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4/12/2010 11:12 AM
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4/12/2010 11:13 AM
And also, I refuse to take lessons in probability from the person who thinks that something with two possible outcomes defacto has a fifty percent chance of either outcome.
4/12/2010 11:14 AM
Quote: Originally Posted By a_in_the_b on 4/12/2010
Please tell me where I, or anyone, said they accept ALL outliers?

I saw a 176 to 24 result the other day. I don't accept that outlier. Game results that never happen in real life are at least suspicious if not acceptable as outliers. However, if the system produces results that are plausible and consistent with the real life system it is modeling than, yes, I do accept those outliers.

There is a difference between that and your stance of accepting NO outliers. Every time someone comes in here griping about the sim screwing them (this is an incredibly legitimate example) there's the same score of folks that come in here attempting to justify the unjustifiable...you and a host of others...when there are some results that are just unjustifiable like the one brought up in this thread...especially losing out to a SIM_AI no less. I'd be more comfortable with the 176-24 result than the game in question here. I'd love to see the boxscore, but given the context of this game, it seems like something that could LOGICALLY happen. If you didn't notice, there isn't some kind of "foot off the gas" feature in HD.......

ANd if you think 'modicum' is a 'big word' then. . heh.

And note that I put in an edit in that I did not mean to say thread and meant to say post.



4/12/2010 11:19 AM
Quote: Originally Posted By a_in_the_b on 4/12/2010
And also, I refuse to take lessons in probability from the person who thinks that something with two possible outcomes defacto has a fifty percent chance of either outcome.
Ahhhh that was a fun thread.....

Probability lessons? Who's giving those? God forbid that I want the game to operate the same way all the time just as the game(s) that I run do....GASP!
4/12/2010 11:19 AM
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4/12/2010 11:20 AM
That's all you've got...telling me in a way that "I've lost" without addressing anything...how does it feel to be a hypocrite?

Would love to see the boxscore btw....
4/12/2010 11:22 AM
Whatever Colonels.

I had forgotten why its pointless to even talk about something with you.

TO go back to yours, both results by Pitino could LOGICALLY happen. In one game he does really well while not having a 'Foot off the gas' feature and rolls up a 40 point win while they other team was doing very badly. In the other his players did very poorly while the other team did very well. One was at home. The other on the road as well. The ratings of the players changed between the two games. (They were seven games apart.) That means individual players changed. The IQ's of the players changed between the two games. Due to increased stamina, different player combinations were on the court for different periods of the game. When in the game fouls occurred means certain players sat when they didn't sit in the previous game. ALso, Buzbee was in foul trouble and played only 24 minutes

Many, many things were different between game one and game two.

4/12/2010 11:42 AM
Quote: Originally Posted By colonels19 on 4/12/2010
Quote: Originally Posted By a_in_the_b on 4/12/2010
And also, I refuse to take lessons in probability from the person who thinks that something with two possible outcomes defacto has a fifty percent chance of either outcome.
Ahhhh that was a fun thread.....

Probability lessons? Who's giving those? God forbid that I want the game to operate the same way all the time just as the game(s) that I run do....GASP!

So you're actually suggesting that they have programmed multiple codes for the sim engine and just randomly decide which one to use for any given game? That's borderline insane. Why would they do all that extra work just to screw their users? They'd only remotely consider something like that if they thought it made the product better. In which case they'd tell us about it.
4/12/2010 11:54 AM
Quote: Originally Posted By a_in_the_b on 4/12/2010Whatever Colonels. Lol, tell me something that I said that was wrong. BTW...where's the 176-24 boxscore, I'd love to see it.

I had forgotten why its pointless to even talk about something with you. Because I won't automatically agree with someone that is inevitably pro-HD? You'll have to do better than, everyone else agrees with me thus you're wrong, because that's an incredibly weak argument. It'd be nice to see you be accountable for the things you say and do at least ONCE in your life.

