Reactionary posts Topic

We have to see how the new system works before we can say anything. But I think the one month hiatus will kill the game. They will shut down a world, and it will take one month before it reopens? Is that what I read?

I am not sure the new recruiting system is that bad... It could be fun, but why not fix the job logic, why not do some simple things, it beats me.
3/4/2016 12:49 PM
Posted by zorzii on 3/4/2016 12:49:00 PM (view original):
We have to see how the new system works before we can say anything. But I think the one month hiatus will kill the game. They will shut down a world, and it will take one month before it reopens? Is that what I read?

I am not sure the new recruiting system is that bad... It could be fun, but why not fix the job logic, why not do some simple things, it beats me.
Yes that's what I specifically asked. Whenever the update is ready - they'll pause the first world, until all worlds catch up (could be 4-5 weeks given the spacing of the 1/day worlds) - then restart them at the same cadence to keep the worlds spaced out
3/4/2016 12:52 PM
i agree zorzii, the new recruiting system may not be that bad. it may be better, thats the one part i am still kind of excited about. the problem is, a couple bad changes could **** people off more than 10 good ones make them happy, its just the reality of the situation. when seble says a 1000 point and 200 point investment, may not be enough of a disparity to decide a battle, i fear deeply for just how serious those few inevitable screw ups will be. and to be clear - everyone makes mistakes, i am fine with that. the problem is, when seble made his capital mistake last time, with recruit gen, he left it for 5 years, and now half of the coaches are gone, and he takes 0 responsibility for that. actually, i don't care if he takes responsibility - just want him to fix it - and he hasn't, and its really hurt the game.

i dont think ALL the losses are his fault, but recruit gen caused a clear and dramatic drop to d1 coaches - only d1 coaches - this is as obvious as it can get. so, if he didn't fix that problem, and here we are, five years later - how many years will we suffer through the next batch of problems? unlike some other folks, i don't particularly mind paying to beta test for a few months - its a small operation, i get that. but it has to be for a few months - there has to be a concerted effort to identify the mistakes and fix them in a timely manner. in the last 2 major updates, there was neither (the one before the recruit gen disaster was potential - it was a massive mess, and it took like 1.5 years or so for them to fix that - fixing that is probably sebles #1 accomplishment, just want to give him credit for it - but 1.5 years is still way too long. it sapped at a well of good will, and when the next major update had another fatal flaw, there just wasn't enough good will left for people to sit around and take it).
3/4/2016 12:56 PM
Posted by dal8847 on 3/4/2016 12:52:00 PM (view original):
Posted by zorzii on 3/4/2016 12:49:00 PM (view original):
We have to see how the new system works before we can say anything. But I think the one month hiatus will kill the game. They will shut down a world, and it will take one month before it reopens? Is that what I read?

I am not sure the new recruiting system is that bad... It could be fun, but why not fix the job logic, why not do some simple things, it beats me.
Yes that's what I specifically asked. Whenever the update is ready - they'll pause the first world, until all worlds catch up (could be 4-5 weeks given the spacing of the 1/day worlds) - then restart them at the same cadence to keep the worlds spaced out
1/day worlds are 2 months, so im thinking its more like 7-8 weeks :(
3/4/2016 12:57 PM
Posted by gillispie1 on 3/4/2016 12:51:00 PM (view original):

How long do you predict it will be until all worlds are changed to new update? (whitey34 - All-Star - 11:18 AM)

The plan is that once we're ready for release, we'll pause each world after the recruiting period. Once all worlds have been paused, we'll release the update and convert some data to the new structure. Then we'll restart worlds in the order of pausing to keep them spaced out.


i missed this - so, worlds will basically be down for 1-2 months, each, during this change. wow, did not see that coming. what do you guys think of that? a break wouldn't be so bad... its going to mean the folks coming back are probably energized. others may just realize living without HD is pretty good, and may not come back. thats a long break, if i understand him right - pause the first world after recruiting, wait till all other worlds reach the same state, the restart it shortly after - that is a 2 month gap! if we are keeping the spacing the same, if one world has a 2 month gap, don't they all?

