I'm on the other side of the HBD argument. I'm waffling about re-upping my HBD team because the gameplay logic leaves a lot to be desired in my opinion. SIMBASEBALL's gameplay logic and settings capacity is vastly superior, allowing coaches to use individual settings for PH, Steals, Sacrificies, etc. In HBD, we can't even pinch hit (although they are working on that), and I can't tell you the number of times a .300 hitter has sacrificed a guy to third with already one out just because he was a good bunter. There is also about one baserunner picked off per game. Why can't they just use the superior gameplay logic of Simbaseball in HBD?
I'm not at all disappointed with the "reward points sham." I can't blame WIS for changing that--it was much too generous in the first place if you consider that all you had to do was make the Sweet 16 to earn a completely free season. Since success breads success in the way of seeing better recruits, how hard is that for an experienced coach to stay on top in DIII? It's also more realistic. How many DIII coaches "earn" more than their DI counterparts if they both consistantly take their teams to the NCAA tournament?
It doesn't "penalize" coaches for staying in DIII to keep a dynasty there. It just rewards them less--big difference. Instead of getting a season for free if you make the Sweet 16, you get 25% off.
Given all of this, I think HD is still great. They've made recent recruiting changes and pbp enhancements, with more to follow. I'll wait a while before putting HBD on a pedestal.