2017 12:07 AM
Posted by beachhouse on 3/3/2017 11:16:00 PM (view original):
Distro to 100 overall, never fails.
I hate having my distro add up to 100. It makes it really hard to massage the numbers against man defenses with weaknesses. I want to be able to bump one or 2 guys up or down easily. If I have to find some guy to push down in order to bump the guy(s) with good matchup(s) up, it's just making planning for individual games more work.

Personally, rather than shooting for a total distro or standard range I just always put guys on the same general scale; in other words, I have a general value in mind for a given player's offensive ability and I'll always use that regardless of what the rest of the guys look on the team look like. So when I have a really good offensive team, the distro will be in the 80s or very occasionally 90s. I've had some very poor scoring teams with total distro in the 40s. And most of the teams wind up right around 70 total.
3/4/2017 3:12 AM
My distro usually adds up to 25-30. Change it every game.
3/4/2017 7:56 AM
Posted by Trentonjoe on 3/3/2017 11:49:00 PM (view original):
No, but you want a more balanced distribution in motion so working out of 100 is easier to work with.

In motion, it's better to have something like a 20,15,15,10,10,8,7,6,5,4 so no matter who is in the game it is still relatively balanced.
In triangle, you want to lean on your big on scorers more. My triangle distro tends to be more like 10,5,5,3,1,1,1,0,0,0,0 with one of the 5's or 3's being my best bench scorer.
What about a Flex distribution?
3/4/2017 8:17 AM
Somewhere in the middle?

Triangle and Motion are the offense's where distribution effects scoring, the others don't (unless you have one player taking to many shots).

For Flex, I tend to give my PERIMETER scores more distro and my LP guys less but not a ton, maybe +/- 20% at max.
3/4/2017 9:25 AM
I go 1 to take a shot sometimes, 2 can score, 3scorer, 4 elite, 5 stars (sometimes I get up to 10). Then I give 10 games, check fg%, 47% and less on a lp guy, -1 55% and more +1. For per with threes talent, 45% -1 or I drop the 3s shooting. 51% and more +1.

I give more distro to my bh guys against press. I really only plan my distro more carefully in the ct and nt.
3/4/2017 9:49 AM
I'll chime in with my 2 cents.
1) My team distros tend to be closer to 50-60 for the reasons dahs mentioned above-I'd rather just give a little more distro to a guy on occasion without worrying about whose distro I need to decrease.
2) I'm surprised to hear TJ say he thinks motion is the hardest to recruit for as I think it's the easiest, or, at the very least the easiest to pair with a team that's A+ on defense.
3) Aejones and jsajsa both won 20-ish titles running motion, but both did so in different ways. Jones tended to have 1 or 2 guys average 20+ points while jsa often had no one average double digits (but if he had a stud scorer that guy would average 17+ppg). Both were D2/D3 coaches and both always had A+ defenses.
4) Agree with TJ's previous post on which attributes to recruit for specific offenses.
5) With regard to distro, I still think too many coaches are too afraid to run all 0's, especially when you don't have a couple of bona fide scoring options. However, I personally don't use 0's with triangle because I'm specifically recruiting guys to be scoring machines. But all 0's can be great in motion, FB, and flex (three of my titles have come with teams running all 0's).
3/4/2017 3:19 PM
This was in the FAQ where WIS even advised you probably shouldn't set your team to "0". I didn't like it the few times I experimented with it. However, setting the distro to "1" is entirely different as I believe it takes into account both your offensive skills and the opposing team and defensive style. I've had more success using 1's.

NOTE: If you leave all of the distribution points to zero for all players, the engine will determine the frequency at which players will shoot and their frequency of 3 pt. shots. This is not recommended as the computer only looks at your offensive skills - ignoring the opposing team and their defensive style completely.
3/4/2017 5:55 PM
Distribution adds up to 100% all the time. I then have an "adjusted" distribution based on expected minutes played to get to real distribution.
Sincerely Hall of Famer :)
3/4/2017 6:14 PM
I'll typically set it to all 0's for my two exhibition games, just to see who gets a share of the shots.
3/4/2017 6:23 PM
Posted by Trentonjoe on 3/3/2017 5:51:00 PM (view original):
There's a user interview will BillyG that's super useful. He discusses the subtle difference between each.
I found the interview - coach_billyg from 2012 - but I didn't see where he talked about those differences. It may have been there, he gives long answers. I'd like to see the methodology behind his conclusions.
3/5/2017 6:11 PM
Posted by Trentonjoe on 3/3/2017 11:49:00 PM (view original):
No, but you want a more balanced distribution in motion so working out of 100 is easier to work with.

In motion, it's better to have something like a 20,15,15,10,10,8,7,6,5,4 so no matter who is in the game it is still relatively balanced.
In triangle, you want to lean on your big on scorers more. My triangle distro tends to be more like 10,5,5,3,1,1,1,0,0,0,0 with one of the 5's or 3's being my best bench scorer.
So whats the advantage of having the numbers not add up to 100? Ive always done that and am surprised to see alot of people not doing that...just curious what the advantage is doing it your way? I typically go with 25,20,18,15(top bench guy) and then number the rest of the guys 10 and below based on matchups.
3/6/2017 12:50 PM
Posted by crabman26 on 3/6/2017 12:50:00 PM (view original):
Posted by Trentonjoe on 3/3/2017 11:49:00 PM (view original):
No, but you want a more balanced distribution in motion so working out of 100 is easier to work with.

In motion, it's better to have something like a 20,15,15,10,10,8,7,6,5,4 so no matter who is in the game it is still relatively balanced.
In triangle, you want to lean on your big on scorers more. My triangle distro tends to be more like 10,5,5,3,1,1,1,0,0,0,0 with one of the 5's or 3's being my best bench scorer.
So whats the advantage of having the numbers not add up to 100? Ive always done that and am surprised to see alot of people not doing that...just curious what the advantage is doing it your way? I typically go with 25,20,18,15(top bench guy) and then number the rest of the guys 10 and below based on matchups.
It's just easier to adjust on a game to game basis if they don't add up to 100. By not having them add up to 100 I am able to increase one player's distribution without having to worry about decreasing another.

Nothing wrong with using 100 for your distribution if that works for you. In my opinion the most important thing is to be comfortable with your distribution method. As long as you know how your team reacts to your distribution and any changes you make, it doesn't really matter what numbers you use.
3/6/2017 1:31 PM
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