That would kill coaches renewing.
3/4/2016 12:57 PM
Posted by gillispie1 on 3/4/2016 12:51:00 PM (view original):

How long do you predict it will be until all worlds are changed to new update? (whitey34 - All-Star - 11:18 AM)

The plan is that once we're ready for release, we'll pause each world after the recruiting period. Once all worlds have been paused, we'll release the update and convert some data to the new structure. Then we'll restart worlds in the order of pausing to keep them spaced out.


i missed this - so, worlds will basically be down for 1-2 months, each, during this change. wow, did not see that coming. what do you guys think of that? a break wouldn't be so bad... its going to mean the folks coming back are probably energized. others may just realize living without HD is pretty good, and may not come back. thats a long break, if i understand him right - pause the first world after recruiting, wait till all other worlds reach the same state, the restart it shortly after - that is a 2 month gap! if we are keeping the spacing the same, if one world has a 2 month gap, don't they all?

I think this could be potentially devastating to the user base. I am on the fence with regards to the "update", but leaning towards hating it. If I have to wait 1-2 months to play HD again, I probably will realize life without HD is "pretty good" as you said. There are lots of other games out there to play. I imagine those who are apprehensive about the update will be even more likely to abandon the game.
3/4/2016 12:57 PM

I've been on here for many many seasons. I've really gotten to a point that the SIM's should have the same geographic restrictions that human coaches do. I know you'll say it keeps more of a competitive balance allowing SIMS to treat all recruits as though they are 250 miles away or less. The ONLY time a SIM ever beats me is if they are absolutely loaded with upper classmen. (timbo71 - Hall of Famer - 11:23 AM)

In the new system, SimAI teams will recruit much like humans do. The scouting will be a little different, but still limited by budget, and they will scout recruits within a certain distance for the most part. So I think you'll see AI teams be much more realistic geographically.


yes! i can make my positive post and go on with my day. this is good - especially today, when almost all positions are filled by sims. this has been a frustration for a lot of people for a long time, if you are lucky to have 5 idiot recruting sims in your area, at least have them recruit locally, so they are somewhat offsetting the lack of humans.

3/4/2016 1:00 PM
I think the jumping of cliffs holding flaming pitchforks needs to slow its roll.
3/4/2016 1:00 PM
High level I really like some of the things, and some things I absolutely hate, including the gem today about 1000 vs 200 pts battles. Of course that will be the case, any change will have some positive and some negative.

Honestly if it's down for a month or two it's going to be super easy to check out. I've checked this game every day for literal years of my life. I've recruiting on my cell phone in an airport in between connecting flights. I'm OCD, but 30-60 days is a HUGE gap to find other uses of my time.

I want to see the changes and test them out, I'm not running away from change, but some parts sound very sketchy to me
3/4/2016 1:11 PM
GUYO : I've recruited in the airport too... (Smile) Dang, I thought I was nuts.
3/4/2016 1:19 PM
now that i finished, a couple closing thoughts:

- removing the need to check back every 3 hours is great. im not sure what this does to the first cycle issue, though. he says cvs/hvs will process immediately - so, what, if a guy is on someone at 6:01, everyone sees it? maybe not, because of attention points... but then, same question, at 8:01? does this make the need to be on early even greater? to watch, in real time, who is jumping on which players? i think this is a real concern and needs to be looked at closely.

- making the recruit grade A to F on a scale from d1 to d3 is silly, that grade will basically mean jack. hopefully there will be +s and -s, but still, didn't he say we won't get info per rating anymore? we'll get info like, hey this ******* is a B+ in shooting, or something. well, is that lp or per scoring? is the ability to build a team intentionally going to go away completely? this would be much less of an issue with old style practice plans, where we could mold players. but with hard caps, this could be a real issue. its possibly my biggest concern.

- creating a battle money vs scouting tradeoff was one of the greatest improvements of the potential release. variety in strategy is a good thing, sucks to see that go.

- this issue where d3 schools can recruit top d1 players, is not so much an issue for d1 schools, but new coaches are going to do really dumb things. seble says "reach" is an HD concept, but that is an oversimplification of reality. even if you could recruit anyone, absolutely, the concept of reach applies. new coaches could understand d3, because it was like, here, here are the players you can talk to. now, its going to be like hey, here are some random guys, some guys have A grades in some stuff, some have F. how do they know they are realistically limited to guys with F-C or whatever? seems like a disaster waiting to happen, to me.

- actually, more on the point, are d2 teams totally screwed? when great d2 players come around, d3 teams would sometimes battle up for them, but it was hard. what is to stop d3 schools from just taking all remaining funds, and throwing it on top d2 players, for a 10% dice roll of signing said player? i mean, why not? i think the whole strategy of just getting a 10% chance to sign a player and praying, is going to royally screw this game up. absolutely, a guy who is 5:1 effort on another guy, should not have to worry about that other guy signing the player. its crazy.
3/4/2016 1:24 PM
Posted by guyo26 on 3/4/2016 1:11:00 PM (view original):
High level I really like some of the things, and some things I absolutely hate, including the gem today about 1000 vs 200 pts battles. Of course that will be the case, any change will have some positive and some negative.