TO go back to yours, both results by Pitino could LOGICALLY happen. In one game he does really well while not having a 'Foot off the gas' feature and rolls up a 40 point win while they other team was doing very badly. In the other his players did very poorly while the other team did very well. One was at home. The other on the road as well. The ratings of the players changed between the two games. (They were seven games apart.) That means individual players changed. The IQ's of the players changed between the two games. Due to increased stamina, different player combinations were on the court for different periods of the game. When in the game fouls occurred means certain players sat when they didn't sit in the previous game. ALso, Buzbee was in foul trouble and played only 24 minutes Again, is all this enough to justify a 44 point swing? The easy and correct answer is no. Take a look at the gross difference between OTRs as well. 7 days of practice isn't much...a player can gain maybe 5-10 points across the board and maybe a third of a letter grade in IQ? Did I mention that he was playing a SIM_AI!? Did I mention that pitino's HCA is a B and Clark-ATL was a C? There are plenty more reasons of why this shouldn't have happened than why it should have. If you could convince me that this happened because of everyday good/great sim engine output with good/great randomness/rng, then I'll shut up....but unfortunately, all the results point to the fact that this probably didn't happen. If I thought the sim, simmed games the same way all the time, I wouldn't be typing right now. And no this wouldn't beget the same results over and over, I'll even use HRD to prove it.

Many, many things were different between game one and game two. You missed the word TOO in there somewhere. The drastic differences between the games were a friggin joke.

4/12/2010 11:55 AM
Quote: Originally Posted By dahsdebater on 4/12/2010
Quote: Originally Posted By colonels19 on 4/12/2010

Quote: Originally Posted By a_in_the_b on 4/12/2010
And also, I refuse to take lessons in probability from the person who thinks that something with two possible outcomes defacto has a fifty percent chance of either outcome.
Ahhhh that was a fun thread.....

Probability lessons? Who's giving those? God forbid that I want the game to operate the same way all the time just as the game(s) that I run do....GASP!

So you're actually suggesting that they have programmed multiple codes for the sim engine and just randomly decide which one to use for any given game? No, I'm suggesting that the sim engine and/or randomness/rng take a **** every once in a while because at its core, its probably rather poor quality. The sim should work the same way for each and every game, the only difference between the games being a different set of random numbers to determine the outcome(s). I'm not convinced that the game works like that (look at the gobs of bizarre results across the board) thus that's why I'm here backing those that stand up to/against bizarre, unjustifiable crap. That's borderline insane. Why would they do all that extra work just to screw their users? They'd only remotely consider something like that if they thought it made the product better. In which case they'd tell us about it
4/12/2010 12:00 PM
Do you understand how programming works at all? 'Cause what you just said doesn't really make any sense. Either it is working in the same way - since it's running the same program using a set of random numbers from what I can only assume is a legitimate random number generator - or there is some alternative code to let it work some other way. I really don't understand what you're suggesting the problem is.
4/12/2010 12:10 PM
Quote: Originally Posted By dahsdebater on 4/12/2010

Do you understand how programming works at all? 'Cause what you just said doesn't really make any sense. Either it is working in the same way - since it's running the same program using a set of random numbers from what I can only assume is a legitimate random number generator I agree that this is what SHOULD BE HAPPENING, but it doesn't seem to be happening, and I can't really tell you what's happening instead of, just that some games don't seem to be run this way. My guesses are that the RNG is trash, and/or there is extra randomness programmed in BEYOND determining who does/wins what outcome based SOLELY on the players and their ratings. It could be both, it could be neither, but again, if I thought that the engine simmed ALL GAMES THE SAME WAY ALL THE TIME, only with a different set of randomly generated numbers for each game, I wouldn't be here griping about unjustifiable results because all results would be justifiable under that format. I'm simply unconvinced and dont see any reason to not be this way. Part of me has always thought/believed that all of their games are too complex for their own good. - or there is some alternative code to let it work some other way. I really don't understand what you're suggesting the problem is.

4/12/2010 12:22 PM
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4/12/2010 12:51 PM
I don't understand why anyone raises to the bait to discuss anything with Mr C. He's a (old)furry nips on steroids. At least furry grew up and has intelligent conversations now. Let's hope Mr. C grows up as well.
4/12/2010 1:07 PM
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