I GOT SCREWED BY WIS!!! Topic

I didnt think the outcome was comepletely impossible.....it just seems like WIS screws me constantly. Im yet to win a NC even though I have built a few very strong teams. The same coaches get rewarded over and over.

We had evenly matched teams. I outscored him inthe 1st half because of my -4 defense combined with his lack of PE players. One would figure he would get back in the game, but not as quickly as they did. Just interesting.
1/17/2010 10:07 PM
So you use the incorrect logical argument that "Most X's don't use Y" means "THis particular X doesn't use Y?"
1/17/2010 10:08 PM
See COlonels? Even Chewchad is now saying the game wasn't out of the realm of possibility,.\
1/17/2010 10:09 PM
Quote: Originally Posted By arssanguinus on 1/17/2010See COlonels? Even Chewchad is now saying the game wasn't out of the realm of possibility,.\
He doesn't think that the outcome is impossible, yet he feels completely screwed.....hmmmm. He's probably just thinking, "oh f**k, I caused this huge argument with my one example, I'd better straighten this out" and that's noble of him to do, but its unnecessary and chewchad you aren't the problem here.

If he thought the game worked properly, would he have posted this result? Did he say, man look how close I lost in this epic game or did he say, man did I get screwed?
1/17/2010 10:15 PM
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1/17/2010 10:16 PM
Quote: Originally Posted By arssanguinus on 1/17/2010(ANd yes, Hi, its me, A_in_the_b, so COlonels can't try the distraction angle again


Not to get off topic here, but I was wondering why, in the other thread, when I asked if the two ID's were the same user, you denied it, saying that you couldn't afford that many teams? Not trying to start anything, just curious.........
1/17/2010 10:18 PM
Quote: Originally posted by emy1013 on 1/17/2010
Quote: Originally Posted By arssanguinus on 1/17/2010(ANd yes, Hi, its me, A_in_the_b, so COlonels can't try the distraction angle again)Not to get off topic here, but I was wondering why, in the other thread, when I asked if the two ID's were the same user, you denied it, saying that you couldn't afford that many teams?  Not trying to start anything, just curious.........


Honestly? Because Last time I accidentally responded with the wrong Id on a thread, someone got stuck with that as an argument and I didn't want to get into that. Oh well.

Admittedly, bad choice.
1/17/2010 10:21 PM
well, colonels is right about 1 thing. WIS almost certainly does NOT use true randomness. sadly, colonels also really has very little grasp of what this means.

colonels, to broaden your mind on the randomness thing, consider these quotes from the website you rely on:
"A good deal of research has gone into pseudo-random number theory, and modern algorithms for generating pseudo-random numbers are so good that the numbers look exactly like they were really random."

"These characteristics make TRNGs suitable for roughly the set of applications that PRNGs are unsuitable for, such as data encryption, games and gambling. Conversely, the poor efficiency and nondeterministic nature of TRNGs make them less suitable for simulation and modeling applications, which often require more data than it's feasible to generate with a TRNG. The following table contains a summary of which applications are best served by which type of generator: ... application: simulation and modeling, most suitable generator, PRNG"

The site you point out to explain your take on randomness explicitly states simulations, for example, this basketball simulation, are best served with pseudo random number generators. The vast majority of computer games do not use true randomness, nor should they.

It is also worth noting that no mathematician or scientist has even proven any true random number generator is any better than a pseudo random number generator in either of these 2 ways: 1) pulling number with uniform probability from the set of possibilities, which is the desired function of a RNG, or 2) producing a non-deterministic result when the point in the sequence of numbers is known
1/17/2010 10:21 PM
Quote: Originally Posted By arssanguinus on 1/17/2010
Quote: Originally posted by emy1013 on 1/17/2010
Quote: Originally Posted By arssanguinus on 1/17/2010(ANd yes, Hi, its me, A_in_the_b, so COlonels can't try the distraction angle again



Not to get off topic here, but I was wondering why, in the other thread, when I asked if the two ID's were the same user, you denied it, saying that you couldn't afford that many teams? Not trying to start anything, just curious.........


Honestly? Because Last time I accidentally responded with the wrong Id on a thread, someone got stuck with that as an argument and I didn't want to get into that. Oh well.

Admittedly, bad choice.


No harm, no foul. Like I said, just curious......
1/17/2010 10:23 PM
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1/17/2010 10:23 PM
1/17/2010 10:26 PM
Quote: Originally Posted By coach_billyg on 1/17/2010

The site you point out to explain your take on randomness explicitly states simulations, for example, this basketball simulation, are best served with pseudo random number generators. The vast majority of computer games do not use true randomness, nor should they. But if pseudo-randomness isn't managed properly as gin_caesar pointed out to me, it can then become problematic.

1/17/2010 10:29 PM
Quote: Originally Posted By coach_billyg on 1/17/2010well, colonels is right about 1 thing. WIS almost certainly does NOT use true randomness. sadly, colonels also really has very little grasp of what this means.

colonels, to broaden your mind on the randomness thing, consider these quotes from the website you rely on:
"A good deal of research has gone into pseudo-random number theory, and modern algorithms for generating pseudo-random numbers are so good that the numbers look exactly like they were really random."

"These characteristics make TRNGs suitable for roughly the set of applications that PRNGs are unsuitable for, such as data encryption, games and gambling. Conversely, the poor efficiency and nondeterministic nature of TRNGs make them less suitable for simulation and modeling applications, which often require more data than it's feasible to generate with a TRNG. The following table contains a summary of which applications are best served by which type of generator: ... application: simulation and modeling, most suitable generator, PRNG"

The site you point out to explain your take on randomness explicitly states simulations, for example, this basketball simulation, are best served with pseudo random number generators. The vast majority of computer games do not use true randomness, nor should they.

It is also worth noting that no mathematician or scientist has even proven any true random number generator is any better than a pseudo random number generator in either of these 2 ways: 1) pulling number with uniform probability from the set of possibilities, which is the desired function of a RNG, or 2) producing a non-deterministic result when the point in the sequence of numbers is known


Ouch, interesting find CBG!
1/17/2010 10:29 PM
And I offer the reason that I want true randomness...

http://www.boallen.com/random-numbers.html
1/17/2010 10:33 PM
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1/17/2010 10:33 PM
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