Honestly if it's down for a month or two it's going to be super easy to check out. I've checked this game every day for literal years of my life. I've recruiting on my cell phone in an airport in between connecting flights. I'm OCD, but 30-60 days is a HUGE gap to find other uses of my time.

I want to see the changes and test them out, I'm not running away from change, but some parts sound very sketchy to me
granted, the whole game won't be down for 2 months. just each world. so, if you play in say 3 worlds, you'll probably only have several weeks of nothing to do. but, you will still have 2 month gap for each team...
3/4/2016 1:27 PM
yeah, I thought of that after gil. I actually cut back on some teams, but I still am in 6 worlds, and it's still something I check every day. My least favorite times are the dead period between NT and jobs (or really until recruiting) lol.

A good point on D2 teams. I thought I remember him saying that pulldowns are going away, which I hate, but it seems the middle would get squeezed on this.

The letter grades is problematic. I mean sure, I look for a 50 on DEF in D3, I guess that is an F on the classic grade scale, but is my C+ Speed guy "good" compared to what I'm used to or not? Is it like FT's, where at most you get a letter grade improvement? I mean I suppose it's saying the same thing different ways, but I think letter grades (even with + and -) is too high level compared to integers. (yes, we don't need to show decimals, even though we know they're there)
3/4/2016 1:36 PM
Posted by gillispie1 on 3/4/2016 12:40:00 PM (view original):
Posted by Benis on 3/4/2016 12:29:00 PM (view original):
Posted by gillispie1 on 3/4/2016 12:22:00 PM (view original):

Can you explain the changes to the schedule with respect to recruiting, jobs, and EEs? How do those all fit together now?(gillispie1 - Hall of Famer - 12:02 PM)

The first recruiting period runs from mid-season until the start of the postseason. There is a dead period then until the second period, which is after the job period. So coaches who change jobs may have an opportunity to do some recruiting for their new team. Also, coaches who lose players early to the draft will have a chance then to fill those openings.


i was trying to find a question in there to say something positive about, just, you know, to be a good sport. but then i saw he answered this. yeah, this one will level the d1 playing field... because coaches who lose players to the draft will be completely screwed. you don't even know who is going to be on your ******* team, until after the bulk of recruiting is over? give me a break. on the upside, all those coaches pining over those A+ baseline jobs, they will be getting their wish soon here.

It'd be like in real life today. Harder to reload.
it wont be like real life. in real life, you target way more players than you have scholarships for. you have second options and backup options for those options. in real life, you can run a key player for nearly 40 minutes, in some cases. 6-7 players often get the vast majority of the playing time.

in short, there is WAY more wiggle room, in terms of how many players you need, and how many players you can recruit for your openings. plus, you don't have a fixed budget, you can recruit up front, spending money, not knowing who will leave for sure, but planning for the event they might. here, we have a fixed budget. spending 5 scholarships of money in 3 and 2 scholarship increments, is a massive disadvantage, over having 5 from the beginning. so basically, it would be nothing like real life today.
Good point, you can't win in HD with only 7-8 guys like you can in real life.
3/4/2016 1:43 PM
Posted by guyo26 on 3/4/2016 1:36:00 PM (view original):
yeah, I thought of that after gil. I actually cut back on some teams, but I still am in 6 worlds, and it's still something I check every day. My least favorite times are the dead period between NT and jobs (or really until recruiting) lol.

A good point on D2 teams. I thought I remember him saying that pulldowns are going away, which I hate, but it seems the middle would get squeezed on this.

The letter grades is problematic. I mean sure, I look for a 50 on DEF in D3, I guess that is an F on the classic grade scale, but is my C+ Speed guy "good" compared to what I'm used to or not? Is it like FT's, where at most you get a letter grade improvement? I mean I suppose it's saying the same thing different ways, but I think letter grades (even with + and -) is too high level compared to integers. (yes, we don't need to show decimals, even though we know they're there)
i think you are taking the letter grades too far. i believe they are only used in recruiting, to let you know the situation. then, the game will still run on the same ratings it always has. recruit gen isn't changing, so i expect the amount of growth we can expect in those ratings will all be the same. so, the letter grade discussion is just one of recruit evaluation.
3/4/2016 1:47 PM
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