Posted by zorzii on 6/21/2017 6:16:00 PM (view original):
Posted by shoe3 on 6/21/2017 5:38:00 PM (view original):
Posted by zorzii on 6/21/2017 2:37:00 PM (view original):
I think people should stay on topic. It proves overall rating is a lot higher, Trenton 5 per stats is probably a good assumption, but it does not touch durability or WE.
I said all along that a cap is needed. And we need to be able to draft from the first session til the end of the second in every division.
I also said that location has become more important because, you won't have access to these players if you are in a surrounded area while other teams, pretty much left alone, will.
The difference between divsions has shrinked. Either you get rid of D3 altogether and make a good D2 division or you go ahead with caps. Some D3 are already top D2 teams.
It's on topic (at least what the topic should be), but the cart is before the horse. This is classic question begging. Why is it a problem? Who is harmed by top D3 teams now having higher overall ratings? Are you beating sims by more points? Why is that bad? Are you beating new players by more points? If that's a real problem, what are you doing to help those new players understand that they have access to the same players you're getting?
The gap between top veteran D3 dynasties and the teams available to completely new players has always been very wide. Instituting division caps isn't going to fix that. It's just going to decrease the pool of recruits available for everyone at that level, forcing new players to try to compete with veterans for the same recruits, thereby putting a premium on experience and location - which is only going to help established dynasties.
I am telling the gap has increased, location is more important than it was before and the difference between D2 and D3 has shrinked. It is intuitive but the difference shown by Benis is a starting point, one data that will be one of many that will prove what I have been telling everyone for six months. It's not good for the game and it gives gamin' the game an importance it should not have. Before a new player figures this out, he will have quit. We went from fixes to D1 and D2, D3 relatively healthy to 3.0 - D1 being the less ****** level.
How has it increased? What's the data? Overall means little in how games play out, everyone whose played a few seasons knows that. So an increase in overall is not evidence of an increasing "gap", especially when new players do functionally have access to the same level of player now, which was not remotely true before, and wouldn't be true with caps.
So answer the questions. Are you beating sims by more than previously, and why is that bad? Are you beating new players by more than previously, and if you think that's a problem, what are you doing to help them understand that they can recruit the same level of player that you have access to?