Tark Population Topic

Posted by Benis on 6/15/2017 10:04:00 AM (view original):
Posted by MikeT23 on 6/15/2017 9:59:00 AM (view original):
Is 85 more than 65?

OK then.
And next month 65 will be more than 45. Yahoo.
I'm not even sure what we're arguing now but it feels like I won.

SWEET VICTORY!!!! PUT IT IN THE BOOKS!!!!!!!!!
6/15/2017 10:37 AM
What is this 3 hour babble I keep seeing about 2 a day worlds? Now I am no expert but I am pretty sure that 2 a day worlds are on 6 hour recruiting cycles. 5/11am/pm...
6/15/2017 10:38 AM
Posted by MikeT23 on 6/15/2017 10:37:00 AM (view original):
Posted by Benis on 6/15/2017 10:04:00 AM (view original):
Posted by MikeT23 on 6/15/2017 9:59:00 AM (view original):
Is 85 more than 65?

OK then.
And next month 65 will be more than 45. Yahoo.
I'm not even sure what we're arguing now but it feels like I won.

SWEET VICTORY!!!! PUT IT IN THE BOOKS!!!!!!!!!
Yes you won.

2x world populations are really bad. 1x world populations are still bad but just not quite as bad.

You win!!
6/15/2017 10:52 AM
67% of all potential HD revenue comes from DII and DIII...that's 660 out of a possible 984 teams. It really is a good idea for WIS to want people to park themselves permanently in the lower divisions.
6/15/2017 11:05 AM
Posted by Benis on 6/15/2017 10:52:00 AM (view original):
Posted by MikeT23 on 6/15/2017 10:37:00 AM (view original):
Posted by Benis on 6/15/2017 10:04:00 AM (view original):
Posted by MikeT23 on 6/15/2017 9:59:00 AM (view original):
Is 85 more than 65?

OK then.
And next month 65 will be more than 45. Yahoo.
I'm not even sure what we're arguing now but it feels like I won.

SWEET VICTORY!!!! PUT IT IN THE BOOKS!!!!!!!!!
Yes you won.

2x world populations are really bad. 1x world populations are still bad but just not quite as bad.

You win!!
A CONCESSION SPEECH!!!! THE VICTORY IS EVEN SWEETER!!!!
6/15/2017 12:09 PM
Posted by kayan121110 on 6/15/2017 10:38:00 AM (view original):
What is this 3 hour babble I keep seeing about 2 a day worlds? Now I am no expert but I am pretty sure that 2 a day worlds are on 6 hour recruiting cycles. 5/11am/pm...
Common sense says an accelerated world with the same number of games would have an accelerated event schedule. If it doesn't, fine. But common sense says it does.
6/15/2017 12:21 PM
Posted by kayan121110 on 6/15/2017 10:38:00 AM (view original):
What is this 3 hour babble I keep seeing about 2 a day worlds? Now I am no expert but I am pretty sure that 2 a day worlds are on 6 hour recruiting cycles. 5/11am/pm...
yeah but games are played at 2 am/pm. So I come to work at 830 (EST) and check the cycle and the previous nights game. 11 am I check the cycle, 2 pm I check my afternoon game, 5 pm I check the cycle before I go home. Thats about every 3 hours during the day.
6/15/2017 12:22 PM
Posted by MikeT23 on 6/15/2017 12:21:00 PM (view original):
Posted by kayan121110 on 6/15/2017 10:38:00 AM (view original):
What is this 3 hour babble I keep seeing about 2 a day worlds? Now I am no expert but I am pretty sure that 2 a day worlds are on 6 hour recruiting cycles. 5/11am/pm...
Common sense says an accelerated world with the same number of games would have an accelerated event schedule. If it doesn't, fine. But common sense says it does.
The recruiting schedule is exactly the same between 2 and 1 a day worlds. The only difference is the number of games played.
6/15/2017 12:23 PM
Can't be EXACTLY the same. 1 a day, period 1, starts with about 5 games left in the season and concludes before con tourney starts. 2 a day must start with 10 games left or you have half as long to recruit(which makes even less sense).
6/15/2017 12:29 PM
yeah exactly. The recruiting time period is the same, obviously 2 a day worlds play twice as many games during that given time period. Recruiting wouldn't be the reason to shy away from 2 a days, it's the limited time for game planning between games.
6/15/2017 12:36 PM
Honestly this is the first i recall that anyone has ever suggested that the recruiting cycles were different between worlds.

in 2.0 the cycles in 1x worlds were every 3 hours. So that means that the 2x worlds were every 1.5 hours? Not common sense.
6/15/2017 12:40 PM
My point is/was even I thought recruiting windows would be 3 hours in 2 a days. If the info is out there, I damn sure haven't seen it. And, if I haven't seen it, it's not very visible.
6/15/2017 12:42 PM
Posted by Benis on 6/15/2017 12:40:00 PM (view original):
Honestly this is the first i recall that anyone has ever suggested that the recruiting cycles were different between worlds.

in 2.0 the cycles in 1x worlds were every 3 hours. So that means that the 2x worlds were every 1.5 hours? Not common sense.
What n00b knows a damn thing about 2.0? Stop with your nonsense. It's common sense.
6/15/2017 12:43 PM
Posted by gomiami1972 on 6/15/2017 11:05:00 AM (view original):
67% of all potential HD revenue comes from DII and DIII...that's 660 out of a possible 984 teams. It really is a good idea for WIS to want people to park themselves permanently in the lower divisions.
You seem to assume an equal number of people are attracted to, and intend to stay at D2 and D3. That's just absurd. The vast majority of people who are going to be interested in a college basketball simulation are going to want to play D1. I don't know of any other similar game that has included lower divisions. The forced stratification into D2 and D3 makes some short term sense when a world opens, but attrition sets in and people move up or drop out. It makes some sense to have a lower division for new players, and people who just want to play at their little alma mater, or whatever; but it doesn't make any sense to incentivize parking in those divisions. If the game is healthy at D1, it's healthy. If it's not healthy at D1, it's in trouble. A game where the highest level is not attractive to people is never going to retain users - a truth that should be self-evident to anyone who had played the previous version of the game.
6/15/2017 12:43 PM
I agree with shoe, but only to a certain extent. I don't think you can ignore D2/D3 numbers when looking at the state of the game, but seeing healthy D1 numbers gives more evidence to the fact that there's not as much of an issue with the game itself as there is with attracting new users. If people are willing to keep consistently signing up for additional seasons at the D1 level then the game isn't a complete trainwreck, and can't be blamed 100% for the status it's in right now. WIS just isn't promoting it at all. If you put a billboard up on a country road that only 5 people drive on and 2 of those people make a purchase based on what they saw, the problem isn't with the content on the billboard.
6/15/2017 1:09 PM
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