Quote: Originally Posted By tzentmeyer on 4/09/2010Guys,
We thought we were releasing guidelines yesterday that would help the HBD tanking situation. We wanted to make things less vague and more concrete.
And to be clear, we are far more interested in protecting and helping our veteran, loyal users than the small percentage that either choose to tank their ML team or quit playing.
So..let's work this out together.
Our goal is to have some set guidelines so there's less subjectivity when deciding whether an owner should be replaced or not. On the other hand, we have to be careful because it's not good business practice for us to boot an owner from a world in which he's been playing for several seasons (private or public).
And we want private worlds to be able to control who gets in their world. The tricky thing is when they want to prevent a user who had a team in the world from staying in the world.
Help us out. What do you suggest?
Thank
At a minimum, allow numerical, quantitative rules to be enforced. I understand the queasiness about arbitrary decisions, and about a rogue commish who might start removing owners for winning too much, or personal issues, etc. But at the very least, any world rule that is cut-and-dried should be enforceable by having the player removed at the following rollover.
So-- if Branch Rickey wants to not allow more than $20M in prospects, that's numerical, and they are allowed to remove at the next rollover anyone who makes such a transfer. If Coop wants to require teams to win 125 games in 2 seasons, that's a numerical rule too.
If you need to have worlds register these rules, it shouldn't be hard to create a site for that.