Posted by bigbuck75 on 2/1/2017 11:50:00 AM (view original):
I am diligently trying to not come off as whining over this issue. Losing is fine. The new system is fine. The competition is fine. My issue is, if you're going to provide a tool to give the appearance of clarity, then it should provide some. If it's a 70-30 battle, then both teams should be at High. No team should move to Very High until they have a clear and convincing lead. One that basically means they have pulled away and will win the battle. if it's going back and forth, them move their status back and forth. High is great, but Very High is game over. If you're both in the same class, it's anyone's battle. Simple, fair, and clean. Win some, lose some, that's the game...no big deal. I don't think this idea really changes much of what's been done in 3.0, it just makes it a bit clearer.
This kind of idea has been discussed. Everyone has their own preferences, but the important thing to know about what you suggest is that you will necessarily have less clarity, not more, if everyone in signing range is listed simply as "high". Right now, if you're "in the lead" 70-30 signing odds, you are listed as "very high" in the consideration tab, as your opponent is listed as "high". This simply means you have more effort credit. You don't know how much more, but you know it's significant enough that your opponent is not in the same category.
The considering tab doesn't tell you that the recruit prefers one school over another, or even that he's "leaning" a certain way. There is no more "Word on the Street". It just tells you who is in signing range, and gives an estimation as to relative effort credit. Think of it like a 3rd party publication, that may or may not have accurate and complete information regarding the recruit's thought process. The outcome is influenced by effort credit, not determined by it (whereas the previous version of this game was deterministic in that way). Changing your mindset in this way is the single biggest key to understanding and appreciating (and ultimately, succeeding in) the game as it currently exists, IMO.
2/1/2017 12:02 PM (edited)